
Whirpa
They aspire to become maintenance specialists for Mech-class Jinies. There have been cases where large numbers of damaged Mech-class Jinies mysteriously returned to full function and made their way back home. Behind these quiet efforts are the unnoticed Whirpas.
Whirpa is a
Mech and
Wing-class Jini in Roco Kingdom, number 261 in the World Codex. It lives in Scavenger's Port and The Sunken Vortex. It evolves into Papasco at level 36.
Catch Whirpa in the wild
7 spots on the Carosia map, in 2 places. Tap a place to see its spots.
The Codex says it is "Common in sandy areas".
Hatch Whirpa from an egg

This egg hatches into Whirpa.

This egg hatches into Whirpa.
Attract Whirpa at an Owlstone Nest

"Place this item in the Owlstone Nest to attract certain Jinies. Its patterns reveal the Jinies it attracts."
How to get: From Jini Codex Research Topic: Papasco
Evolve into Papasco
Whirpa evolves into Papasco at level 36, so getting Whirpa gets you the whole line.
Whirpa evolves into Papasco at level 36.
From recently active players, as the game shows them · fetched 14 Nov 2026
PvPTop Personality
- 1



Peaceful9.83 % - 2



Carefree8.19 % - 3



Reckless7.37 % - 4



Vigilant6.55 % - 5



Skittish5.73 % - 6



Headstrong4.91 %
Top Ind. Apt.
- 1
SPD61.47 % - 2
HP49.18 % - 3
P. DEF46.72 % - 4
M. DEF37.70 % - 5
P. ATK27.04 % - 6
M. ATK8.19 %
Top Bloodline
- 1
Mech50.00 % - 2
Wing42.62 % - 3
Corrupted7.38 %
Top Skills
- 1
Iron Torrent58.19 % - 2
Wind Arrow47.54 % - 3
Gear Torque46.72 % - 4
Bearing Support45.90 % - 5
Tracking Sensor38.52 % - 6
Lever Swap36.06 %
A Prismatic Whirpa has one of 39 colour pairs and one of 4 glitters, every one as likely, or the rare hidden Black & White. Pick a glitter to see every colour with it.
Whirpa's highest stat is HP at 88 and its lowest is M. ATK at 8. Its six stats add up to 377.
HP88
P. ATK55
M. ATK8
P. DEF79
M. DEF67
SPD80
Wing-class Skill Boost25%
Mech-class Skill Boost25%Each Whirpa has one of 30 personalities. A personality raises one stat by 10% and lowers another by 10%, and the raised stat grows by 2% with each growth order.
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−10%9.83% of recent players
TraitWing Axis
The Slot 1 skill gains AgilityAgilityWhen a Jini is switched in, it casts the first skill with the Agility effect that it has enough Energy to use. and GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.
Learned by leveling up
Whirpa learns 13 skills as it levels up, from Gear Torque at level 1 to Sneak Attack at level 39.

3Gear Torque
Deals Physical Damage. Each turn this skill changes slots, its Power permanently +15.

0Lever Swap
Restores 2 Energy and swaps the skills in adjacent slots.
If you want something, you have to pay a price. Know the cost before you act.

1Tracking Sensor
Deals Physical Damage in a 2-hit combo. If this skill is in slot 1 or 3, Combo Count +1. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.

2Gale Stab
Deals Physical Damage in a 1-hit combo. When attacking first, becomes a 3-hit combo.

2Plume Rush
Power of all skills +20. Grants AgilityAgilityWhen a Jini is switched in, it casts the first skill with the Agility effect that it has enough Energy to use..

3Iron Torrent
Deals Physical Damage. If this skill is in slot 1, Power +90. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 2.
Machines have no will of their own. Their deeds—good or evil—come from the desires of their creator.

3Bearing Support
Active: Energy Cost of this skill's passive effect permanently -1. Passive: Adjacent skills' Energy Cost -1. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.
Become a pillar of the kingdom. Your actions shape its rise and fall.

4Windrise
Gains 1 stack of Windrise MarkWindrise MarkMark effect: When attacking first, Skill Power of the attack +20%..
Wherever I stand, the wind rises.

3Cascade
Deals Magic Damage. If this attack is not countered by a defense skill, dispels all MarksMarkMarks persist through Jini swaps, and their effects are transferred to the incoming Jini. A Jini can hold up to 1 positive and 1 negative Mark at a time. from both sides.

3Sneak Attack
Deals Physical Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Increases this skill's Power by 3×.
Learned via skill tablet
Whirpa can also learn these 13 skills from Skill Tablets. Open a skill to see how to get its tablet.

Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown..

Electric Arc
Deals Physical Damage. SurgeSurgeGains an additional effect on its first action after entering the field.: This skill's Power +40.

Overload Circuit
Returns to the FieldReturn to the FieldThe Jini leaves the field, then immediately returns. Any Jini entering this turn is immune to this effect. at the end of the turn. The chosen skill's cast count +1 next turn.

Mega Candy
Deals Physical Damage and gains CuteifyCuteifyDevolves to the previous stage on its evolution line with Species Aptitude lowered accordingly. (Only Jinies capable of devolution can gain Cuteify. This effect persists even after they leave the battlefield.): This skill's Power +60.

Energy Blade
Deals Physical Damage. For each successful counter, this skill's Power permanently +90.

Flurry Claws
Deals Physical Damage in a 2-hit combo. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Doubles the Combo Count of this skill.

Maelstrom
Deals Physical Damage and grants AgilityAgilityWhen a Jini is switched in, it casts the first skill with the Agility effect that it has enough Energy to use.. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Increases this skill's Power to 1.5 times.

Steel Bore
Deals Physical Damage. Skill Power equals one third of the total Power of adjacent skills. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.

Intercept
Deals Magic Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Additionally interruptsInterruptPrevents the enemy from using the specified skill for this action. the countered skill.


Psychic
Transforms into a random skill from an enemy Jini each turn, and this skill's Energy Cost -2.

Warm-Up
Combo CountCombo CountAlters combo counts. Only applies to skills with a combo effect. +3.

Mind Jolt
Energy Cost of all enemy skills +1. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Energy Cost +3 instead.
Bloodline Skill
A Bloodline Elixir gives Whirpa one of 18 bloodlines, and from level 15 each bloodline teaches it its own skill. Whirpa holds one bloodline at a time.

Draconic Roar
200
Attack
ChargesChargeCharges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field., then deals Magic Damage to the enemy.
As a
Mech and
Wing-class Jini, Whirpa takes increased damage from
Fire,
Water and
Electro skills and reduced damage from
Flora,
Bug,
Common,
Dragon,
Poison,
Wing,
Charm,
Mech and
Stellar skills.
Increased damage from these skills
Reduced damage from these skills
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