
Coneffy
The fluffy white fleece and soft footpads are perfect for silent movement, keeping it hidden across hillsides and grasslands. It's a quiet creature by nature, so instead of calls or cries, it communicates to its kin by gently bumping horns.
Coneffy is a
Shadow-class Jini in Roco Kingdom, number 015 in the World Codex. It lives in Windrest Sanctuary, Chittering Mesa, Ancient Airways, Windhold Cliffs and Breeze Valley. It evolves into Bellune at level 20 and Bellora at level 32.
Catch Coneffy in the wild
22 spots on the Carosia map, in 5 places. Tap a place to see its spots.
The Codex says it is "Common in mountain forests and grasslands".
Hatch Coneffy from an egg

This egg hatches into Coneffy.

This egg hatches into Coneffy.
Attract Coneffy at an Owlstone Nest

"Place this item in the Owlstone Nest to attract certain Jinies. Its patterns reveal the Jinies it attracts."
How to get: From Jini Codex Research Topic: Bellora
Evolve into Bellune and Bellora
Coneffy evolves into Bellune at level 20 and Bellora at level 32, so getting Coneffy gets you the whole line.
Coneffy evolves into Bellune at level 20. Bellune evolves into Bellora at level 32.
From recently active players, as the game shows them · fetched 14 Nov 2026
PvPTop Personality
- 1



Peaceful5.80 % - 2



Bold5.30 % - 3



Quiet4.97 % - 4



Smart4.47 % - 5



Lazy4.47 % - 6



Passionate4.31 %
Top Ind. Apt.
- 1
P. DEF32.50 % - 2
HP31.84 % - 3
SPD31.34 % - 4
P. ATK28.52 % - 5
M. DEF26.86 % - 6
M. ATK9.61 %
Top Bloodline
- 1
Shadow96.01 % - 2
Common0.99 % - 3
Water0.49 % - 4
Electro0.49 % - 5
Corrupted0.49 % - 6
Poison0.49 %
Top Skills
- 1
Evil Energy91.54 % - 2
Power Surge87.72 % - 3
Mirage79.60 % - 4
Soul Snatch71.47 % - 5
Fake Bankruptcy15.58 % - 6
Spirit Channeling10.94 %
A Prismatic Coneffy has one of 39 colour pairs and one of 4 glitters, every one as likely, or the rare hidden Black & White. Pick a glitter to see every colour with it.
Coneffy's highest stat is P. DEF at 72 and its lowest is M. ATK at 29. Its six stats add up to 349.
HP67
P. ATK66
M. ATK29
P. DEF72
M. DEF49
SPD66
Shadow-class Skill Boost25%Each Coneffy has one of 30 personalities. A personality raises one stat by 10% and lowers another by 10%, and the raised stat grows by 2% with each growth order.
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−10%5.8% of recent players
TraitPlaying Victim
After using a Havoc-class skill, the enemy loses 2 Energy.
Learned by leveling up
Coneffy learns 13 skills as it levels up, from Evil Energy at level 1 to Grave Brawl at level 50.

1Soul Snatch
Steals 3 Energy from the enemy.
There really are ghosts. On full moon nights, all the toilet paper in the second-floor bathroom at the Magic Academy vanishes. Terrifying.

2Fake Bankruptcy
Reduces damage taken by 80%. When out of energy, it costs 5% Health instead of 1 Energy. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown..

2Invocation
Inflicts 1 stack of Invocation MarkInvocation MarkMark effect: When a Jini leaves the field, its replacement loses 1 Energy. on the enemy.
Late at night in an empty classroom, two people share a single quill, muttering under their breath as the nib trembles wildly.

3Crunch
Deals Physical Damage in a 3-hit combo. If Health is below 50%, this skill's Combo Count +2.
"Don't worry, a little scratch gets the blood flowing."

4Power Devour
All enemy skills lose 20 Power. All the Jini's own skills gain 20 Power.
What's yours is mine, and what's mine is still mine.

2Reactive Strike
Deals Physical Damage. If a status skill was cast last turn, this skill's Power +55.

1Prank
The enemy loses 3 Energy. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - The enemy loses 6 Energy instead.
Ever since I learned that jumping helps Jini eggs hatch faster, I've been getting stronger every day.

