Alpha Form
Avicrest
Its brimmed crest rises higher and spreads wider, casting a patch of shade over the water. When they hunt, the alpha casts the shadow, while the others wait at its edge. Fish and shrimp seek shelter from the heat, only to find themselves trapped.
Avicrest is the Alpha Form of Avistilt, a
Wing-class Jini in Roco Kingdom.
Unlock it from Avistilt
Avistilt takes its Alpha Form, Avicrest, with the Alpha Bloodline. See what it needs.
Wadlet evolves into Avaine at level 16. Avaine evolves into Avistilt at level 32. With the Alpha Bloodline and its token, Avistilt turns into its Alpha Form, Avicrest.
WadletStage 1
AvaineStage 2
AvistiltStage 3
AvicrestHow Avistilt becomes Avicrest
Give Avistilt the Alpha BloodlineUse an
Alpha Bloodline Elixir on Avistilt. Craft one at an Alchemy Camp from 10 Alpha Bloodline Essence and 10,000 Roco Coins, or from 10 Wishing Stars. Every Jini with the Alpha Bloodline you release gives 1
Alpha Bloodline Essence. The main story quest "Dimo's Gaze" also gives one.
Get Token of AvicrestToken of Avicrest is the token that turns Avistilt into Avicrest. From Territorial Trials.
- Press Respond on Avistilt's Basic tab
Pick Token of Avicrest and Avistilt turns into Avicrest. Revert brings Avistilt back.
Only one Alpha Jini at a time: making another Jini Alpha reverts this one. An Alpha Jini can't be gifted or released.
Every Jini in the Wadlet line has a Chromatic form in different colours.
A Prismatic Avicrest has one of 39 colour pairs and one of 4 glitters, every one as likely, or the rare hidden Black & White. Pick a glitter to see every colour with it.
There's no Prismatic Avicrest egg: a Prismatic Avistilt keeps its look when it becomes Avicrest.
Avicrest's highest stat is P. DEF at 119 and its lowest is M. DEF at 93. Its six stats add up to 635.
HP96
P. ATK106
M. ATK106
P. DEF119
M. DEF93
SPD115
Wing-class Skill Boost25%Each Avicrest has one of 30 personalities. A personality raises one stat by 10% and lowers another by 10%, and the raised stat grows by 2% with each growth order.
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TraitRivalry
The first skill used in battle gains Agility. For Skills with Agility, Priority +1.
Learned by leveling up
Avicrest learns 15 skills as it levels up, from Screech at level 1 to Stress Response at level 50.

1Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown..

1Feather Shot
Grants AgilityAgilityWhen a Jini is switched in, it casts the first skill with the Agility effect that it has enough Energy to use. and dispels 1 buffBuffEffects that increase attributes, Skill Power, or Combo Count, reduce Energy Cost, or grant effects including Lifesteal, and Overload. (Excludes Mark, Trait, and Other effect types.) from the enemy.

1Wind Veil
Both the enemy and this Jini itself perform a RetreatRetreatThe Jini leaves the field and is replaced by a selected teammate. Any Jini entering this turn is immune to this effect.. PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. -1.

2Winged Shelter
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Gains Combo CountCombo CountAlters combo counts. Only applies to skills with a combo effect. +2.

3Wing Strike
Deals Magic Damage and grants AgilityAgilityWhen a Jini is switched in, it casts the first skill with the Agility effect that it has enough Energy to use..

4Flash Strike
Deals Physical Damage. The higher the Jini's Speed relative to the enemy's, the greater this skill's Power.

4Windrise
Gains 1 stack of Windrise MarkWindrise MarkMark effect: When attacking first, Skill Power of the attack +20%..
Wherever I stand, the wind rises.

2Stress Response
Restores 25% Health. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Restores 50% Health instead.
Learned via skill tablet
Avicrest can also learn these 18 skills from Skill Tablets. Open a skill to see how to get its tablet.




Rainfall
Weather becomes RainfallRainyDuring Rain, both parties' Water-class Skill Power +75%. for 8 turns.



Rebound Punch
Deals Physical Damage in a 2-hit combo. If going second, becomes a 3-hit combo.

Rising Breath
Power of all skills +40. If the enemy switches Jinies this turn, Power additionally +50.

Guard Break
Reduces the enemy's Physical & Magic Defense -70%. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Additionally increases the countered skill's cooldown by 2 turns.



Warm-Up
Combo CountCombo CountAlters combo counts. Only applies to skills with a combo effect. +3.

Sunbask
Dispels all buffsBuffEffects that increase attributes, Skill Power, or Combo Count, reduce Energy Cost, or grant effects including Lifesteal, and Overload. (Excludes Mark, Trait, and Other effect types.) from the enemy.


Swiftstride
Speed +80. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Speed +160 instead.

Scare Off
Reduces damage taken by 60%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - The enemy performs a retreatRetreatThe Jini leaves the field and is replaced by a selected teammate. Any Jini entering this turn is immune to this effect..

Mind Jolt
Energy Cost of all enemy skills +1. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Energy Cost +3 instead.

Cascade
Deals Magic Damage. If this attack is not countered by a defense skill, dispels all MarksMarkMarks persist through Jini swaps, and their effects are transferred to the incoming Jini. A Jini can hold up to 1 positive and 1 negative Mark at a time. from both sides.
Bloodline Skill
A Bloodline Elixir gives Avicrest one of 18 bloodlines, and from level 15 each bloodline teaches it its own skill. Avicrest holds one bloodline at a time.

Ignite
—Status
Inflicts 10 stacks of BurnBurnDeals Fire-class damage equal to 2% of Health at the end of the turn and reduces stacks by 50%. (Fire-class Jinies are immune to this effect.) on the enemy.

Mud Armor
—Status
Physical Attack and Physical Defense +60%. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Additionally doubles buffsBuffEffects that increase attributes, Skill Power, or Combo Count, reduce Energy Cost, or grant effects including Lifesteal, and Overload. (Excludes Mark, Trait, and Other effect types.).

Rime
—Status
Inflicts 4 stacks of FreezeFreezeFreezes 5% of Health; if current Health is lower than the Freeze ratio, the Jini becomes Exhausted. (Ice-class Jinies are immune.) on the enemy.

Draconic Roar
200
Attack
ChargesChargeCharges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field., then deals Magic Damage to the enemy.

Paralyze
—Status
Enemy PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. -1. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Enemy Physical & Magic Attack additionally -70%.

Poison Spore
—Status
Inflicts 5 stacks of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.) on the enemy.

Feign Sleep
—Status
Restores 2 Energy. Grants allied lineup 1 stack of OfferingOfferingGrants Offering buffs to the Bite and Swarm skills in the lineup.: Energy Cost -2.

Sweet Sustain
—Status
CuteifyCuteifyDevolves to the previous stage on its evolution line with Species Aptitude lowered accordingly. (Only Jinies capable of devolution can gain Cuteify. This effect persists even after they leave the battlefield.) itself and the enemy: Restores 40% Health.

Greed
—Status
Grants 100% LifestealLifestealWhen dealing damage, restores Health proportional to the damage dealt and Lifesteal ratio..

Gear Transfer
—Status
Speed +30. If this skill is in slot 1 or 3, Physical Attack additionally +80%. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.

Hyper Projection
—Status
Inflicts 4 stacks of Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. on the enemy.
As a
Wing-class Jini, Avicrest takes increased damage from
Ice and
Electro skills and reduced damage from
Flora,
Bug and
Fighting skills.
Chromatic form





























