
Valcub
Its throat houses a subtle structure that channels Fire-class magic; this is still underdeveloped in Valcubs, though tiny sparks sometimes burst forth when they sneeze.
Valcub is a
Fire and
Fighting-class Jini in Roco Kingdom, number 156 in the World Codex. It lives in Saltwater Bay. It evolves into Ardoroar at level 16 and Ardoleon at level 36.
Get Valcub in a quest
Main storyChapter "Arrival in Rocaria". "Forge a pact with Valcub!" Finishing it gives you Valcub.
Where Valcub lives
The Codex lists Valcub in these places:
The Codex says it is "Highly elusive".
Hatch Valcub from an egg

This egg hatches into Valcub.
Attract Valcub at an Owlstone Nest

"Place this item in the Owlstone Nest to attract certain Jinies. Its patterns reveal the Jinies it attracts."
How to get: From Rocaria Magic Manual Ch. 1 required courses
Evolve into Ardoroar and Ardoleon
Valcub evolves into Ardoroar at level 16 and Ardoleon at level 36, so getting Valcub gets you the whole line.
Valcub evolves into Ardoroar at level 16. Ardoroar evolves into Ardoleon at level 36.
A Prismatic Valcub has one of 39 colour pairs and one of 4 glitters, every one as likely, or the rare hidden Black & White. Pick a glitter to see every colour with it.
Valcub's highest stat is HP at 82 and its lowest is P. ATK at 31. Its six stats add up to 358.
HP82
P. ATK31
M. ATK66
P. DEF53
M. DEF78
SPD48
Fire-class Skill Boost25%
Fighting-class Skill Boost25%Each Valcub has one of 30 personalities. A personality raises one stat by 10% and lowers another by 10%, and the raised stat grows by 2% with each growth order.
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
TraitFlamebound Knight
After a successful counter, the next attack enjoys double the Power.
Learned by leveling up
Valcub learns 13 skills as it levels up, from Defense at level 1 to Bridge Sense at level 48.

1Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown..

2Heat Tempering
Deals Magic Damage and performs a RetreatRetreatThe Jini leaves the field and is replaced by a selected teammate. Any Jini entering this turn is immune to this effect..

2
2Quench
Reduces damage taken by 80%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Doubles the Skill Power of the next attack.

2Sustained Heat
Deals Magic Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Doubles the Skill Power of the next attack.

2Severing Blow
Deals Physical Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Additionally interruptsInterruptPrevents the enemy from using the specified skill for this action. the countered skill.

2Incinerate
Deals Magic Damage and dispels all MarksMarkMarks persist through Jini swaps, and their effects are transferred to the incoming Jini. A Jini can hold up to 1 positive and 1 negative Mark at a time. from the enemy. For each Mark dispelled, gains Physical Attack +20%.

3Building Momentum
Deals Magic Damage in a 2-hit combo. For each successful counter, this skill's Combo Count permanently +2.

4Bridge Sense
Reduces damage taken by 60%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Deals Fighting-class Physical Damage to the enemy. Skill Power equals to that of the countered skill.
A duel class professor believes Jini Duels follow a kind of fluid dynamics—if you can feel the flow of magic in the air, you can predict and defend against anything.
Learned via skill tablet
Valcub can also learn these 16 skills from Skill Tablets. Open a skill to see how to get its tablet.

Painseeker
Reduces damage taken by 80%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - For each instance of damage taken from attacks during this effect, Physical & Magic Attack +40%.


Mirror Reflection
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - This skill becomes the skill it countered.

Mana Burst
Deals Magic Damage. Consumes all Energy on use. The more Energy consumed, the higher the damage.

Intercept
Deals Magic Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Additionally interruptsInterruptPrevents the enemy from using the specified skill for this action. the countered skill.



Preemptive Guard
Reduces damage taken by 50%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. +1 on the next action.

Scorching Wave
Deals Magic Damage and inflicts 4 stacks of Burn on the enemy. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Doubles both this skill's Power and the BurnBurnDeals Fire-class damage equal to 2% of Health at the end of the turn and reduces stacks by 50%. (Fire-class Jinies are immune to this effect.) stacks inflicted.

Bloodrage
Reduces damage taken by 60%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Survives with 1 Health upon taking lethal damage.


Ignite
Inflicts 10 stacks of BurnBurnDeals Fire-class damage equal to 2% of Health at the end of the turn and reduces stacks by 50%. (Fire-class Jinies are immune to this effect.) on the enemy.


Riposte Stance
Reduces damage taken by 80%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Power of all skills +40.

Burn Down
Deals Magic Damage. For every 5% of the enemy's Health lost, this skill's Power -5.

Sunfire Radiance
Deals Magic Damage. Each time an enemy is defeated, permanently doubles this skill's Power.
Bloodline Skill
A Bloodline Elixir gives Valcub one of 18 bloodlines, and from level 15 each bloodline teaches it its own skill. Valcub holds one bloodline at a time.

Riposte
—Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Physical & Magic Attack +70%.

Wax Coating
—Defense
Reduces damage taken by 80%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Restores 3 Energy.

Bubble Shield
—Defense
Reduces damage taken by 80%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Magic Attack +70%.

Snowman Decoy
—Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Restores Energy 2× the Energy Cost of the countered skill.

Draconic Roar
200
Attack
ChargesChargeCharges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field., then deals Magic Damage to the enemy.

Focus
—Defense
Reduces damage taken by 80%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Returns to the FieldReturn to the FieldThe Jini leaves the field, then immediately returns. Any Jini entering this turn is immune to this effect. at the end of the turn.

Cover
—Defense
Reduces damage taken by 70%. Forced RetreatForced RetreatThe Jini leaves the field and is replaced by a random teammate. Any Jini entering this turn is immune to this effect.. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - The next Jini gains Damage Reduction.

Winged Shelter
—Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Gains Combo CountCombo CountAlters combo counts. Only applies to skills with a combo effect. +2.

Ethereal Form
—Defense
Reduces damage taken by 80%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Magic Defense +70%.

Tradeoff
—Defense
Reduces damage taken by 90%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Grants 50% LifestealLifestealWhen dealing damage, restores Health proportional to the damage dealt and Lifesteal ratio..

Brawl
45
Attack
Deals Physical Damage. If this skill is in slot 1, Power +60. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.

Meditation
—Defense
Reduces damage taken by 80%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Inflicts 2 stacks of Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. on the enemy.
As a
Fire and
Fighting-class Jini, Valcub takes increased damage from
Water,
Wing and
Stellar skills and reduced damage from
Bug,
Flora,
Ice,
Havoc and
Mech skills.
Increased damage from these skills
Reduced damage from these skills
×50


















