
Rubuth
Though its pincers remain delicate and incapable of snapping rigid objects, several crystal shards chipped straight from subterranean mineral veins cling to its tail tip. Viewing this as a monumental feat, it parades its tail before everyone it encounters to flaunt its prowess.
Rubuth is a
Havoc and
Earth-class Jini in Roco Kingdom, number 381 in the World Codex. It evolves into Crystobuth at level 20 and Tyrabuth at level 40.
Rubuth evolves into Crystobuth at level 20. Crystobuth evolves into Tyrabuth at level 40.
A Prismatic Rubuth has one of 39 colour pairs and one of 4 glitters, every one as likely, or the rare hidden Black & White. Pick a glitter to see every colour with it.
Rubuth's highest stat is P. ATK at 76 and its lowest is M. DEF at 47. Its six stats add up to 386.
HP65
P. ATK76
M. ATK70
P. DEF71
M. DEF47
SPD57
Earth-class Skill Boost25%
Havoc-class Skill Boost25%Each Rubuth has one of 30 personalities. A personality raises one stat by 10% and lowers another by 10%, and the raised stat grows by 2% with each growth order.
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TraitQuicksand Sovereign
Gains +50 Speed during SandstormSandstormDuring Sandstorm, both parties' Earth-class skill Energy Cost -50%..
Learned by leveling up
Rubuth learns 15 skills as it levels up, from Persecution at level 1 to Earth Sink at level 50.

1Sand Toss
Deals Physical Damage to enemy Jinies.
Gather sand to build a tower, then forge it into a blade.

3Dust Kick
Deals Magic Damage. Gains PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. +1 during SandstormSandstormDuring Sandstorm, both parties' Earth-class skill Energy Cost -50%..

1Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown..

2Bat Strike
Deals Physical Damage with 100% LifestealLifestealWhen dealing damage, restores Health proportional to the damage dealt and Lifesteal ratio..
Summons strange helpers. They're always hungry—bananas are their favorite, blood comes second.

2Gravel Guard
Speed -20. ChoiceSelectYou can choose from two effects. (Both effects are considered the same skill, named "Light" and "Dark", respectively.): Gains Physical Defense +90% or Magic Defense +90%.
The sand has never chased me, but I know I'll be buried beneath it all the same.

2Greed
Grants 100% LifestealLifestealWhen dealing damage, restores Health proportional to the damage dealt and Lifesteal ratio..

3Juggle
Deals Magic Damage. VersatilityVersatilityAfter use, the skill turns into a random skill from a designated pool, and Energy Cost -1. Once that random skill is cast, it reverts to the original skill.: LifestealLifestealWhen dealing damage, restores Health proportional to the damage dealt and Lifesteal ratio.-related skills.

3Fraudulent Contract
Swaps buffsBuffEffects that increase attributes, Skill Power, or Combo Count, reduce Energy Cost, or grant effects including Lifesteal, and Overload. (Excludes Mark, Trait, and Other effect types.) and debuffsDebuffEffects that reduce attributes, Skill Power, or Combo Count, increase Energy Cost, or inflict effects including Poison, Burn, Parasite, Freeze, Cuteify, and Conduction. (Excludes Mark, Trait, and Other effect types.) with the enemy.
Pay back what you owe, and the door stays open.

4Sand Trap
Deals Physical Damage. The higher the Jini's Physical Defense relative to the enemy's, the greater this skill's Power.
The Earth-class kin buries enemies and secrets alike beneath the sand.

4Drag Down
Deals Magic Damage. For each exhausted enemy Jini, this skill's Power +30.
As long as you can find the next sucker.

2Mud Armor
Physical Attack and Physical Defense +60%. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Additionally doubles buffsBuffEffects that increase attributes, Skill Power, or Combo Count, reduce Energy Cost, or grant effects including Lifesteal, and Overload. (Excludes Mark, Trait, and Other effect types.).
No beast from the deep earth has ever made them yield.

5Earth Sink
Deals Physical Damage. Physical Defense +70%. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Doubles this skill's Power, and Physical Defense additionally +70%.
Learned via skill tablet
Rubuth can also learn these 17 skills from Skill Tablets. Open a skill to see how to get its tablet.

Crash Down
Deals massive Physical Damage. Physical Attack -50%. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Physical Attack +50% instead.

Rend
Deals Physical Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - This attack gains 100% LifestealLifestealWhen dealing damage, restores Health proportional to the damage dealt and Lifesteal ratio..



Poison Sac
Deals Physical Damage and inflicts 2 stacks of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.) on the enemy. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Inflicts 6 stacks instead.

Poison Spore
Inflicts 5 stacks of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.) on the enemy.

Swarm Strike
Deals Physical Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Increases this skill's Power to 2 times and ignores enemy Class Resistance.


Rock Splitter
Deals Physical Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Enemy Physical Defense -80%.

Wake-Up Call
Deals Physical Damage. If the enemy switches Jinies this turn, this skill's Power +100.

Initiative
Deals Physical Damage. PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. +1.

Stress Response
Restores 25% Health. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Restores 50% Health instead.





Sand Surge
Weather becomes SandstormSandstormDuring Sandstorm, both parties' Earth-class skill Energy Cost -50%. for 8 turns.
Bloodline Skill
A Bloodline Elixir gives Rubuth one of 18 bloodlines, and from level 15 each bloodline teaches it its own skill. Rubuth holds one bloodline at a time.

Draconic Roar
200
Attack
ChargesChargeCharges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field., then deals Magic Damage to the enemy.

Ion Oscillation
90
Attack
Deals Magic Damage. If this skill is in slot 3, Power +40. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.
As a
Havoc and
Earth-class Jini, Rubuth takes increased damage from
Fighting,
Flora,
Water,
Light,
Ice,
Bug,
Charm and
Mech skills and reduced damage from
Common,
Fire,
Electro,
Poison,
Wing,
Shadow and
Havoc skills.
Increased damage from these skills
Reduced damage from these skills
×50





























