
Snobrawl
After consuming enough blizzard energy, it evolves into this form. It always holds two snowballs, trying to appear fierce, but it is actually gentle by nature. It often helps lost Jini by building small snow shelters.
Snobrawl is a
Ice-class Jini in Roco Kingdom, number 355 in the World Codex. It lives in Chittering Mesa. Every form in the line has a Chromatic form.
Where Snobrawl lives
The Codex lists Snobrawl in these places:
The Codex says it is "Highly elusive".
Snobble evolves into Snobrawl at level 40.
Every Jini in the Snobble line has a Chromatic form in different colours.
A Prismatic Snobrawl has one of 39 colour pairs and one of 4 glitters, every one as likely, or the rare hidden Black & White. Pick a glitter to see every colour with it.
Snobrawl's highest stat is M. DEF at 131 and its lowest is SPD at 75. Its six stats add up to 636.
HP126
P. ATK107
M. ATK99
P. DEF98
M. DEF131
SPD75
Ice-class Skill Boost25%Each Snobrawl has one of 30 personalities. A personality raises one stat by 10% and lowers another by 10%, and the raised stat grows by 2% with each growth order.
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TraitGreat Snowball
After casting 2 different Ice-class skills, inflicts 4 stacks of FreezeFreezeFreezes 5% of Health; if current Health is lower than the Freeze ratio, the Jini becomes Exhausted. (Ice-class Jinies are immune.) on the target, then this Trait resets.
Learned by leveling up
Snobrawl learns 15 skills as it levels up, from Frost Spike at level 1 to Cold Wave at level 47.

1Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown..

3Frost Shards
Deals Magic Damage. For each stack of FreezeFreezeFreezes 5% of Health; if current Health is lower than the Freeze ratio, the Jini becomes Exhausted. (Ice-class Jinies are immune.) on the enemy, this skill's Power +20.

2Intercept
Deals Magic Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Additionally interruptsInterruptPrevents the enemy from using the specified skill for this action. the countered skill.
Blocking your opponent's energy flow is also a tactic. In the end, victory is what counts.

4Condensation
Deals Physical Damage. Restores 1 Energy for each stack of FreezeFreezeFreezes 5% of Health; if current Health is lower than the Freeze ratio, the Jini becomes Exhausted. (Ice-class Jinies are immune.) on the enemy.
The thicker the ice, the quieter it gets—and the stronger it becomes.

1Rime
Inflicts 4 stacks of FreezeFreezeFreezes 5% of Health; if current Health is lower than the Freeze ratio, the Jini becomes Exhausted. (Ice-class Jinies are immune.) on the enemy.

3Snowball Roll
Deals Physical Damage and inflicts 2 stacks of Freeze on the enemy. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Inflicts 2 additional stacks and doubles this skill's Power.

1
0Instant Zero
Energy Cost of enemy skills +3 this turn. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Energy Cost of all skills +3 instead.

3Cold Wave
Deals Magic Damage and inflicts 1 stack of FreezeFreezeFreezes 5% of Health; if current Health is lower than the Freeze ratio, the Jini becomes Exhausted. (Ice-class Jinies are immune.) on the enemy. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Inflicts 4 additional stacks of FreezeFreezeFreezes 5% of Health; if current Health is lower than the Freeze ratio, the Jini becomes Exhausted. (Ice-class Jinies are immune.). VersatilityVersatilityAfter use, the skill turns into a random skill from a designated pool, and Energy Cost -1. Once that random skill is cast, it reverts to the original skill.: FreezeFreezeFreezes 5% of Health; if current Health is lower than the Freeze ratio, the Jini becomes Exhausted. (Ice-class Jinies are immune.)-related skills.
That winter was so cold, even shadows froze solid to the ground.
Learned via skill tablet
Snobrawl can also learn these 15 skills from Skill Tablets. Open a skill to see how to get its tablet.


Rebound Punch
Deals Physical Damage in a 2-hit combo. If going second, becomes a 3-hit combo.

Crushing Punch
Deals Physical Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Physical Attack +100%.

Intercept Fist
Deals Physical Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Additionally interruptsInterruptPrevents the enemy from using the specified skill for this action. and restores Energy equal to this skill's cost.



Crash Down
Deals massive Physical Damage. Physical Attack -50%. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Physical Attack +50% instead.






Stress Response
Restores 25% Health. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Restores 50% Health instead.

Rising Breath
Power of all skills +40. If the enemy switches Jinies this turn, Power additionally +50.

Ice Wall
Reduces damage taken by 80%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Inflicts 2 stacks of FreezeFreezeFreezes 5% of Health; if current Health is lower than the Freeze ratio, the Jini becomes Exhausted. (Ice-class Jinies are immune.) on the enemy.
Bloodline Skill
A Bloodline Elixir gives Snobrawl one of 18 bloodlines, and from level 15 each bloodline teaches it its own skill. Snobrawl holds one bloodline at a time.

Draconic Roar
200
Attack
ChargesChargeCharges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field., then deals Magic Damage to the enemy.
As a
Ice-class Jini, Snobrawl takes increased damage from
Fire,
Earth,
Fighting and
Mech skills and reduced damage from
Water,
Light and
Ice skills.
Increased damage from these skills
Reduced damage from these skills
×1
×300
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Chromatic form



































