
Bractini
The juvenile form of Jini Blossoms. Extremely light, it drifts with the wind. Petal-like structures behind it resemble wings, with a thin membrane that helps block wind and water, protecting it as it grows.
Bractini is a
Light and
Flora-class Jini in Roco Kingdom, number 059 in the World Codex. It lives in Chittering Mesa.
Where Bractini lives
The Codex lists Bractini in these places:
The Codex says it is "Highly elusive".
Hatch Bractini from an egg

This egg hatches into Bractini.

This egg hatches into Bractini.
Attract Bractini at an Owlstone Nest

"Place this item in the Owlstone Nest to attract certain Jinies. Its patterns reveal the Jinies it attracts."
How to get: From Jini Codex Research Topic: Bractini
From recently active players, as the game shows them · fetched 14 Nov 2026
PvPTop Personality
- 1



Grounded7.47 % - 2



Reckless6.89 % - 3



Focused6.89 % - 4



Mischievous6.32 % - 5



Naive5.17 % - 6



Skittish4.59 %
Top Ind. Apt.
- 1
P. ATK55.74 % - 2
M. ATK51.14 % - 3
SPD48.85 % - 4
M. DEF48.27 % - 5
P. DEF45.40 % - 6
HP43.10 %
Top Bloodline
- 1
Light21.26 % - 2
Flora20.11 % - 3
Common9.77 % - 4
Poison7.47 % - 5
Shadow7.47 % - 6
Wing5.74 %
Top Skills
- 1
Drain37.93 % - 2
Apical Dominance37.35 % - 3
Mirror Reflection37.35 % - 4
Etiolation32.75 % - 5
Light Spear30.45 % - 6
Piercing Shot30.45 %
A Prismatic Bractini has one of 39 colour pairs and one of 4 glitters, every one as likely, or the rare hidden Black & White. Pick a glitter to see every colour with it.
Bractini's highest stat is SPD at 115 and its lowest is P. DEF at 70. Its six stats add up to 513.
HP70
P. ATK79
M. ATK82
P. DEF70
M. DEF97
SPD115
Flora-class Skill Boost25%
Light-class Skill Boost25%Each Bractini has one of 30 personalities. A personality raises one stat by 10% and lowers another by 10%, and the raised stat grows by 2% with each growth order.
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−10%7.47% of recent players
TraitRare Bloom
Gains an effect upon entry based on its Bloodline.
Learned by leveling up
Bractini learns 16 skills as it levels up, from Magic Boost at level 1 to Aromatic Lure at level 50.

1Drain
Deals Magic Damage and restores own HPLifestealWhen dealing damage, restores Health proportional to the damage dealt and Lifesteal ratio. equal to 100% of the damage dealt.

1Mirror Reflection
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - This skill becomes the skill it countered.
Mirrors cannot devour light; light only becomes distorted.

3Light Spear
Deals Physical Damage in a 3-hit combo.
The Light-class researcher once commissioned the Earth-class kin to forge a gleaming spearhead from three fallen morning stars.

2Devolve
Inflicts 1 stack of CuteifyCuteifyDevolves to the previous stage on its evolution line with Species Aptitude lowered accordingly. (Only Jinies capable of devolution can gain Cuteify. This effect persists even after they leave the battlefield.) on the enemy.
"You don't have to fight anymore."

3Overexposure
Deals Magic Damage. Each time another class skill is cast, this skill's Power permanently +30.

3Close Strike
Deals Physical Damage. Each time this skill is cast, its Power permanently +45.
Ambush, dash, strike. Don't try this while carrying a Roco!

2Transplant
Restores 15% Health, then performs a RetreatRetreatThe Jini leaves the field and is replaced by a selected teammate. Any Jini entering this turn is immune to this effect..
This doesn't count as running away.

1Clear Sky
Light-class Skill Power permanently +50%. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Permanently +100% instead.
The Light-class researcher's masterpiece: where light ends its journey, it returns to nature and clears the sky.

