
Mycavor
Even a glimpse of the flickering glow on its antennae can cause a splitting headache, making it very hard to concentrate. It shows no clear signs of life, yet moves like any living creature. No one can tell whether it is closer to a plant or an animal. Only the ring around its neck seems to hold a strong life force.
Mycavor is a
Shadow and
Flora-class Jini in Roco Kingdom, number 023 in the World Codex. It lives in Windrun Mesa, Ancient Airways, Holyfeathers Temple, Breeze Valley and Moonvale Shores.
Catch Mycavor in the wild
13 spots on the Carosia map, in 5 places. Tap a place to see its spots.
The Codex says it is "Common in grasslands".
Evolve Mycairn
Myspi lives in Windrun Mesa, Ancient Airways, Breeze Valley, Holyfeathers Temple and Moonvale Shores. It hatches from the Myspi Egg or the Event Jini Egg. Myspi evolves into Mycairn at level 20. Mycairn evolves into Mycavor at level 32.
Attract Mycavor at an Owlstone Nest

"Place this item in the Owlstone Nest to attract certain Jinies. Its patterns reveal the Jinies it attracts."
How to get: From Jini Codex Research Topic: Mycavor
Myspi evolves into Mycairn at level 20. Mycairn evolves into Mycavor at level 32.
From recently active players, as the game shows them · fetched 14 Nov 2026
PvPTop Personality
- 1



Careless6.08 % - 2



Steady5.85 % - 3



Passionate5.15 % - 4



Hasty4.91 % - 5



Quiet4.91 % - 6



Smart4.44 %
Top Ind. Apt.
- 1
M. DEF47.30 % - 2
M. ATK42.85 % - 3
P. DEF42.15 % - 4
HP41.92 % - 5
P. ATK37.00 % - 6
SPD30.44 %
Top Bloodline
- 1
Shadow78.45 % - 2
Flora10.30 % - 3
Corrupted4.21 % - 4
Charm1.17 % - 5
Poison1.17 % - 6
Havoc1.17 %
Top Skills
- 1
Spirit Channeling46.37 % - 2
Drain39.11 % - 3
Oxygen Infusion37.93 % - 4
Revenge34.42 % - 5
Chloro Beam30.44 % - 6
Phantom Flame23.88 %
A Prismatic Mycavor has one of 39 colour pairs and one of 4 glitters, every one as likely, or the rare hidden Black & White. Pick a glitter to see every colour with it.
Mycavor's highest stat is M. DEF at 136 and its lowest is SPD at 75. Its six stats add up to 621.
HP111
P. ATK98
M. ATK98
P. DEF103
M. DEF136
SPD75
Flora-class Skill Boost25%
Shadow-class Skill Boost25%Each Mycavor has one of 30 personalities. A personality raises one stat by 10% and lowers another by 10%, and the raised stat grows by 2% with each growth order.
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−10%6.08% of recent players
TraitToxic Fungus
At the end of the turn, steals 1 Energy from all enemies on the field.
Learned by leveling up
Mycavor learns 16 skills as it levels up, from Defense at level 1 to Sproutstrike at level 47.

1Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown..

1Drain
Deals Magic Damage and restores own HPLifestealWhen dealing damage, restores Health proportional to the damage dealt and Lifesteal ratio. equal to 100% of the damage dealt.

2Mockery
Magic Attack +90%. If the enemy switches Jinies this turn, own Speed +70.
We pulled an all-nighter cramming the entire incantation exam guide, only to find out the next day that the senior's "key topics" were completely wrong.

0Scratch
Deals Physical Damage and restores 1 Energy.
Some Jinies do this at home too, so watch your toilet paper and magic scrolls!

2Invocation
Inflicts 1 stack of Invocation MarkInvocation MarkMark effect: When a Jini leaves the field, its replacement loses 1 Energy. on the enemy.
Late at night in an empty classroom, two people share a single quill, muttering under their breath as the nib trembles wildly.

2Revenge
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - The enemy loses 3 Energy.
My senior's always looking out for me. So today, I gave his alchemy potion a little soda kick.

3Enzyme Tuning
Reduces damage taken by 80%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Restores 20% Health.
Enzyme solvent smells a bit funky, but Jinies love it and can't help sniffing it.

