
Hatoot
Whenever a Roco is around, it can't wait to show off its newly learned magic. Sadly, its magical power isn't quite enough yet, so things do not always go according to plan, and the occasional mishap is inevitable. When that happens, it hides inside its hat to reflect, but soon pops back out to try again.
Hatoot is a
Shadow-class Jini in Roco Kingdom, number 367 in the World Codex. It lives in Saltwater Bay. It evolves into Hatrick at level 36. Every form in the line has a Chromatic form.
Where Hatoot lives
The Codex lists Hatoot in these places:
The Codex says it is "Highly elusive".
Evolve into Hatrick
Hatoot evolves into Hatrick at level 36, so getting Hatoot gets you the whole line.
Hatoot evolves into Hatrick at level 36.
Every Jini in the Hatoot line has a Chromatic form in different colours.
A Prismatic Hatoot has one of 39 colour pairs and one of 4 glitters, every one as likely, or the rare hidden Black & White. Pick a glitter to see every colour with it.
Hatoot's highest stat is P. DEF at 110 and its lowest is M. ATK at 72. Its six stats add up to 515.
HP103
P. ATK74
M. ATK72
P. DEF110
M. DEF76
SPD80
Shadow-class Skill Boost25%Each Hatoot has one of 30 personalities. A personality raises one stat by 10% and lowers another by 10%, and the raised stat grows by 2% with each growth order.
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TraitMagic Hat
While on the field, all skills equipped by both sides gain VersatilityVersatilityAfter use, the skill turns into a random skill from a designated pool, and Energy Cost -1. Once that random skill is cast, it reverts to the original skill.: class-matching skill.
Learned by leveling up
Hatoot learns 15 skills as it levels up, from Trick Spike at level 1 to Scarebox at level 50.

0Trick Spike
Deals Physical Damage to enemy Jinies.
Rumor has it there's an abandoned classroom at the Magic Academy. Any Roco who wanders in will see their name appear on the blackboard, and they can't leave until the room is spotless.

1Soul Snatch
Steals 3 Energy from the enemy.
There really are ghosts. On full moon nights, all the toilet paper in the second-floor bathroom at the Magic Academy vanishes. Terrifying.

1Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown..

2Menace
Deals Magic Damage to enemy Jinies.
I've had a nightmare. The professor said if I fall asleep in class again, he'd make sure my Manabough never recovers mana.

1Interfere
The skill the enemy casts this turn costs +7 Energy for 3 turns.
A round contraption that shouts "Time to eat!" and "Hurry up!" when a Jini steps on it.

2Revenge
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - The enemy loses 3 Energy.
My senior's always looking out for me. So today, I gave his alchemy potion a little soda kick.

2Reactive Strike
Deals Physical Damage. If a status skill was cast last turn, this skill's Power +55.

2Mockery
Magic Attack +90%. If the enemy switches Jinies this turn, own Speed +70.
We pulled an all-nighter cramming the entire incantation exam guide, only to find out the next day that the senior's "key topics" were completely wrong.

4Ghastly Encounter
Deals Physical Damage to enemy Jinies.
There's nothing at the end of the hallway—and yet, your nose bumps into something soft and fluffy.

1Into the Dream
The enemy restores 5 less Energy next turn. CD: 2 turns.
If you come across a wild pillow in the Academy, don't lie down on it, or it'll slip into your dreams and borrow a whole night's rest.

2Invocation
Inflicts 1 stack of Invocation MarkInvocation MarkMark effect: When a Jini leaves the field, its replacement loses 1 Energy. on the enemy.
Late at night in an empty classroom, two people share a single quill, muttering under their breath as the nib trembles wildly.

0Psychic
Transforms into a random skill from an enemy Jini each turn, and this skill's Energy Cost -2.
"Your skill works great for me."

1Prank
The enemy loses 3 Energy. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - The enemy loses 6 Energy instead.
Ever since I learned that jumping helps Jini eggs hatch faster, I've been getting stronger every day.

3Scarebox
Deals Physical Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - The enemy loses 6 Energy.
A senior offered to heat up my lunch in the Alchemy Cauldron for me... Well, you can see how that turned out.
Learned via skill tablet
Hatoot can also learn these 14 skills from Skill Tablets. Open a skill to see how to get its tablet.

Spatial Squeeze
Deals Physical Damage and inflicts 1 stack of Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. on the enemy.


Antinomy
Inflicts 3 stacks of Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. on the enemy. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Doubles the enemy's Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. stacks.

Stellar Fission
Inflicts 2 stacks of Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. on the enemy.

Backroom Deal
Physical & Magic Attack and Defense -100%. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Applies Physical & Magic Attack and Defense -100% to the enemy instead.


Fraudulent Contract
Swaps buffsBuffEffects that increase attributes, Skill Power, or Combo Count, reduce Energy Cost, or grant effects including Lifesteal, and Overload. (Excludes Mark, Trait, and Other effect types.) and debuffsDebuffEffects that reduce attributes, Skill Power, or Combo Count, increase Energy Cost, or inflict effects including Poison, Burn, Parasite, Freeze, Cuteify, and Conduction. (Excludes Mark, Trait, and Other effect types.) with the enemy.

Scare Off
Reduces damage taken by 60%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - The enemy performs a retreatRetreatThe Jini leaves the field and is replaced by a selected teammate. Any Jini entering this turn is immune to this effect..

Mind Jolt
Energy Cost of all enemy skills +1. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Energy Cost +3 instead.

Swiftstride
Speed +80. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Speed +160 instead.




Bloodline Skill
A Bloodline Elixir gives Hatoot one of 18 bloodlines, and from level 15 each bloodline teaches it its own skill. Hatoot holds one bloodline at a time.

Rime
—Status
Inflicts 4 stacks of FreezeFreezeFreezes 5% of Health; if current Health is lower than the Freeze ratio, the Jini becomes Exhausted. (Ice-class Jinies are immune.) on the enemy.

Draconic Roar
200
Attack
ChargesChargeCharges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field., then deals Magic Damage to the enemy.

Paralyze
—Status
Enemy PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. -1. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Enemy Physical & Magic Attack additionally -70%.

Poison Spore
—Status
Inflicts 5 stacks of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.) on the enemy.

Feign Sleep
—Status
Restores 2 Energy. Grants allied lineup 1 stack of OfferingOfferingGrants Offering buffs to the Bite and Swarm skills in the lineup.: Energy Cost -2.

Plume Rush
—Status
Power of all skills +20. Grants AgilityAgilityWhen a Jini is switched in, it casts the first skill with the Agility effect that it has enough Energy to use..

Sweet Sustain
—Status
CuteifyCuteifyDevolves to the previous stage on its evolution line with Species Aptitude lowered accordingly. (Only Jinies capable of devolution can gain Cuteify. This effect persists even after they leave the battlefield.) itself and the enemy: Restores 40% Health.

Hyper Projection
—Status
Inflicts 4 stacks of Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. on the enemy.
As a
Shadow-class Jini, Hatoot takes increased damage from
Light,
Shadow and
Havoc skills and reduced damage from
Common,
Poison,
Bug and
Fighting skills.
Increased damage from these skills
Reduced damage from these skills
×50
Chromatic form






















