
Mossipa
The moss droops over its eyes, making it slow to react to small changes in the surroundings. When a Roco helps brush the moss aside, the little Jini visibly perks up. It always puffs up after a meal, then slowly returns to its normal size.
Mossipa is a
Flora-class Jini in Roco Kingdom, number 072 in the World Codex. It lives in Moonvale Shores, Auberston Lake, Windrest Sanctuary and Windhold Cliffs. Every form in the line has a Chromatic form.
Catch Mossipa in the wild
18 spots on the Carosia map, in 4 places. Tap a place to see its spots.
The Codex says it is "Common along lakeshores".
Evolve Mossip
Mossip30 spots in 4 places · Mossip Egg
MossipaStage 2Mossip lives in Moonvale Shores, Auberston Lake, Windhold Cliffs and Windrest Sanctuary. It hatches from the Mossip Egg or the Event Jini Egg. Mossip evolves into Mossipa at level 28.
Attract Mossipa at an Owlstone Nest

"Place this item in the Owlstone Nest to attract certain Jinies. Its patterns reveal the Jinies it attracts."
How to get: From Jini Codex Research Topic: Mossipa
Mossip evolves into Mossipa at level 28.
From recently active players, as the game shows them · fetched 14 Nov 2026
PvPTop Personality
- 1



Peaceful6.51 % - 2



Quiet5.98 % - 3



Melancholy5.98 % - 4



Naive5.20 % - 5



Calm4.94 % - 6



Headstrong4.68 %
Top Ind. Apt.
- 1
HP50.26 % - 2
P. DEF41.92 % - 3
M. DEF40.36 % - 4
SPD39.84 % - 5
P. ATK36.45 % - 6
M. ATK33.33 %
Top Bloodline
- 1
Flora85.41 % - 2
Shadow3.38 % - 3
Fighting1.56 % - 4
Corrupted1.56 % - 5
Fire1.56 % - 6
Havoc1.30 %
Top Skills
- 1
Photosynthesis59.89 % - 2
Fiberization52.60 % - 3
Cactus Spike50.00 % - 4
Vine Strangle47.39 % - 5
Chloro Beam44.79 % - 6
Wax Coating35.67 %
Every Jini in the Mossip line has a Chromatic form in different colours.
A Prismatic Mossipa has one of 39 colour pairs and one of 4 glitters, every one as likely, or the rare hidden Black & White. Pick a glitter to see every colour with it.
Mossipa's highest stat is HP at 117 and its lowest is M. ATK at 89. Its six stats add up to 607.
HP117
P. ATK91
M. ATK89
P. DEF110
M. DEF110
SPD90
Flora-class Skill Boost25%Each Mossipa has one of 30 personalities. A personality raises one stat by 10% and lowers another by 10%, and the raised stat grows by 2% with each growth order.
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−10%6.51% of recent players
TraitHumus Cycle
For every 1 Energy restored, also restores 5% Health.
Learned by leveling up
Mossipa learns 15 skills as it levels up, from Dazzle at level 1 to Fearless Heart at level 50.

1Dazzle
The enemy's Combo CountCombo CountAlters combo counts. Only applies to skills with a combo effect. -4.

2Wax Coating
Reduces damage taken by 80%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Restores 3 Energy.

3Saltbind
2-hit combo. Each hit restores 8% Health. After use, this skill's Combo Count permanently +1.
Mixing alchemy potions is all about balance. Too much salt? Add water. Too much water? Add salt.

2Initiative
Deals Physical Damage. PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. +1.

4Photosynthesis
Gains 1 stack of Photosynthesis MarkPhotosynthesis MarkMark effect: Grants 1 Energy at turn's end..

2Fiberization
Reduces damage taken by 80%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Physical Defense +70%.

2Bloodrage
Reduces damage taken by 60%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Survives with 1 Health upon taking lethal damage.

7Converging Beam
Deals Magic Damage. Each time another Flora-class Skill is cast, this skill's Power permanently +60.

4Sproutstrike
Deals Physical Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Restores 50% Health and 5 Energy.

2Warm-Up
Combo CountCombo CountAlters combo counts. Only applies to skills with a combo effect. +3.

5Fearless Heart
Reduces damage taken by 100%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Converts prevented damage into healing; this skill's Energy Cost permanently +2.
This fills your Jini with determination.
Learned via skill tablet
Mossipa can also learn these 17 skills from Skill Tablets. Open a skill to see how to get its tablet.

Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown..

