
Verdeli
This soft-bodied Jini moves through water by squeezing its body and spraying jets behind it. Its tentacles can release toxins that numb its foes, allowing it to drag them below the water's surface.
Verdeli is a
Water and
Poison-class Jini in Roco Kingdom, number 244 in the World Codex. It lives in Sunflower Shores, Petiapolis and The Sunken Vortex. It evolves into Verlisse at level 26.
Catch Verdeli in the wild
11 spots on the Carosia map, in 3 places. Tap a place to see its spots.
The Codex says it is "Common on seas".
Hatch Verdeli from an egg

This egg hatches into Verdeli.

This egg hatches into Verdeli.
Attract Verdeli at an Owlstone Nest

"Place this item in the Owlstone Nest to attract certain Jinies. Its patterns reveal the Jinies it attracts."
How to get: From Jini Codex Research Topic: Verlisse
Evolve into Verlisse
Verdeli evolves into Verlisse at level 26, so getting Verdeli gets you the whole line.
Verdeli evolves into Verlisse at level 26.
A Prismatic Verdeli has one of 39 colour pairs and one of 4 glitters, every one as likely, or the rare hidden Black & White. Pick a glitter to see every colour with it.
Verdeli's highest stat is M. DEF at 109 and its lowest is P. ATK at 30. Its six stats add up to 466.
HP108
P. ATK30
M. ATK68
P. DEF75
M. DEF109
SPD76
Water-class Skill Boost25%
Poison-class Skill Boost25%Each Verdeli has one of 30 personalities. A personality raises one stat by 10% and lowers another by 10%, and the raised stat grows by 2% with each growth order.
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TraitCorrosion Diffusion
After using a Water-class skill, inflicts PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.) equal to twice the number of Poison MarksPoison MarkMark effect: Deals Poison-class damage equal to 3% of Health at the end of the turn. on the target.
Learned by leveling up
Verdeli learns 13 skills as it levels up, from Aqua Lash at level 1 to Skyflood at level 46.

0Aqua Lash
Deals Magic Damage and restores 1 Energy.
A single droplet is cradled in Popora's tiny hands. "A little blue for you," it whispers.

1Purify
Dispels its own debuffsDebuffEffects that reduce attributes, Skill Power, or Combo Count, increase Energy Cost, or inflict effects including Poison, Burn, Parasite, Freeze, Cuteify, and Conduction. (Excludes Mark, Trait, and Other effect types.). Energy Cost of all skills -1.

1Untouchable
Reduces damage taken by 50%. For each stack of PoisonPoison EffectIncludes Poison and Poison Mark. on the enemy, this skill's Damage Reduction +10%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown..
Professors always say, "When using Poison-class potions on a Jini, don't forget your mask and gloves."

2Corrosive Acid
Deals Magic Damage and inflicts 2 stacks of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.) on the enemy.

1Venom Feast
For each stack of PoisonPoison EffectIncludes Poison and Poison Mark. on the enemy, its own Magic Attack +30%.

2Foam Mirage
Reduces damage taken by 80%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - You perform a retreatRetreatThe Jini leaves the field and is replaced by a selected teammate. Any Jini entering this turn is immune to this effect..
See it as it is.

3Plague Breath
Inflicts 1 stack of Poison MarkPoison MarkMark effect: Deals Poison-class damage equal to 3% of Health at the end of the turn. on the enemy.

5Venom Seep
Deals Magic Damage. For each stack of PoisonPoison EffectIncludes Poison and Poison Mark. on the enemy, this skill's Energy Cost -1, and inflicts 1 stack of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.).
It spreads through air and water, reaching the farthest corners of the kingdom. By the time you notice, it's already too late.

3Lethal Poison
Deals Magic Damage. For each stack of PoisonPoison EffectIncludes Poison and Poison Mark. on the enemy, this skill's Power +10. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Power +40 instead.
An alchemy potion excavated from the ruins of the Golden Age.

7Skyflood
Deals Magic Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - This skill's Energy Cost permanently -6.
The finest sailor in Moonhare's Harbor can keep the sails full even in a raging storm.
Learned via skill tablet
Verdeli can also learn these 13 skills from Skill Tablets. Open a skill to see how to get its tablet.

Tide
Reduces damage taken by 60%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Gains 1 stack of Wet MarkWet MarkMark effect: Energy Cost of all skills -1..



Flattery
Reduces damage taken by 90%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Inflicts 1 stack of CuteifyCuteifyDevolves to the previous stage on its evolution line with Species Aptitude lowered accordingly. (Only Jinies capable of devolution can gain Cuteify. This effect persists even after they leave the battlefield.) on the enemy.


Dazzle
The enemy's Combo CountCombo CountAlters combo counts. Only applies to skills with a combo effect. -4.


Bloodrage
Reduces damage taken by 60%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Survives with 1 Health upon taking lethal damage.

Water Blast
Deals Magic Damage. Each time this skill is cast, its Energy Cost permanently -1.


Scare Off
Reduces damage taken by 60%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - The enemy performs a retreatRetreatThe Jini leaves the field and is replaced by a selected teammate. Any Jini entering this turn is immune to this effect..

Water Ring
Reduces damage taken by 60%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Energy Cost of all skills -2.

Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown..
Bloodline Skill
A Bloodline Elixir gives Verdeli one of 18 bloodlines, and from level 15 each bloodline teaches it its own skill. Verdeli holds one bloodline at a time.

Riposte
—Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Physical & Magic Attack +70%.

Wax Coating
—Defense
Reduces damage taken by 80%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Restores 3 Energy.

Flame Shield
—Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Inflicts 6 stacks of BurnBurnDeals Fire-class damage equal to 2% of Health at the end of the turn and reduces stacks by 50%. (Fire-class Jinies are immune to this effect.) on the enemy.

Sludge Skin
—Defense
Reduces damage taken by 80%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - The enemy's Combo CountCombo CountAlters combo counts. Only applies to skills with a combo effect. -3.

Snowman Decoy
—Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Restores Energy 2× the Energy Cost of the countered skill.

Draconic Roar
200
Attack
ChargesChargeCharges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field., then deals Magic Damage to the enemy.

Cover
—Defense
Reduces damage taken by 70%. Forced RetreatForced RetreatThe Jini leaves the field and is replaced by a random teammate. Any Jini entering this turn is immune to this effect.. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - The next Jini gains Damage Reduction.

Rebound Punch
25
Attack
Deals Physical Damage in a 2-hit combo. If going second, becomes a 3-hit combo.

Wind Wall
—Defense
Reduces damage taken by 50% and grants AgilityAgilityWhen a Jini is switched in, it casts the first skill with the Agility effect that it has enough Energy to use.. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown..

Ethereal Form
—Defense
Reduces damage taken by 80%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Magic Defense +70%.

Tradeoff
—Defense
Reduces damage taken by 90%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Grants 50% LifestealLifestealWhen dealing damage, restores Health proportional to the damage dealt and Lifesteal ratio..

Ion Oscillation
90
Attack
Deals Magic Damage. If this skill is in slot 3, Power +40. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.

Meditation
—Defense
Reduces damage taken by 80%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Inflicts 2 stacks of Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. on the enemy.
As a
Water and
Poison-class Jini, Verdeli takes increased damage from
Earth,
Electro,
Havoc and
Stellar skills and reduced damage from
Fire,
Poison,
Bug,
Fighting,
Charm and
Mech skills.
Increased damage from these skills
Reduced damage from these skills
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