
Karbo
Karbo is a Jini capable of produces fine threads. It uses proteins from inside its body and saliva to form the threads. Its saliva carries an unknown curse. Upon contact even others of its kind will become poisoned and fall into a deep sleep.
Karbo is a
Havoc-class Jini in Roco Kingdom, number 430 in the World Codex. It lives in Badwater Swamps. It evolves into Karaboss at level 40. Every form in the line has a Chromatic form.
Where Karbo lives
The Codex lists Karbo in these places:
The Codex says it is "Highly elusive".
Evolve into Karaboss
Karbo evolves into Karaboss at level 40, so getting Karbo gets you the whole line.
Karbo evolves into Karaboss at level 40.
Every Jini in the Karbo line has a Chromatic form in different colours.
A Prismatic Karbo has one of 39 colour pairs and one of 4 glitters, every one as likely, or the rare hidden Black & White. Pick a glitter to see every colour with it.
Karbo's highest stat is P. ATK at 86 and its lowest is M. ATK at 27. Its six stats add up to 368.
HP82
P. ATK86
M. ATK27
P. DEF52
M. DEF41
SPD80
Havoc-class Skill Boost25%Each Karbo has one of 30 personalities. A personality raises one stat by 10% and lowers another by 10%, and the raised stat grows by 2% with each growth order.
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TraitCurse
Whenever receiving a skill attack (excluding combo), inflicts 1 stack of Undercurrent MarkUndercurrent MarkMark effect: When a Jini leaves the field, the switched-in Jini receives 5 stacks of a random attribute debuff. on the enemy.
Learned by leveling up
Karbo learns 13 skills as it levels up, from Evil Energy at level 1 to Malicious Escape at level 48.

1Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown..

3Crunch
Deals Physical Damage in a 3-hit combo. If Health is below 50%, this skill's Combo Count +2.
"Don't worry, a little scratch gets the blood flowing."

1Forged Bill
If the enemy restores Health this turn, they lose 2× that amount instead (including excess healing). PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. +1.

2Bat Strike
Deals Physical Damage with 100% LifestealLifestealWhen dealing damage, restores Health proportional to the damage dealt and Lifesteal ratio..
Summons strange helpers. They're always hungry—bananas are their favorite, blood comes second.

4Power Devour
All enemy skills lose 20 Power. All the Jini's own skills gain 20 Power.
What's yours is mine, and what's mine is still mine.

3Tradeoff
Reduces damage taken by 90%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Grants 50% LifestealLifestealWhen dealing damage, restores Health proportional to the damage dealt and Lifesteal ratio..
"This is the fairest deal in Petiapolis. Put it on the scales, and it won't tip—because I'm holding them."

6Flash Deal
Deals Magic Damage. For each Exhausted enemy Jini, this skill's Energy Cost -1.
I received this letter telling me that a traveling merchant was visiting our school, but when I arrived, I just spotted a junior student riding a fluffy Baazi, glancing around.

4Spinning Silk
Inflicts 1 stack of Undercurrent MarkUndercurrent MarkMark effect: When a Jini leaves the field, the switched-in Jini receives 5 stacks of a random attribute debuff. on the enemy.
The future has yet to be woven; its threads remain tangled in chaos.

10Hand from Beyond
Deals Physical Damage. For every 10% Health lost, this skill's Energy Cost -1.
The place that keeps you alive may also become your grave.

1Backroom Deal
Physical & Magic Attack and Defense -100%. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Applies Physical & Magic Attack and Defense -100% to the enemy instead.

1Malicious Escape
RetreatRetreatThe Jini leaves the field and is replaced by a selected teammate. Any Jini entering this turn is immune to this effect.. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Energy Cost of enemy attack skills additionally +4.
"Something urgent came up, and he left."
Learned via skill tablet
Karbo can also learn these 14 skills from Skill Tablets. Open a skill to see how to get its tablet.




Invocation
Inflicts 1 stack of Invocation MarkInvocation MarkMark effect: When a Jini leaves the field, its replacement loses 1 Energy. on the enemy.

Prank
The enemy loses 3 Energy. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - The enemy loses 6 Energy instead.


Stellar Fission
Inflicts 2 stacks of Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. on the enemy.

Psychic
Transforms into a random skill from an enemy Jini each turn, and this skill's Energy Cost -2.

Thorn
Inflicts 1 stack of Thorn MarkThorn MarkMark effect: When a Jini leaves the field, its replacement loses 6% Health. on the enemy.

Devolve
Inflicts 1 stack of CuteifyCuteifyDevolves to the previous stage on its evolution line with Species Aptitude lowered accordingly. (Only Jinies capable of devolution can gain Cuteify. This effect persists even after they leave the battlefield.) on the enemy.

Stress Response
Restores 25% Health. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Restores 50% Health instead.

Mind Jolt
Energy Cost of all enemy skills +1. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Energy Cost +3 instead.

Riposte
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Physical & Magic Attack +70%.

Lacerate
Deals Physical Damage. If this Jini's Health is 50% or above, Physical & Magic Attack -50% after use.
Bloodline Skill
A Bloodline Elixir gives Karbo one of 18 bloodlines, and from level 15 each bloodline teaches it its own skill. Karbo holds one bloodline at a time.

Mud Armor
—Status
Physical Attack and Physical Defense +60%. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Additionally doubles buffsBuffEffects that increase attributes, Skill Power, or Combo Count, reduce Energy Cost, or grant effects including Lifesteal, and Overload. (Excludes Mark, Trait, and Other effect types.).

Rime
—Status
Inflicts 4 stacks of FreezeFreezeFreezes 5% of Health; if current Health is lower than the Freeze ratio, the Jini becomes Exhausted. (Ice-class Jinies are immune.) on the enemy.

Draconic Roar
200
Attack
ChargesChargeCharges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field., then deals Magic Damage to the enemy.

Paralyze
—Status
Enemy PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. -1. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Enemy Physical & Magic Attack additionally -70%.

Poison Spore
—Status
Inflicts 5 stacks of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.) on the enemy.

Feign Sleep
—Status
Restores 2 Energy. Grants allied lineup 1 stack of OfferingOfferingGrants Offering buffs to the Bite and Swarm skills in the lineup.: Energy Cost -2.

Plume Rush
—Status
Power of all skills +20. Grants AgilityAgilityWhen a Jini is switched in, it casts the first skill with the Agility effect that it has enough Energy to use..

Brawl
45
Attack
Deals Physical Damage. If this skill is in slot 1, Power +60. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.

Hyper Projection
—Status
Inflicts 4 stacks of Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. on the enemy.
As a
Havoc-class Jini, Karbo takes increased damage from
Light,
Bug,
Fighting and
Charm skills and reduced damage from
Shadow and
Havoc skills.
Increased damage from these skills
Reduced damage from these skills
×50
Chromatic form























