
Fizzguin
They live in cold waters and use the crystal on their heads to absorb electrical energy from the air. When fully charged, fine glowing patterns and sparks appear across the crystal. They are especially active during blizzards and thunderstorms—the harsher the weather, the more lively they become.
Fizzguin is a
Ice and
Electro-class Jini in Roco Kingdom, number 132 in the World Codex. It lives in West Mistwhisper and Starfrost Cliffs. It evolves into Sparquin at level 32.
Catch Fizzguin in the wild
22 spots on the Carosia map, in 2 places. Tap a place to see its spots.
The Codex says it is "Common in snowpeaks".
Hatch Fizzguin from an egg

This egg hatches into Fizzguin.

This egg hatches into Fizzguin.
Attract Fizzguin at an Owlstone Nest

"Place this item in the Owlstone Nest to attract certain Jinies. Its patterns reveal the Jinies it attracts."
How to get: From Jini Codex Research Topic: Sparquin
Evolve into Sparquin
Fizzguin evolves into Sparquin at level 32, so getting Fizzguin gets you the whole line.
Fizzguin evolves into Sparquin at level 32.
From recently active players, as the game shows them · fetched 14 Nov 2026
PvPTop Personality
- 1



Smart5.73 % - 2



Shy5.73 % - 3



Lazy5.41 % - 4



Carefree5.09 % - 5



Melancholy5.09 % - 6



Passionate4.45 %
Top Ind. Apt.
- 1
M. ATK54.14 % - 2
SPD44.58 % - 3
M. DEF41.40 % - 4
HP39.17 % - 5
P. DEF36.30 % - 6
P. ATK19.42 %
Top Bloodline
- 1
Ice35.66 % - 2
Electro32.80 % - 3
Water5.09 % - 4
Havoc4.14 % - 5
Shadow3.50 % - 6
Flora3.18 %
Top Skills
- 1
Electric Current55.09 % - 2
Frostbite50.95 % - 3
Defense48.08 % - 4
Frostwind46.49 % - 5
Super Acceleration37.89 % - 6
Glacial Slash29.93 %
A Prismatic Fizzguin has one of 39 colour pairs and one of 4 glitters, every one as likely, or the rare hidden Black & White. Pick a glitter to see every colour with it.
Fizzguin's highest stat is M. ATK at 101 and its lowest is P. ATK at 45. Its six stats add up to 467.
HP75
P. ATK45
M. ATK101
P. DEF59
M. DEF87
SPD100
Ice-class Skill Boost25%
Electro-class Skill Boost25%Each Fizzguin has one of 30 personalities. A personality raises one stat by 10% and lowers another by 10%, and the raised stat grows by 2% with each growth order.
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−10%5.73% of recent players
TraitOverburden
Attack skills gain SurgeSurgeGains an additional effect on its first action after entering the field., causing the Energy Cost of all enemy skills to increase by 1.
Learned by leveling up
Fizzguin learns 13 skills as it levels up, from Snow Gust at level 1 to Arctic Realm at level 50.

3Clamor
Energy Cost of all enemy attack skills +2 for 3 turns.
A rather aggressive social move, and a common psychological tactic in Jini Duels.

1Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown..

4Glacial Slash
Deals Magic Damage. This skill's Power is 10x the total Energy Cost of the enemy Jini's skills.

2Range-Extended Battery
Gains 1 stack of Electrocharge MarkElectrocharge MarkMark effect: Attack skills gain Surge, granting Power +10 for this hit..
Inspired by a new type of Electro Alchemy—who knew it could be put to use in Jini Duels?

2Static Shock
Deals Magic Damage. Each time the Jini leaves the fieldLeave the FieldLeaves the field via manual switch or retreat (excludes leaving after Exhausted)., this skill's cast count permanently +1.

1
3Thunderfall
Deals Magic Damage. Each time this Jini enters the field, this skill's Power permanently +40.

6Arctic Realm
Deals Magic Damage. If the enemy is inflicted with FreezeFreezeFreezes 5% of Health; if current Health is lower than the Freeze ratio, the Jini becomes Exhausted. (Ice-class Jinies are immune.), this skill's Power +60. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Doubles FreezeFreezeFreezes 5% of Health; if current Health is lower than the Freeze ratio, the Jini becomes Exhausted. (Ice-class Jinies are immune.) stacks.
"Hey, there's someone inside that snowman!"
Learned via skill tablet
Fizzguin can also learn these 14 skills from Skill Tablets. Open a skill to see how to get its tablet.




Lullaby
Energy Cost of all enemy skills +3. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Additionally interruptsInterruptPrevents the enemy from using the specified skill for this action. and stuns the enemy for the next turn.


Psychic
Transforms into a random skill from an enemy Jini each turn, and this skill's Energy Cost -2.

Blitz
Deals Magic Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Increases this skill's Power by 3×.

Intercept
Deals Magic Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Additionally interruptsInterruptPrevents the enemy from using the specified skill for this action. the countered skill.

Forced Reboot
Deals Magic Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - At end of the turn, forces the enemy Jini to Return to the FieldReturn to the FieldThe Jini leaves the field, then immediately returns. Any Jini entering this turn is immune to this effect..



Overload Circuit
Returns to the FieldReturn to the FieldThe Jini leaves the field, then immediately returns. Any Jini entering this turn is immune to this effect. at the end of the turn. The chosen skill's cast count +1 next turn.

Freezing Point
Inflicts 5 stacks of FreezeFreezeFreezes 5% of Health; if current Health is lower than the Freeze ratio, the Jini becomes Exhausted. (Ice-class Jinies are immune.) on the enemy. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Inflicts 5 additional stacks.

Ambush
Deals Magic Damage in a 3-hit combo. If the enemy switches Jinies this turn, this skill's Combo Count +3.
Bloodline Skill
A Bloodline Elixir gives Fizzguin one of 18 bloodlines, and from level 15 each bloodline teaches it its own skill. Fizzguin holds one bloodline at a time.

Riposte
—Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Physical & Magic Attack +70%.

Wax Coating
—Defense
Reduces damage taken by 80%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Restores 3 Energy.

Flame Shield
—Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Inflicts 6 stacks of BurnBurnDeals Fire-class damage equal to 2% of Health at the end of the turn and reduces stacks by 50%. (Fire-class Jinies are immune to this effect.) on the enemy.

Rime
—Status
Inflicts 4 stacks of FreezeFreezeFreezes 5% of Health; if current Health is lower than the Freeze ratio, the Jini becomes Exhausted. (Ice-class Jinies are immune.) on the enemy.

Draconic Roar
200
Attack
ChargesChargeCharges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field., then deals Magic Damage to the enemy.

Cover
—Defense
Reduces damage taken by 70%. Forced RetreatForced RetreatThe Jini leaves the field and is replaced by a random teammate. Any Jini entering this turn is immune to this effect.. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - The next Jini gains Damage Reduction.

Winged Shelter
—Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Gains Combo CountCombo CountAlters combo counts. Only applies to skills with a combo effect. +2.

Tradeoff
—Defense
Reduces damage taken by 90%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Grants 50% LifestealLifestealWhen dealing damage, restores Health proportional to the damage dealt and Lifesteal ratio..

Brawl
45
Attack
Deals Physical Damage. If this skill is in slot 1, Power +60. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.

Meditation
—Defense
Reduces damage taken by 80%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Inflicts 2 stacks of Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. on the enemy.
As a
Ice and
Electro-class Jini, Fizzguin takes increased damage from
Earth,
Fire and
Fighting skills and reduced damage from
Water,
Light,
Ice,
Electro and
Wing skills.
Increased damage from these skills
Reduced damage from these skills
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