
Titone
Its long mechanical arm makes it easier to grasp objects. It follows ancient machine protocols, yet the object it seeks may have long vanished from history. "With enhanced capabilities, it shows no hesitation—whether it detects machinery or even Roco, it will reach out and seize it."
Titone is a
Mech-class Jini in Roco Kingdom, number 230 in the World Codex. It lives in Windseer Peninsula and Petiapolis.
Catch Titone in the wild
5 spots on the Carosia map, in 2 places. Tap a place to see its spots.
The Codex says it is "Common around towns".
Evolve Tita
Tita6 spots in 2 places · Tita Egg
TitoneStage 2Tita lives in Windseer Peninsula and Petiapolis. It hatches from the Tita Egg or the Event Jini Egg. Tita evolves into Titone at level 40.
Attract Titone at an Owlstone Nest

"Place this item in the Owlstone Nest to attract certain Jinies. Its patterns reveal the Jinies it attracts."
How to get: From Jini Codex Research Topic: Titone
Tita evolves into Titone at level 40.
A Prismatic Titone has one of 39 colour pairs and one of 4 glitters, every one as likely, or the rare hidden Black & White. Pick a glitter to see every colour with it.
Titone's highest stat is P. ATK at 124 and its lowest is M. ATK at 48. Its six stats add up to 568.
HP92
P. ATK124
M. ATK48
P. DEF122
M. DEF92
SPD90
Mech-class Skill Boost25%Each Titone has one of 30 personalities. A personality raises one stat by 10% and lowers another by 10%, and the raised stat grows by 2% with each growth order.
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TraitCentripetal Force
Slot 1 and Slot 2 skills gain GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. and 30 increased Power.
Learned by leveling up
Titone learns 14 skills as it levels up, from Disassemble at level 1 to Intercept at level 49.

0Lever Swap
Restores 2 Energy and swaps the skills in adjacent slots.
If you want something, you have to pay a price. Know the cost before you act.

1Tracking Sensor
Deals Physical Damage in a 2-hit combo. If this skill is in slot 1 or 3, Combo Count +1. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.

1Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown..

0Psychic
Transforms into a random skill from an enemy Jini each turn, and this skill's Energy Cost -2.
"Your skill works great for me."

2Initiative
Deals Physical Damage. PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. +1.

1Gear Transfer
Speed +30. If this skill is in slot 1 or 3, Physical Attack additionally +80%. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.

2Main Shaft
Deals Physical Damage. This skill's slot position does not change.
The main shaft rotates, channeling power.

3Gear Torque
Deals Physical Damage. Each turn this skill changes slots, its Power permanently +15.

3Bearing Support
Active: Energy Cost of this skill's passive effect permanently -1. Passive: Adjacent skills' Energy Cost -1. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.
Become a pillar of the kingdom. Your actions shape its rise and fall.

5Gear Slash
Deals Physical Damage. If this skill is in slot 1 or 3, Energy Cost -2. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.

1Swiftstride
Speed +80. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Speed +160 instead.

2Intercept
Deals Magic Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Additionally interruptsInterruptPrevents the enemy from using the specified skill for this action. the countered skill.
Blocking your opponent's energy flow is also a tactic. In the end, victory is what counts.
Learned via skill tablet
Titone can also learn these 14 skills from Skill Tablets. Open a skill to see how to get its tablet.

Shockwave
Deals Physical Damage. The enemy's Combo CountCombo CountAlters combo counts. Only applies to skills with a combo effect. -3.


Earthspike
Deals Physical Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Additionally interruptsInterruptPrevents the enemy from using the specified skill for this action. the countered skill.


Toxic Barrage
Deals Physical Damage in a 2-hit combo. Each hit inflicts 1 stack of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.) on the enemy.

Poison Sac
Deals Physical Damage and inflicts 2 stacks of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.) on the enemy. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Inflicts 6 stacks instead.

Corrosion
For each stack of PoisonPoison EffectIncludes Poison and Poison Mark. on the enemy, their Physical & Magic Attack -30%.



Flurry Claws
Deals Physical Damage in a 2-hit combo. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Doubles the Combo Count of this skill.

Sneak Attack
Deals Physical Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Increases this skill's Power by 3×.

Warm-Up
Combo CountCombo CountAlters combo counts. Only applies to skills with a combo effect. +3.

Lullaby
Energy Cost of all enemy skills +3. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Additionally interruptsInterruptPrevents the enemy from using the specified skill for this action. and stuns the enemy for the next turn.

Preemptive Guard
Reduces damage taken by 50%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. +1 on the next action.
Bloodline Skill
A Bloodline Elixir gives Titone one of 18 bloodlines, and from level 15 each bloodline teaches it its own skill. Titone holds one bloodline at a time.

Draconic Roar
200
Attack
ChargesChargeCharges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field., then deals Magic Damage to the enemy.
As a
Mech-class Jini, Titone takes increased damage from
Fire,
Water and
Fighting skills and reduced damage from
Common,
Flora,
Ice,
Dragon,
Poison,
Bug,
Wing,
Charm,
Mech and
Stellar skills.
Increased damage from these skills
Reduced damage from these skills
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