
Tickoo
Once imprisoned by the Mecha Prohibition, timidity has become ingrained in this species' instincts. When danger approaches, they speed up or slow down the dial's pointer, briefly distorting local time flow. A guard once chased a Tickoo, only to look up after what felt like a few seconds of pursuit and find that dusk had already arrived.
Tickoo is a
Mech and
Stellar-class Jini in Roco Kingdom, number 412 in the World Codex. It lives in Saltwater Bay. It evolves into Chronocoo at level 36.
Where Tickoo lives
The Codex lists Tickoo in these places:
The Codex says it is "Highly elusive".
Evolve into Chronocoo
Tickoo evolves into Chronocoo at level 36, so getting Tickoo gets you the whole line.
Tickoo evolves into Chronocoo at level 36.
A Prismatic Tickoo has one of 39 colour pairs and one of 4 glitters, every one as likely, or the rare hidden Black & White. Pick a glitter to see every colour with it.
Tickoo's highest stat is M. DEF at 93 and its lowest is P. DEF at 58. Its six stats add up to 430.
HP68
P. ATK67
M. ATK68
P. DEF58
M. DEF93
SPD76
Mech-class Skill Boost25%
Stellar-class Skill Boost25%Each Tickoo has one of 30 personalities. A personality raises one stat by 10% and lowers another by 10%, and the raised stat grows by 2% with each growth order.
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TraitClock Chime
At the end of the turn, if the total Energy consumed in this battle is exactly 12, restores all Energy and Health.
Learned by leveling up
Tickoo learns 15 skills as it levels up, from Needle at level 1 to Wishing Well at level 50.

1Tracking Sensor
Deals Physical Damage in a 2-hit combo. If this skill is in slot 1 or 3, Combo Count +1. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.

3Twinstar
Deals Physical Damage to enemy Jinies.
Two Wishing Stars, each longing for the other, finally brush past each other in their orbits.

1Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown..

3Bearing Support
Active: Energy Cost of this skill's passive effect permanently -1. Passive: Adjacent skills' Energy Cost -1. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.
Become a pillar of the kingdom. Your actions shape its rise and fall.

3Ion Oscillation
Deals Magic Damage. If this skill is in slot 3, Power +40. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.

1Phase Shift
Reduces damage taken by 50%. If this skill is in slot 1 or 3, reduces damage by an additional 40%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown., GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.

2Supernova Gift
Inflicts 2 stacks of Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. on the enemy. Each time this skill is cast, permanently inflicts 1 additional stack.
You get one more wish, and the enemy picks up the tab.

5Winch
Deals Physical Damage. Each time this Jini is attacked by a skill and resist that attack (excluding combo), permanently reduces this skill's Energy Cost by 1.

1Gear Transfer
Speed +30. If this skill is in slot 1 or 3, Physical Attack additionally +80%. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.

4Antinomy
Inflicts 3 stacks of Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. on the enemy. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Doubles the enemy's Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. stacks.

3Explosion
Deals Magic Damage to enemy Jinies.
The universe restarts. Forgotten wishes ignite, and unfinished dreams finally shine—all at once.

0Sync Drive
After use, Power of adjacent skills permanently +20. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Power permanently +30 instead.

4Wishing Well
Deals Magic Damage. Increases the stack count of existing MarksMarkMarks persist through Jini swaps, and their effects are transferred to the incoming Jini. A Jini can hold up to 1 positive and 1 negative Mark at a time. for both sides by 1.
Learned via skill tablet
Tickoo can also learn these 16 skills from Skill Tablets. Open a skill to see how to get its tablet.

Dimensional Strike
Deals Magic Damage in a 1-hit combo. For each stack of Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. on the enemy, this skill's Combo Count +1.

Steel Bore
Deals Physical Damage. Skill Power equals one third of the total Power of adjacent skills. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.

Hyper Projection
Inflicts 4 stacks of Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. on the enemy.

Mind Insight
The enemy gains Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. stacks equal to their current markMarkMarks persist through Jini swaps, and their effects are transferred to the incoming Jini. A Jini can hold up to 1 positive and 1 negative Mark at a time. stacks.

Gale Stab
Deals Physical Damage in a 1-hit combo. When attacking first, becomes a 3-hit combo.



Warm-Up
Combo CountCombo CountAlters combo counts. Only applies to skills with a combo effect. +3.

Windrise
Gains 1 stack of Windrise MarkWindrise MarkMark effect: When attacking first, Skill Power of the attack +20%..


Reactive Strike
Deals Physical Damage. If a status skill was cast last turn, this skill's Power +55.

Lullaby
Energy Cost of all enemy skills +3. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Additionally interruptsInterruptPrevents the enemy from using the specified skill for this action. and stuns the enemy for the next turn.


Mana Burst
Deals Magic Damage. Consumes all Energy on use. The more Energy consumed, the higher the damage.

Thorn
Inflicts 1 stack of Thorn MarkThorn MarkMark effect: When a Jini leaves the field, its replacement loses 6% Health. on the enemy.

Psychic
Transforms into a random skill from an enemy Jini each turn, and this skill's Energy Cost -2.
Bloodline Skill
A Bloodline Elixir gives Tickoo one of 18 bloodlines, and from level 15 each bloodline teaches it its own skill. Tickoo holds one bloodline at a time.

Ignite
—Status
Inflicts 10 stacks of BurnBurnDeals Fire-class damage equal to 2% of Health at the end of the turn and reduces stacks by 50%. (Fire-class Jinies are immune to this effect.) on the enemy.

Rime
—Status
Inflicts 4 stacks of FreezeFreezeFreezes 5% of Health; if current Health is lower than the Freeze ratio, the Jini becomes Exhausted. (Ice-class Jinies are immune.) on the enemy.

Draconic Roar
200
Attack
ChargesChargeCharges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field., then deals Magic Damage to the enemy.

Paralyze
—Status
Enemy PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. -1. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Enemy Physical & Magic Attack additionally -70%.

Poison Spore
—Status
Inflicts 5 stacks of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.) on the enemy.

Feign Sleep
—Status
Restores 2 Energy. Grants allied lineup 1 stack of OfferingOfferingGrants Offering buffs to the Bite and Swarm skills in the lineup.: Energy Cost -2.

Plume Rush
—Status
Power of all skills +20. Grants AgilityAgilityWhen a Jini is switched in, it casts the first skill with the Agility effect that it has enough Energy to use..

Greed
—Status
Grants 100% LifestealLifestealWhen dealing damage, restores Health proportional to the damage dealt and Lifesteal ratio..

Brawl
45
Attack
Deals Physical Damage. If this skill is in slot 1, Power +60. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.
As a
Mech and
Stellar-class Jini, Tickoo takes increased damage from
Fire,
Water and
Shadow skills and reduced damage from
Stellar,
Common,
Flora,
Ice,
Dragon,
Poison,
Wing,
Charm and
Mech skills.
Increased damage from these skills
Reduced damage from these skills
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