
Lullaboo
A peculiar creature that neither eats nor drinks, spending most of its time asleep. It is often found among piles of old clothes. It prefers to live in groups, and if it goes too long without sensing the presence of other beings, it becomes bitter and restless.
Lullaboo is a
Shadow-class Jini in Roco Kingdom, number 057 in the World Codex. It lives in Moonvale Shores. It evolves into Lullabye at level 32.
Catch Lullaboo in the wild
4 spots on the Carosia map, in 1 place.
The Codex says it is "Common in grasslands".
Hatch Lullaboo from an egg

This egg hatches into Lullaboo.

This egg hatches into Lullaboo.
Attract Lullaboo at an Owlstone Nest

"Place this item in the Owlstone Nest to attract certain Jinies. Its patterns reveal the Jinies it attracts."
How to get: From Jini Codex Research Topic: Lullabye
Evolve into Lullabye
Lullaboo evolves into Lullabye at level 32, so getting Lullaboo gets you the whole line.
Lullaboo evolves into Lullabye at level 32.
From recently active players, as the game shows them · fetched 14 Nov 2026
PvPTop Personality
- 1



Focused6.51 % - 2



Skittish6.27 % - 3



Rational5.34 % - 4



Grounded4.88 % - 5



Smart4.88 % - 6



Peaceful4.65 %
Top Ind. Apt.
- 1
M. ATK49.30 % - 2
SPD33.72 % - 3
HP33.48 % - 4
M. DEF32.55 % - 5
P. DEF26.27 % - 6
P. ATK20.69 %
Top Bloodline
- 1
Shadow96.27 % - 2
Corrupted3.73 %
Top Skills
- 1
Menace88.60 % - 2
Soul Snatch84.88 % - 3
Defense82.09 % - 4
Skill Roulette61.16 % - 5
Spirit Channeling47.67 % - 6
Smack11.86 %
A Prismatic Lullaboo has one of 39 colour pairs and one of 4 glitters, every one as likely, or the rare hidden Black & White. Pick a glitter to see every colour with it.
Lullaboo's highest stat is M. ATK at 125 and its lowest is P. ATK at 52. Its six stats add up to 493.
HP90
P. ATK52
M. ATK125
P. DEF60
M. DEF74
SPD92
Shadow-class Skill Boost25%Each Lullaboo has one of 30 personalities. A personality raises one stat by 10% and lowers another by 10%, and the raised stat grows by 2% with each growth order.
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%6.51% of recent players
TraitHaunting Dream
After an enemy leavesLeave the FieldLeaves the field via manual switch or retreat (excludes leaving after Exhausted). the field, the next entering enemy loses 3 Energy.
Learned by leveling up
Lullaboo learns 13 skills as it levels up, from Smack at level 1 to Prank at level 49.

1Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown..

2Menace
Deals Magic Damage to enemy Jinies.
I've had a nightmare. The professor said if I fall asleep in class again, he'd make sure my Manabough never recovers mana.

1Soul Snatch
Steals 3 Energy from the enemy.
There really are ghosts. On full moon nights, all the toilet paper in the second-floor bathroom at the Magic Academy vanishes. Terrifying.

1Interfere
The skill the enemy casts this turn costs +7 Energy for 3 turns.
A round contraption that shouts "Time to eat!" and "Hurry up!" when a Jini steps on it.

2Invocation
Inflicts 1 stack of Invocation MarkInvocation MarkMark effect: When a Jini leaves the field, its replacement loses 1 Energy. on the enemy.
Late at night in an empty classroom, two people share a single quill, muttering under their breath as the nib trembles wildly.

2Warm-Up
Combo CountCombo CountAlters combo counts. Only applies to skills with a combo effect. +3.

1Prank
The enemy loses 3 Energy. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - The enemy loses 6 Energy instead.
Ever since I learned that jumping helps Jini eggs hatch faster, I've been getting stronger every day.
Learned via skill tablet
Lullaboo can also learn these 13 skills from Skill Tablets. Open a skill to see how to get its tablet.