2Aromatic Lure
Combo CountCombo CountAlters combo counts. Only applies to skills with a combo effect. +2. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Additionally interruptsInterruptPrevents the enemy from using the specified skill for this action. and stuns the enemy for the next turn.
Learned via skill tablet
Bractini can also learn these 16 skills from Skill Tablets. Open a skill to see how to get its tablet.



Spore
Inflicts 3 stacks of ParasiteParasiteAt the end of the turn, absorbs 2% Health from the host. (Flora-class Jinies are immune to this effect.) on the enemy.

Refraction
Deals Magic Damage. Equipping skills of other classes grants this skill different effects.

Bloom
Power of all skills +30. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Power +60 instead.


Gale Stab
Deals Physical Damage in a 1-hit combo. When attacking first, becomes a 3-hit combo.

Feather Shot
Grants AgilityAgilityWhen a Jini is switched in, it casts the first skill with the Agility effect that it has enough Energy to use. and dispels 1 buffBuffEffects that increase attributes, Skill Power, or Combo Count, reduce Energy Cost, or grant effects including Lifesteal, and Overload. (Excludes Mark, Trait, and Other effect types.) from the enemy.

Comet
Deals Magic Damage. For every 5% Health lost, this skill's Power -10. Consumes all remaining Health after use.


Sunbask
Dispels all buffsBuffEffects that increase attributes, Skill Power, or Combo Count, reduce Energy Cost, or grant effects including Lifesteal, and Overload. (Excludes Mark, Trait, and Other effect types.) from the enemy.


Swiftstride
Speed +80. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Speed +160 instead.

Stress Response
Restores 25% Health. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Restores 50% Health instead.

Fearless Heart
Reduces damage taken by 100%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Converts prevented damage into healing; this skill's Energy Cost permanently +2.

Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown..
Bloodline Skill
A Bloodline Elixir gives Bractini one of 18 bloodlines, and from level 15 each bloodline teaches it its own skill. Bractini holds one bloodline at a time.

Ignite
—Status
Inflicts 10 stacks of BurnBurnDeals Fire-class damage equal to 2% of Health at the end of the turn and reduces stacks by 50%. (Fire-class Jinies are immune to this effect.) on the enemy.

Mud Armor
—Status
Physical Attack and Physical Defense +60%. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Additionally doubles buffsBuffEffects that increase attributes, Skill Power, or Combo Count, reduce Energy Cost, or grant effects including Lifesteal, and Overload. (Excludes Mark, Trait, and Other effect types.).

Rime
—Status
Inflicts 4 stacks of FreezeFreezeFreezes 5% of Health; if current Health is lower than the Freeze ratio, the Jini becomes Exhausted. (Ice-class Jinies are immune.) on the enemy.

Draconic Roar
200
Attack
ChargesChargeCharges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field., then deals Magic Damage to the enemy.

Paralyze
—Status
Enemy PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. -1. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Enemy Physical & Magic Attack additionally -70%.

Poison Spore
—Status
Inflicts 5 stacks of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.) on the enemy.

Feign Sleep
—Status
Restores 2 Energy. Grants allied lineup 1 stack of OfferingOfferingGrants Offering buffs to the Bite and Swarm skills in the lineup.: Energy Cost -2.

Plume Rush
—Status
Power of all skills +20. Grants AgilityAgilityWhen a Jini is switched in, it casts the first skill with the Agility effect that it has enough Energy to use..

Greed
—Status
Grants 100% LifestealLifestealWhen dealing damage, restores Health proportional to the damage dealt and Lifesteal ratio..

Gear Transfer
—Status
Speed +30. If this skill is in slot 1 or 3, Physical Attack additionally +80%. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.
As a
Light and
Flora-class Jini, Bractini takes increased damage from
Flora,
Fire,
Ice,
Poison,
Bug,
Wing and
Shadow skills and reduced damage from
Water,
Light,
Earth,
Electro,
Havoc and
Stellar skills.
Increased damage from these skills
Reduced damage from these skills
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