
Flutterpaw
They are convinced that they rule the night, wearing their collar as a royal crown. Once the sun sets, they begin their nightly patrols, collecting every glittering thing they see—coins, buttons, bits of glass—as tribute from their subjects to bring back to their nest.
Flutterpaw is a
Charm-class Jini in Roco Kingdom, number 422 in the World Codex. It evolves into Rivetuff at level 32 and Prowlrend at level 50. Every form in the line has a Chromatic form.
Flutterpaw evolves into Rivetuff at level 32. Rivetuff evolves into Prowlrend at level 50.
Every Jini in the Flutterpaw line has a Chromatic form in different colours.
A Prismatic Flutterpaw has one of 39 colour pairs and one of 4 glitters, every one as likely, or the rare hidden Black & White. Pick a glitter to see every colour with it.
Flutterpaw's highest stat is SPD at 75 and its lowest is M. ATK at 8. Its six stats add up to 309.
HP57
P. ATK47
M. ATK8
P. DEF65
M. DEF57
SPD75
Charm-class Skill Boost25%Each Flutterpaw has one of 30 personalities. A personality raises one stat by 10% and lowers another by 10%, and the raised stat grows by 2% with each growth order.
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
TraitMeow Jini's Gift
For each allied Jini that has used both the Light and Dark sides of a ChoiceSelectYou can choose from two effects. (Both effects are considered the same skill, named "Light" and "Dark", respectively.) skill once, gains Physical Attack +40% upon entry.
Learned by leveling up
Flutterpaw learns 13 skills as it levels up, from Lash at level 1 to Poison Sac at level 40.

0Venom Pierce
Deals Physical Damage and inflicts 1 stack of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.) on the enemy.

3Mega Candy
Deals Physical Damage and gains CuteifyCuteifyDevolves to the previous stage on its evolution line with Species Aptitude lowered accordingly. (Only Jinies capable of devolution can gain Cuteify. This effect persists even after they leave the battlefield.): This skill's Power +60.

1Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown..

2Feign Weakness
Gains CuteifyCuteifyDevolves to the previous stage on its evolution line with Species Aptitude lowered accordingly. (Only Jinies capable of devolution can gain Cuteify. This effect persists even after they leave the battlefield.): Speed permanently +130.
"It's just a soft, teeny, harmless Jini!"

1Heavy Metal Dust
Equipped attack skills gain 3 stacks of Inflict PoisonInflict PoisonSkills with Poison X inflict X stacks of Poison on the target.. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect.: Gain 6 stacks of Inflict PoisonInflict PoisonSkills with Poison X inflict X stacks of Poison on the target. instead.
The professor's told everyone a hundred times: never blow the dust in the lab. But there's always someone who doesn't listen.

4Vow of Venom
Deals Physical Damage to the enemy Jini.
The oath spoken beneath the Violetfinch will one day come true.

2Innocent Soul
Gains CuteifyCuteifyDevolves to the previous stage on its evolution line with Species Aptitude lowered accordingly. (Only Jinies capable of devolution can gain Cuteify. This effect persists even after they leave the battlefield.). Energy Cost of all skills permanently -3.

3Gift Unwrap
Deals Physical Damage. If the enemy is CuteifyCuteifyDevolves to the previous stage on its evolution line with Species Aptitude lowered accordingly. (Only Jinies capable of devolution can gain Cuteify. This effect persists even after they leave the battlefield.), this skill gains Skill Power +100 for this use.
The joy of a gift lies in that moment when you open it.

2Poison Sac
Deals Physical Damage and inflicts 2 stacks of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.) on the enemy. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Inflicts 6 stacks instead.
A Poison-class Skill Tablet from the black market. It feels sticky. Best wear gloves when handling it.
Learned via skill tablet
Flutterpaw can also learn these 13 skills from Skill Tablets. Open a skill to see how to get its tablet.

Poison Spore
Inflicts 5 stacks of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.) on the enemy.

Hand from Beyond
Deals Physical Damage. For every 10% Health lost, this skill's Energy Cost -1.

Crunch
Deals Physical Damage in a 3-hit combo. If Health is below 50%, this skill's Combo Count +2.

Stealth Strike
Deals Physical Damage and grants 50% LifestealLifestealWhen dealing damage, restores Health proportional to the damage dealt and Lifesteal ratio.. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Doubles this skill's power.

Greed
Grants 100% LifestealLifestealWhen dealing damage, restores Health proportional to the damage dealt and Lifesteal ratio..


Malicious Escape
RetreatRetreatThe Jini leaves the field and is replaced by a selected teammate. Any Jini entering this turn is immune to this effect.. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Energy Cost of enemy attack skills additionally +4.



Preemptive Guard
Reduces damage taken by 50%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. +1 on the next action.


Initiative
Deals Physical Damage. PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. +1.

Bloodline Skill
A Bloodline Elixir gives Flutterpaw one of 18 bloodlines, and from level 15 each bloodline teaches it its own skill. Flutterpaw holds one bloodline at a time.

Ignite
—Status
Inflicts 10 stacks of BurnBurnDeals Fire-class damage equal to 2% of Health at the end of the turn and reduces stacks by 50%. (Fire-class Jinies are immune to this effect.) on the enemy.

Draconic Roar
200
Attack
ChargesChargeCharges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field., then deals Magic Damage to the enemy.

Ion Oscillation
90
Attack
Deals Magic Damage. If this skill is in slot 3, Power +40. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.
As a
Charm-class Jini, Flutterpaw takes increased damage from
Poison,
Havoc and
Mech skills and reduced damage from
Bug and
Fighting skills.
Increased damage from these skills
Reduced damage from these skills
×50
Chromatic form


