4Lacerate
Deals Physical Damage. If this Jini's Health is 50% or above, Physical & Magic Attack -50% after use.
Everything comes at a price.

1Malicious Escape
RetreatRetreatThe Jini leaves the field and is replaced by a selected teammate. Any Jini entering this turn is immune to this effect.. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Energy Cost of enemy attack skills additionally +4.
"Something urgent came up, and he left."

4Grave Brawl
Deals Physical Damage. For each point of Energy the enemy has, this skill's Power -10%.
"Duel! Duel! Today, one of us is going down!" "Huh? But we're both ghosts." "Shut up!"
Learned via skill tablet
Coneffy can also learn these 13 skills from Skill Tablets. Open a skill to see how to get its tablet.


Backroom Deal
Physical & Magic Attack and Defense -100%. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Applies Physical & Magic Attack and Defense -100% to the enemy instead.

Fraudulent Contract
Swaps buffsBuffEffects that increase attributes, Skill Power, or Combo Count, reduce Energy Cost, or grant effects including Lifesteal, and Overload. (Excludes Mark, Trait, and Other effect types.) and debuffsDebuffEffects that reduce attributes, Skill Power, or Combo Count, increase Energy Cost, or inflict effects including Poison, Burn, Parasite, Freeze, Cuteify, and Conduction. (Excludes Mark, Trait, and Other effect types.) with the enemy.


Transplant
Restores 15% Health, then performs a RetreatRetreatThe Jini leaves the field and is replaced by a selected teammate. Any Jini entering this turn is immune to this effect..

Aromatic Lure
Combo CountCombo CountAlters combo counts. Only applies to skills with a combo effect. +2. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Additionally interruptsInterruptPrevents the enemy from using the specified skill for this action. and stuns the enemy for the next turn.



Sunbask
Dispels all buffsBuffEffects that increase attributes, Skill Power, or Combo Count, reduce Energy Cost, or grant effects including Lifesteal, and Overload. (Excludes Mark, Trait, and Other effect types.) from the enemy.

Stress Response
Restores 25% Health. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Restores 50% Health instead.

Revenge
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - The enemy loses 3 Energy.

Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown..

Forged Bill
If the enemy restores Health this turn, they lose 2× that amount instead (including excess healing). PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. +1.
Bloodline Skill
A Bloodline Elixir gives Coneffy one of 18 bloodlines, and from level 15 each bloodline teaches it its own skill. Coneffy holds one bloodline at a time.

Mud Armor
—Status
Physical Attack and Physical Defense +60%. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Additionally doubles buffsBuffEffects that increase attributes, Skill Power, or Combo Count, reduce Energy Cost, or grant effects including Lifesteal, and Overload. (Excludes Mark, Trait, and Other effect types.).

Rime
—Status
Inflicts 4 stacks of FreezeFreezeFreezes 5% of Health; if current Health is lower than the Freeze ratio, the Jini becomes Exhausted. (Ice-class Jinies are immune.) on the enemy.

Draconic Roar
200
Attack
ChargesChargeCharges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field., then deals Magic Damage to the enemy.

Paralyze
—Status
Enemy PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. -1. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Enemy Physical & Magic Attack additionally -70%.

Poison Spore
—Status
Inflicts 5 stacks of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.) on the enemy.

Feign Sleep
—Status
Restores 2 Energy. Grants allied lineup 1 stack of OfferingOfferingGrants Offering buffs to the Bite and Swarm skills in the lineup.: Energy Cost -2.

Plume Rush
—Status
Power of all skills +20. Grants AgilityAgilityWhen a Jini is switched in, it casts the first skill with the Agility effect that it has enough Energy to use..

Sweet Sustain
—Status
CuteifyCuteifyDevolves to the previous stage on its evolution line with Species Aptitude lowered accordingly. (Only Jinies capable of devolution can gain Cuteify. This effect persists even after they leave the battlefield.) itself and the enemy: Restores 40% Health.

Gear Transfer
—Status
Speed +30. If this skill is in slot 1 or 3, Physical Attack additionally +80%. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.

Hyper Projection
—Status
Inflicts 4 stacks of Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. on the enemy.
As a
Shadow-class Jini, Coneffy takes increased damage from
Light,
Shadow and
Havoc skills and reduced damage from
Common,
Poison,
Bug and
Fighting skills.
Increased damage from these skills
Reduced damage from these skills
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