How to get Tickoo

Where Tickoo lives

The Codex lists Tickoo in these places:

Saltwater Bay

The Codex says it is "Highly elusive".

Evolve into Chronocoo

Tickoo evolves into Chronocoo at level 36, so getting Tickoo gets you the whole line.

Tickoo evolution

Tickoo evolves into Chronocoo at level 36.

Roco Kingdom TickooTickooStage 1MechStellarLv 36Roco Kingdom ChronocooChronocooStage 2MechStellar

Tickoo Prismatic coloursPrismatic colours

A Prismatic Tickoo has one of 39 colour pairs and one of 4 glitters, every one as likely, or the rare hidden Black & White. Pick a glitter to see every colour with it.

Tickoo stats

Tickoo's highest stat is M. DEF at 93 and its lowest is P. DEF at 58. Its six stats add up to 430.

686893765867
Species AptitudeTotal 430
HP68
P. ATK67
M. ATK68
P. DEF58
M. DEF93
SPD76
Max Energy10
Mech-class Skill Boost25%
Stellar-class Skill Boost25%

Tickoo personalities

Each Tickoo has one of 30 personalities. A personality raises one stat by 10% and lowers another by 10%, and the raised stat grows by 2% with each growth order.

BoldP. ATK+10%P. DEF−10%
StubbornP. ATK+10%M. ATK−10%
MischievousP. ATK+10%M. DEF−10%
BraveP. ATK+10%SPD−10%
BravadoP. ATK+10%HP−10%
SteadyP. DEF+10%P. ATK−10%
NaiveP. DEF+10%M. ATK−10%
LazyP. DEF+10%M. DEF−10%
CarefreeP. DEF+10%SPD−10%
CandidP. DEF+10%HP−10%
SmartM. ATK+10%P. ATK−10%
FocusedM. ATK+10%P. DEF−10%
HeadstrongM. ATK+10%M. DEF−10%
CalmM. ATK+10%SPD−10%
RationalM. ATK+10%HP−10%
VigilantM. DEF+10%P. ATK−10%
DocileM. DEF+10%P. DEF−10%
ShyM. DEF+10%M. ATK−10%
CautiousM. DEF+10%SPD−10%
AnxiousM. DEF+10%HP−10%
SkittishSPD+10%P. ATK−10%
HastySPD+10%P. DEF−10%
CheerfulSPD+10%M. ATK−10%
RecklessSPD+10%M. DEF−10%
PassionateSPD+10%HP−10%
QuietHP+10%P. ATK−10%
MelancholyHP+10%P. DEF−10%
PeacefulHP+10%M. ATK−10%
CarelessHP+10%M. DEF−10%
GroundedHP+10%SPD−10%

Tickoo trait

Roco Kingdom Clock Chime traitTrait

Clock Chime

At the end of the turn, if the total Energy consumed in this battle is exactly 12, restores all Energy and Health.

Tickoo skills

Learned by leveling up

Tickoo learns 15 skills as it levels up, from Needle at level 1 to Wishing Well at level 50.

Lv 1Roco Kingdom Needle skill3

Needle

Stellar30Attack

Deals Magic Damage in a 3-hit combo.

Lv 1Roco Kingdom Tracking Sensor skill1

Tracking Sensor

Mech20Attack

Deals Physical Damage in a 2-hit combo. If this skill is in slot 1 or 3, Combo Count +1. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.

Lv 4Roco Kingdom Triple Crush skill1

Triple Crush

Common—Status

Physical Attack +30%, 3-hit combo.

Lv 9Roco Kingdom Twinstar skill3

Twinstar

Stellar100Attack

Deals Physical Damage to enemy Jinies.

Two Wishing Stars, each longing for the other, finally brush past each other in their orbits.

Lv 11Roco Kingdom Defense skill1

Defense

Common—Defense

Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown..

Lv 19Roco Kingdom Bearing Support skill3

Bearing Support

Mech—Status

Active: Energy Cost of this skill's passive effect permanently -1. Passive: Adjacent skills' Energy Cost -1. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.

Become a pillar of the kingdom. Your actions shape its rise and fall.

Lv 27Roco Kingdom Ion Oscillation skill3

Ion Oscillation

Mech90Attack

Deals Magic Damage. If this skill is in slot 3, Power +40. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.

