
BovoraIvoryorb Variant
Its expansive, creamy white corolla blooms primarily under the moonlight and thrives in the cool night air. Its pollen emits a faint, fluorescent glow in the dark, luring nocturnal Jinies to aid in pollination. The petals close just before sunrise to avoid the day's blistering heat and drought.
Bovora is a
Flora and
Poison-class Jini in Roco Kingdom, number 065 in the World Codex. It lives in Mount Dawncrest. Its line's Alpha Form is
Booberi.
Bovora comes in 4 Variants. Each has its own look, stats and skills.
Where Bovora (Ivoryorb Variant) lives
The Codex lists Bovora (Ivoryorb Variant) in these places:
The Codex says it is "Common in grasslands and plains".
Evolve Bopporo
BoppiBoppi Egg
BopporoStage 2
BovoraStage 3Boppi hatches from the Boppi Egg. Boppi evolves into Bopporo at level 16. Bopporo evolves into Bovora at level 32.
Attract Bovora (Ivoryorb Variant) at an Owlstone Nest

"Place this item in the Owlstone Nest to attract certain Jinies. Its patterns reveal the Jinies it attracts."
How to get: From Jini Codex Research Topic: Bovora
Only the Owlstone Nests on the map below bring Bovora (Ivoryorb Variant).
Boppi evolves into Bopporo at level 16. Bopporo evolves into Bovora at level 32. With the Alpha Bloodline and its token, Bovora turns into its Alpha Form,
Booberi.
BoppiStage 1
BopporoStage 2
BovoraStage 3How Bovora becomes an Alpha Form
Give Bovora the Alpha BloodlineUse an
Alpha Bloodline Elixir on Bovora. Craft one at an Alchemy Camp from 10 Alpha Bloodline Essence and 10,000 Roco Coins, or from 10 Wishing Stars. Every Jini with the Alpha Bloodline you release gives 1
Alpha Bloodline Essence. The main story quest "Dimo's Gaze" also gives one.
Get the token of the form you wantThe form above shows its token and where it comes from.
- Press Respond on Bovora's Basic tab
Pick its token and Bovora turns into its Alpha Form. Revert brings Bovora back.
Only one Alpha Jini at a time: making another Jini Alpha reverts this one. An Alpha Jini can't be gifted or released.
A Prismatic Bovora (Ivoryorb Variant) has one of 39 colour pairs and one of 4 glitters, every one as likely, or the rare hidden Black & White. Pick a glitter to see every colour with it.
Bovora (Ivoryorb Variant)'s highest stat is M. ATK at 110 and its lowest is P. DEF at 73. Its six stats add up to 578.
HP99
P. ATK100
M. ATK110
P. DEF73
M. DEF106
SPD90
Flora-class Skill Boost25%
Poison-class Skill Boost25%Each Bovora (Ivoryorb Variant) has one of 30 personalities. A personality raises one stat by 10% and lowers another by 10%, and the raised stat grows by 2% with each growth order.
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TraitAlkaloid
Inflicts 2 stacks of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.) on the enemy when using a Flora-class skill.
Learned by leveling up
Bovora (Ivoryorb Variant) learns 16 skills as it levels up, from Root Absorb at level 1 to Twist the Knife at level 47.

1Drain
Deals Magic Damage and restores own HPLifestealWhen dealing damage, restores Health proportional to the damage dealt and Lifesteal ratio. equal to 100% of the damage dealt.

3Poison Spore
Inflicts 5 stacks of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.) on the enemy.
Poison Priests combine their knowledge of herbalism and biology to master this skill.

1Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown..

3Spore
Inflicts 3 stacks of ParasiteParasiteAt the end of the turn, absorbs 2% Health from the host. (Flora-class Jinies are immune to this effect.) on the enemy.

2Wax Coating
Reduces damage taken by 80%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Restores 3 Energy.

3Needle Shot
Deals Physical Damage. If the enemy switches Jinies this turn, restores 7 Energy.

1Corrosion
For each stack of PoisonPoison EffectIncludes Poison and Poison Mark. on the enemy, their Physical & Magic Attack -30%.

5Venom Seep
Deals Magic Damage. For each stack of PoisonPoison EffectIncludes Poison and Poison Mark. on the enemy, this skill's Energy Cost -1, and inflicts 1 stack of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.).
It spreads through air and water, reaching the farthest corners of the kingdom. By the time you notice, it's already too late.

2Venom
Inflicts 3 stacks of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.) on the enemy. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Inflicts 8 stacks instead.
Once you're poisoned, all that's left is to pray.

2Aromatic Lure
Combo CountCombo CountAlters combo counts. Only applies to skills with a combo effect. +2. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Additionally interruptsInterruptPrevents the enemy from using the specified skill for this action. and stuns the enemy for the next turn.