Forged Bill
If the enemy restores Health this turn, they lose 2× that amount instead (including excess healing). PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. +1.

Fake Bankruptcy
Reduces damage taken by 80%. When out of energy, it costs 5% Health instead of 1 Energy. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown..

Desperate Measure
Deals Magic Damage. If the Jini has a debuffDebuffEffects that reduce attributes, Skill Power, or Combo Count, increase Energy Cost, or inflict effects including Poison, Burn, Parasite, Freeze, Cuteify, and Conduction. (Excludes Mark, Trait, and Other effect types.), this skill's Power +60.

Coy Act
Deals Magic Damage in a 3-hit combo. Gains CuteifyCuteifyDevolves to the previous stage on its evolution line with Species Aptitude lowered accordingly. (Only Jinies capable of devolution can gain Cuteify. This effect persists even after they leave the battlefield.): Power permanently +10.

Rebound
Transfers its CuteifyCuteifyDevolves to the previous stage on its evolution line with Species Aptitude lowered accordingly. (Only Jinies capable of devolution can gain Cuteify. This effect persists even after they leave the battlefield.) to the enemy.


Ambush
Deals Magic Damage in a 3-hit combo. If the enemy switches Jinies this turn, this skill's Combo Count +3.

Intercept
Deals Magic Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Additionally interruptsInterruptPrevents the enemy from using the specified skill for this action. the countered skill.


Lullaby
Energy Cost of all enemy skills +3. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Additionally interruptsInterruptPrevents the enemy from using the specified skill for this action. and stuns the enemy for the next turn.

Spiritflash
Deals Magic Damage in a 3-hit combo. If the enemy switches Jinies this turn, doubles this skill's Combo Count.
Bloodline Skill
A Bloodline Elixir gives Lullaboo one of 18 bloodlines, and from level 15 each bloodline teaches it its own skill. Lullaboo holds one bloodline at a time.

Ignite
—Status
Inflicts 10 stacks of BurnBurnDeals Fire-class damage equal to 2% of Health at the end of the turn and reduces stacks by 50%. (Fire-class Jinies are immune to this effect.) on the enemy.

Mud Armor
—Status
Physical Attack and Physical Defense +60%. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Additionally doubles buffsBuffEffects that increase attributes, Skill Power, or Combo Count, reduce Energy Cost, or grant effects including Lifesteal, and Overload. (Excludes Mark, Trait, and Other effect types.).

Rime
—Status
Inflicts 4 stacks of FreezeFreezeFreezes 5% of Health; if current Health is lower than the Freeze ratio, the Jini becomes Exhausted. (Ice-class Jinies are immune.) on the enemy.

Draconic Roar
200
Attack
ChargesChargeCharges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field., then deals Magic Damage to the enemy.

Paralyze
—Status
Enemy PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. -1. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Enemy Physical & Magic Attack additionally -70%.

Poison Spore
—Status
Inflicts 5 stacks of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.) on the enemy.

Feign Sleep
—Status
Restores 2 Energy. Grants allied lineup 1 stack of OfferingOfferingGrants Offering buffs to the Bite and Swarm skills in the lineup.: Energy Cost -2.

Plume Rush
—Status
Power of all skills +20. Grants AgilityAgilityWhen a Jini is switched in, it casts the first skill with the Agility effect that it has enough Energy to use..

Greed
—Status
Grants 100% LifestealLifestealWhen dealing damage, restores Health proportional to the damage dealt and Lifesteal ratio..

Gear Transfer
—Status
Speed +30. If this skill is in slot 1 or 3, Physical Attack additionally +80%. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.

Hyper Projection
—Status
Inflicts 4 stacks of Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. on the enemy.
As a
Shadow-class Jini, Lullaboo takes increased damage from
Light,
Shadow and
Havoc skills and reduced damage from
Common,
Poison,
Bug and
Fighting skills.
Increased damage from these skills
Reduced damage from these skills
×50
×1





