Lv 35Roco Kingdom Phase Shift skill1

Phase Shift

Mech—Defense

Reduces damage taken by 50%. If this skill is in slot 1 or 3, reduces damage by an additional 40%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown., GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.

Lv 37Roco Kingdom Supernova Gift skill2

Supernova Gift

Stellar—Status

Inflicts 2 stacks of Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. on the enemy. Each time this skill is cast, permanently inflicts 1 additional stack.

You get one more wish, and the enemy picks up the tab.

Lv 40Roco Kingdom Winch skill5

Winch

Mech115Attack

Deals Physical Damage. Each time this Jini is attacked by a skill and resist that attack (excluding combo), permanently reduces this skill's Energy Cost by 1.

Lv 42Roco Kingdom Gear Transfer skill1

Gear Transfer

Mech—Status

Speed +30. If this skill is in slot 1 or 3, Physical Attack additionally +80%. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.

Lv 44Roco Kingdom Antinomy skill4

Antinomy

Stellar—Status

Inflicts 3 stacks of Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. on the enemy. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Doubles the enemy's Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. stacks.

Lv 46Roco Kingdom Explosion skill3

Explosion

Stellar100Attack

Deals Magic Damage to enemy Jinies.

The universe restarts. Forgotten wishes ignite, and unfinished dreams finally shine—all at once.

Lv 48Roco Kingdom Sync Drive skill0

Sync Drive

Mech—Status

After use, Power of adjacent skills permanently +20. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Power permanently +30 instead.

Lv 50Roco Kingdom Wishing Well skill4

Wishing Well

Stellar55Attack

Deals Magic Damage. Increases the stack count of existing MarksMarkMarks persist through Jini swaps, and their effects are transferred to the incoming Jini. A Jini can hold up to 1 positive and 1 negative Mark at a time. for both sides by 1.

Learned via skill tablet

Tickoo can also learn these 16 skills from Skill Tablets. Open a skill to see how to get its tablet.

Roco Kingdom Dimensional Strike skill

Dimensional Strike

Stellar15Attack

Deals Magic Damage in a 1-hit combo. For each stack of Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. on the enemy, this skill's Combo Count +1.

Roco Kingdom Steel Bore skill

Steel Bore

Mech0Attack

Deals Physical Damage. Skill Power equals one third of the total Power of adjacent skills. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.

Roco Kingdom Hyper Projection skill

Hyper Projection

Stellar—Status

Inflicts 4 stacks of Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. on the enemy.

Roco Kingdom Mind Insight skill

Mind Insight

Stellar—Status

The enemy gains Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. stacks equal to their current markMarkMarks persist through Jini swaps, and their effects are transferred to the incoming Jini. A Jini can hold up to 1 positive and 1 negative Mark at a time. stacks.

Roco Kingdom Gale Stab skill

Gale Stab

Wing25Attack

Deals Physical Damage in a 1-hit combo. When attacking first, becomes a 3-hit combo.

Roco Kingdom Whirlwind Storm skill

Whirlwind Storm

Wing100Attack

Deals Magic Damage to enemy Jinies.

Roco Kingdom Preparation skill

Preparation

Common—Status

Skill Power +70 on the next attack.

Roco Kingdom Warm-Up skill

Warm-Up

Common—Status

Combo CountCombo CountAlters combo counts. Only applies to skills with a combo effect. +3.

Roco Kingdom Windrise skill

Windrise

Wing—Status

Gains 1 stack of Windrise MarkWindrise MarkMark effect: When attacking first, Skill Power of the attack +20%..

Roco Kingdom Home Advantage skill

Home Advantage

Common—Status

Gains 1 stack of Attack MarkAttack MarkMark effect: All Skill Power +10%..

Roco Kingdom Reactive Strike skill

Reactive Strike

Common65Attack

Deals Physical Damage. If a status skill was cast last turn, this skill's Power +55.

Roco Kingdom Lullaby skill

Lullaby

Common—Status

Energy Cost of all enemy skills +3. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Additionally interruptsInterruptPrevents the enemy from using the specified skill for this action. and stuns the enemy for the next turn.

Roco Kingdom Snore skill

Snore

Common165Attack

Deals Magic Damage to enemy Jinies.