Enzyme Tuning
Reduces damage taken by 80%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Restores 20% Health.


Sugar Marble
Deals Physical Damage. The greater the weight difference between the Jini and the enemy, the greater this skill's Power.

Desperate Measure
Deals Magic Damage. If the Jini has a debuffDebuffEffects that reduce attributes, Skill Power, or Combo Count, increase Energy Cost, or inflict effects including Poison, Burn, Parasite, Freeze, Cuteify, and Conduction. (Excludes Mark, Trait, and Other effect types.), this skill's Power +60.

Sweet Sustain
CuteifyCuteifyDevolves to the previous stage on its evolution line with Species Aptitude lowered accordingly. (Only Jinies capable of devolution can gain Cuteify. This effect persists even after they leave the battlefield.) itself and the enemy: Restores 40% Health.

Flattery
Reduces damage taken by 90%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Inflicts 1 stack of CuteifyCuteifyDevolves to the previous stage on its evolution line with Species Aptitude lowered accordingly. (Only Jinies capable of devolution can gain Cuteify. This effect persists even after they leave the battlefield.) on the enemy.

Corrosive Acid
Deals Magic Damage and inflicts 2 stacks of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.) on the enemy.

Toxic Barrage
Deals Physical Damage in a 2-hit combo. Each hit inflicts 1 stack of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.) on the enemy.

Untouchable
Reduces damage taken by 50%. For each stack of PoisonPoison EffectIncludes Poison and Poison Mark. on the enemy, this skill's Damage Reduction +10%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown..


Collide
Deals Physical Damage. At the end of the turn, this skill's Energy Cost permanently -1.

Flurry Claws
Deals Physical Damage in a 2-hit combo. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Doubles the Combo Count of this skill.


Devolve
Inflicts 1 stack of CuteifyCuteifyDevolves to the previous stage on its evolution line with Species Aptitude lowered accordingly. (Only Jinies capable of devolution can gain Cuteify. This effect persists even after they leave the battlefield.) on the enemy.

Painseeker
Reduces damage taken by 80%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - For each instance of damage taken from attacks during this effect, Physical & Magic Attack +40%.

Bloodline Skill
A Bloodline Elixir gives Mossipa one of 18 bloodlines, and from level 15 each bloodline teaches it its own skill. Mossipa holds one bloodline at a time.

Riposte
—Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Physical & Magic Attack +70%.

Flame Shield
—Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Inflicts 6 stacks of BurnBurnDeals Fire-class damage equal to 2% of Health at the end of the turn and reduces stacks by 50%. (Fire-class Jinies are immune to this effect.) on the enemy.

Bubble Shield
—Defense
Reduces damage taken by 80%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Magic Attack +70%.

Sludge Skin
—Defense
Reduces damage taken by 80%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - The enemy's Combo CountCombo CountAlters combo counts. Only applies to skills with a combo effect. -3.

Snowman Decoy
—Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Restores Energy 2× the Energy Cost of the countered skill.

Draconic Roar
200
Attack
ChargesChargeCharges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field., then deals Magic Damage to the enemy.

Focus
—Defense
Reduces damage taken by 80%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Returns to the FieldReturn to the FieldThe Jini leaves the field, then immediately returns. Any Jini entering this turn is immune to this effect. at the end of the turn.

Cover
—Defense
Reduces damage taken by 70%. Forced RetreatForced RetreatThe Jini leaves the field and is replaced by a random teammate. Any Jini entering this turn is immune to this effect.. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - The next Jini gains Damage Reduction.

Rebound Punch
25
Attack
Deals Physical Damage in a 2-hit combo. If going second, becomes a 3-hit combo.

Winged Shelter
—Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Gains Combo CountCombo CountAlters combo counts. Only applies to skills with a combo effect. +2.

Ethereal Form
—Defense
Reduces damage taken by 80%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Magic Defense +70%.

Tradeoff
—Defense
Reduces damage taken by 90%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Grants 50% LifestealLifestealWhen dealing damage, restores Health proportional to the damage dealt and Lifesteal ratio..

Ion Oscillation
90
Attack
Deals Magic Damage. If this skill is in slot 3, Power +40. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.

Meditation
—Defense
Reduces damage taken by 80%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Inflicts 2 stacks of Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. on the enemy.
As a
Flora-class Jini, Mossipa takes increased damage from
Fire,
Ice,
Poison,
Bug and
Wing skills and reduced damage from
Water,
Light,
Earth and
Electro skills.
Increased damage from these skills
Reduced damage from these skills
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Chromatic form






