4Twist the Knife
Doubles the number of debuffDebuffEffects that reduce attributes, Skill Power, or Combo Count, increase Energy Cost, or inflict effects including Poison, Burn, Parasite, Freeze, Cuteify, and Conduction. (Excludes Mark, Trait, and Other effect types.) stacks on the enemy Jini.
Anyone can cut. Few know how to twist.
Learned via skill tablet
Bovora (Ivoryorb Variant) can also learn these 17 skills from Skill Tablets. Open a skill to see how to get its tablet.

Transplant
Restores 15% Health, then performs a RetreatRetreatThe Jini leaves the field and is replaced by a selected teammate. Any Jini entering this turn is immune to this effect..

Poison Mist
Converts all enemy buffsBuffEffects that increase attributes, Skill Power, or Combo Count, reduce Energy Cost, or grant effects including Lifesteal, and Overload. (Excludes Mark, Trait, and Other effect types.) into PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.).

Bloom
Power of all skills +30. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Power +60 instead.



Rebound Punch
Deals Physical Damage in a 2-hit combo. If going second, becomes a 3-hit combo.

Rising Breath
Power of all skills +40. If the enemy switches Jinies this turn, Power additionally +50.

Preparation Stance
Physical Attack +80%. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Enemy Physical Defense additionally -80%.

Reactive Strike
Deals Physical Damage. If a status skill was cast last turn, this skill's Power +55.

Warm-Up
Combo CountCombo CountAlters combo counts. Only applies to skills with a combo effect. +3.


Sunbask
Dispels all buffsBuffEffects that increase attributes, Skill Power, or Combo Count, reduce Energy Cost, or grant effects including Lifesteal, and Overload. (Excludes Mark, Trait, and Other effect types.) from the enemy.

Thorn
Inflicts 1 stack of Thorn MarkThorn MarkMark effect: When a Jini leaves the field, its replacement loses 6% Health. on the enemy.

Stress Response
Restores 25% Health. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Restores 50% Health instead.


Riposte
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Physical & Magic Attack +70%.

Bloodline Skill
A Bloodline Elixir gives Bovora (Ivoryorb Variant) one of 18 bloodlines, and from level 15 each bloodline teaches it its own skill. Bovora (Ivoryorb Variant) holds one bloodline at a time.

Ignite
—Status
Inflicts 10 stacks of BurnBurnDeals Fire-class damage equal to 2% of Health at the end of the turn and reduces stacks by 50%. (Fire-class Jinies are immune to this effect.) on the enemy.

Mud Armor
—Status
Physical Attack and Physical Defense +60%. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Additionally doubles buffsBuffEffects that increase attributes, Skill Power, or Combo Count, reduce Energy Cost, or grant effects including Lifesteal, and Overload. (Excludes Mark, Trait, and Other effect types.).

Rime
—Status
Inflicts 4 stacks of FreezeFreezeFreezes 5% of Health; if current Health is lower than the Freeze ratio, the Jini becomes Exhausted. (Ice-class Jinies are immune.) on the enemy.

Draconic Roar
200
Attack
ChargesChargeCharges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field., then deals Magic Damage to the enemy.

Paralyze
—Status
Enemy PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. -1. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Enemy Physical & Magic Attack additionally -70%.

Feign Sleep
—Status
Restores 2 Energy. Grants allied lineup 1 stack of OfferingOfferingGrants Offering buffs to the Bite and Swarm skills in the lineup.: Energy Cost -2.

Plume Rush
—Status
Power of all skills +20. Grants AgilityAgilityWhen a Jini is switched in, it casts the first skill with the Agility effect that it has enough Energy to use..

Sweet Sustain
—Status
CuteifyCuteifyDevolves to the previous stage on its evolution line with Species Aptitude lowered accordingly. (Only Jinies capable of devolution can gain Cuteify. This effect persists even after they leave the battlefield.) itself and the enemy: Restores 40% Health.

Greed
—Status
Grants 100% LifestealLifestealWhen dealing damage, restores Health proportional to the damage dealt and Lifesteal ratio..

Gear Transfer
—Status
Speed +30. If this skill is in slot 1 or 3, Physical Attack additionally +80%. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.

Hyper Projection
—Status
Inflicts 4 stacks of Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. on the enemy.
As a
Flora and
Poison-class Jini, Bovora (Ivoryorb Variant) takes increased damage from
Fire,
Ice,
Wing,
Havoc and
Stellar skills and reduced damage from
Flora,
Water,
Light,
Electro,
Fighting and
Charm skills.
Alpha Form: Booberi

