Roco Kingdom Mana Burst skill

Mana Burst

Common1Attack

Deals Magic Damage. Consumes all Energy on use. The more Energy consumed, the higher the damage.

Roco Kingdom Thorn skill

Thorn

Common—Status

Inflicts 1 stack of Thorn MarkThorn MarkMark effect: When a Jini leaves the field, its replacement loses 6% Health. on the enemy.

Roco Kingdom Psychic skill

Psychic

Common—Status

Transforms into a random skill from an enemy Jini each turn, and this skill's Energy Cost -2.

Bloodline Skill

A Bloodline Elixir gives Tickoo one of 18 bloodlines, and from level 15 each bloodline teaches it its own skill. Tickoo holds one bloodline at a time.

CommonRoco Kingdom Rejuvenate skill

RejuvenateCommon—Status

Restores 30% Health.

FloraRoco Kingdom Etiolation skill

EtiolationFlora—Status

Restores 10 Energy.

FireRoco Kingdom Ignite skill

IgniteFire—Status

Inflicts 10 stacks of BurnBurnDeals Fire-class damage equal to 2% of Health at the end of the turn and reduces stacks by 50%. (Fire-class Jinies are immune to this effect.) on the enemy.

WaterRoco Kingdom Water Storage skill

Water StorageWater—Status

The next skill's Energy Cost -6.

LightRoco Kingdom Prism Burst skill

Prism BurstLight100Attack

Deals Magic Damage to enemy Jinies.

EarthRoco Kingdom Sand Toss skill

Sand TossEarth60Attack

Deals Physical Damage to enemy Jinies.

IceRoco Kingdom Rime skill

RimeIce—Status

Inflicts 4 stacks of FreezeFreezeFreezes 5% of Health; if current Health is lower than the Freeze ratio, the Jini becomes Exhausted. (Ice-class Jinies are immune.) on the enemy.

DragonRoco Kingdom Draconic Roar skill

Draconic RoarDragon200Attack

ChargesChargeCharges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field., then deals Magic Damage to the enemy.

ElectroRoco Kingdom Paralyze skill

ParalyzeElectro—Status

Enemy PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. -1. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Enemy Physical & Magic Attack additionally -70%.

PoisonRoco Kingdom Poison Spore skill

Poison SporePoison—Status

Inflicts 5 stacks of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.) on the enemy.

BugRoco Kingdom Feign Sleep skill

Feign SleepBug—Status

Restores 2 Energy. Grants allied lineup 1 stack of OfferingOfferingGrants Offering buffs to the Bite and Swarm skills in the lineup.: Energy Cost -2.

FightingRoco Kingdom Spear Hand skill

Spear HandFighting80Attack

Deals Magic Damage to enemy Jinies.

WingRoco Kingdom Plume Rush skill

Plume RushWing—Status

Power of all skills +20. Grants AgilityAgilityWhen a Jini is switched in, it casts the first skill with the Agility effect that it has enough Energy to use..

CharmRoco Kingdom Allure skill

AllureCharm60Attack

Deals Magic Damage to enemy Jinies.

ShadowRoco Kingdom Spirit Channeling skill

Spirit ChannelingShadow100Attack

Deals Magic Damage to enemy Jinies.

HavocRoco Kingdom Greed skill

GreedHavoc—Status

Grants 100% LifestealLifestealWhen dealing damage, restores Health proportional to the damage dealt and Lifesteal ratio..

MechRoco Kingdom Brawl skill

BrawlMech45Attack

Deals Physical Damage. If this skill is in slot 1, Power +60. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.

StellarRoco Kingdom Nebula Spiral skill

Nebula SpiralStellar60Attack

Deals Physical Damage to enemy Jinies.

Tickoo class matchup

As a Mech and Stellar-class Jini, Tickoo takes increased damage from Fire, Water and Shadow skills and reduced damage from Stellar, Common, Flora, Ice, Dragon, Poison, Wing, Charm and Mech skills.

Increased damage from these skills

FireWaterShadow

Reduced damage from these skills

StellarCommonFloraIceDragonPoisonWingCharmMech

Tickoo research topics

Capture 1 JiniCharacter EXP×150Research Points×5
Capture 1 Jini with Amazing TalentCharacter EXP×150Research Points×10
Evolve a Jini oncePrismatic Shard×50Research Points×10

More Mech-class Jinies

All Mech Jinies