3Spiritflash
Deals Magic Damage in a 3-hit combo. If the enemy switches Jinies this turn, doubles this skill's Combo Count.
If you see a light in the Magic Academy library at 2 AM, whatever you do—don't go in.

3Scarebox
Deals Physical Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - The enemy loses 6 Energy.
A senior offered to heat up my lunch in the Alchemy Cauldron for me... Well, you can see how that turned out.

4Sproutstrike
Deals Physical Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Restores 50% Health and 5 Energy.
Learned via skill tablet
Mycavor can also learn these 16 skills from Skill Tablets. Open a skill to see how to get its tablet.

Spore Burst
Deals Physical Damage in a 1-hit combo. Each time this skill is cast, its Combo Count permanently +2.

Ethereal Form
Reduces damage taken by 80%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Magic Defense +70%.

Grave Brawl
Deals Physical Damage. For each point of Energy the enemy has, this skill's Power -10%.

Fiberization
Reduces damage taken by 80%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Physical Defense +70%.

Corrosive Acid
Deals Magic Damage and inflicts 2 stacks of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.) on the enemy.

Toxic Barrage
Deals Physical Damage in a 2-hit combo. Each hit inflicts 1 stack of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.) on the enemy.

Untouchable
Reduces damage taken by 50%. For each stack of PoisonPoison EffectIncludes Poison and Poison Mark. on the enemy, this skill's Damage Reduction +10%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown..




Psychic
Transforms into a random skill from an enemy Jini each turn, and this skill's Energy Cost -2.

Bloodrage
Reduces damage taken by 60%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Survives with 1 Health upon taking lethal damage.

Warm-Up
Combo CountCombo CountAlters combo counts. Only applies to skills with a combo effect. +3.


Scare Off
Reduces damage taken by 60%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - The enemy performs a retreatRetreatThe Jini leaves the field and is replaced by a selected teammate. Any Jini entering this turn is immune to this effect..

Fearless Heart
Reduces damage taken by 100%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Converts prevented damage into healing; this skill's Energy Cost permanently +2.
Bloodline Skill
A Bloodline Elixir gives Mycavor one of 18 bloodlines, and from level 15 each bloodline teaches it its own skill. Mycavor holds one bloodline at a time.

Riposte
—Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Physical & Magic Attack +70%.

Flame Shield
—Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Inflicts 6 stacks of BurnBurnDeals Fire-class damage equal to 2% of Health at the end of the turn and reduces stacks by 50%. (Fire-class Jinies are immune to this effect.) on the enemy.

Bubble Shield
—Defense
Reduces damage taken by 80%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Magic Attack +70%.

Snowman Decoy
—Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Restores Energy 2× the Energy Cost of the countered skill.

Draconic Roar
200
Attack
ChargesChargeCharges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field., then deals Magic Damage to the enemy.

Focus
—Defense
Reduces damage taken by 80%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Returns to the FieldReturn to the FieldThe Jini leaves the field, then immediately returns. Any Jini entering this turn is immune to this effect. at the end of the turn.

Cover
—Defense
Reduces damage taken by 70%. Forced RetreatForced RetreatThe Jini leaves the field and is replaced by a random teammate. Any Jini entering this turn is immune to this effect.. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - The next Jini gains Damage Reduction.

Rebound Punch
25
Attack
Deals Physical Damage in a 2-hit combo. If going second, becomes a 3-hit combo.

Wind Wall
—Defense
Reduces damage taken by 50% and grants AgilityAgilityWhen a Jini is switched in, it casts the first skill with the Agility effect that it has enough Energy to use.. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown..

Tradeoff
—Defense
Reduces damage taken by 90%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Grants 50% LifestealLifestealWhen dealing damage, restores Health proportional to the damage dealt and Lifesteal ratio..

Ion Oscillation
90
Attack
Deals Magic Damage. If this skill is in slot 3, Power +40. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.

Meditation
—Defense
Reduces damage taken by 80%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Inflicts 2 stacks of Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. on the enemy.
As a
Shadow and
Flora-class Jini, Mycavor takes increased damage from
Fire,
Ice,
Wing,
Shadow and
Havoc skills and reduced damage from
Common,
Water,
Earth,
Electro and
Fighting skills.
Increased damage from these skills
Reduced damage from these skills
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