
Beell
It has very limited vision and relies on sensing airflow with its mouth to navigate. It sometimes rushes across the surface without direction. When it roars, the bell-shaped flower in its mouth vibrates, producing ringing tones. These sounds are used to communicate with others of its kind.
Beell is a
Earth and
Flora-class Jini in Roco Kingdom, number 202 in the World Codex. It lives in The Bubbling Shoal, Sweetwater Farm, Badwater Swamps and Murkwater Gorge.
Catch Beell in the wild
10 spots on the Carosia map, in 4 places. Tap a place to see its spots.
The Codex says it is "Common in fields and along riverbanks".
Evolve Blossomel
Blossomel15 spots in 4 places · Blossomel Egg
BeellStage 2Blossomel lives in The Bubbling Shoal, Sweetwater Farm, Badwater Swamps and Murkwater Gorge. It hatches from the Blossomel Egg or the Event Jini Egg. Blossomel evolves into Beell at level 26.
Attract Beell at an Owlstone Nest

"Place this item in the Owlstone Nest to attract certain Jinies. Its patterns reveal the Jinies it attracts."
How to get: From Jini Codex Research Topic: Beell
Blossomel evolves into Beell at level 26.
From recently active players, as the game shows them · fetched 14 Nov 2026
PvPTop Personality
- 1



Quiet11.90 % - 2



Steady7.73 % - 3



Bold7.14 % - 4



Grounded6.54 % - 5



Cautious6.54 % - 6



Brave5.95 %
Top Ind. Apt.
- 1
HP73.80 % - 2
P. DEF52.97 % - 3
M. DEF51.78 % - 4
M. ATK32.73 % - 5
SPD28.57 % - 6
P. ATK27.97 %
Top Bloodline
- 1
Flora50.00 % - 2
Earth45.23 % - 3
Common1.78 % - 4
Shadow1.78 % - 5
Corrupted1.21 %
Top Skills
- 1
Bedrock Collapse52.38 % - 2
Trample50.59 % - 3
Burrow47.02 % - 4
Earthspike47.02 % - 5
Saltbind40.47 % - 6
Enzyme Tuning29.76 %
A Prismatic Beell has one of 39 colour pairs and one of 4 glitters, every one as likely, or the rare hidden Black & White. Pick a glitter to see every colour with it.
Beell's highest stat is HP at 290 and its lowest is SPD at 65. Its six stats add up to 788.
HP290
P. ATK91
M. ATK91
P. DEF138
M. DEF113
SPD65
Flora-class Skill Boost25%
Earth-class Skill Boost25%Each Beell has one of 30 personalities. A personality raises one stat by 10% and lowers another by 10%, and the raised stat grows by 2% with each growth order.
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−10%11.9% of recent players
TraitEvening Chime
Loses half of current Health upon first entry.
Learned by leveling up
Beell learns 15 skills as it levels up, from Defense at level 1 to Sproutstrike at level 50.

1Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown..

3Saltbind
2-hit combo. Each hit restores 8% Health. After use, this skill's Combo Count permanently +1.
Mixing alchemy potions is all about balance. Too much salt? Add water. Too much water? Add salt.

0Mud
Deals Magic Damage to enemy Jinies.
The clay others use to make dolls becomes a mighty weapon in their hands.

1Seed Burst
Deals Physical Damage in a 2-hit combo.
Next week's field study targets are a bit dangerous. Make sure to wear your bulletproof magic robes before coming.

4Charge Up
Gains 1 stack of Power Charge MarkPower Charge MarkMark effect: Skill Power of all attacks +30%, Energy Cost +1..

7Sand Surge
Weather becomes SandstormSandstormDuring Sandstorm, both parties' Earth-class skill Energy Cost -50%. for 8 turns.

2Sludge Skin
Reduces damage taken by 80%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - The enemy's Combo CountCombo CountAlters combo counts. Only applies to skills with a combo effect. -3.

3Burrow
Reduces damage taken by 50% and performs a RetreatRetreatThe Jini leaves the field and is replaced by a selected teammate. Any Jini entering this turn is immune to this effect.. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown..

3Earthspike
Deals Physical Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Additionally interruptsInterruptPrevents the enemy from using the specified skill for this action. the countered skill.
The "Watch out for falling rocks" sign is always worth heeding, but Earth-class Rocos won't warn you.

3Enzyme Tuning
Reduces damage taken by 80%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Restores 20% Health.
Enzyme solvent smells a bit funky, but Jinies love it and can't help sniffing it.

4Sproutstrike
Deals Physical Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Restores 50% Health and 5 Energy.
Learned via skill tablet
Beell can also learn these 16 skills from Skill Tablets. Open a skill to see how to get its tablet.

Stonebreaker
Deals Physical Damage. Each time being attacked, this skill's Energy Cost permanently -1.


Spiked Shield
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Enemy Physical Attack -70%.


Fiberization
Reduces damage taken by 80%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Physical Defense +70%.


Grave Brawl
Deals Physical Damage. For each point of Energy the enemy has, this skill's Power -10%.

Ambush
Deals Magic Damage in a 3-hit combo. If the enemy switches Jinies this turn, this skill's Combo Count +3.

Charged Blast
Deals Magic Damage. Each time a Common-class skill is cast, this skill's Energy Cost permanently -2.



Thorn
Inflicts 1 stack of Thorn MarkThorn MarkMark effect: When a Jini leaves the field, its replacement loses 6% Health. on the enemy.

Bloodrage
Reduces damage taken by 60%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Survives with 1 Health upon taking lethal damage.

Warm-Up
Combo CountCombo CountAlters combo counts. Only applies to skills with a combo effect. +3.

Painseeker
Reduces damage taken by 80%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - For each instance of damage taken from attacks during this effect, Physical & Magic Attack +40%.

Scare Off
Reduces damage taken by 60%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - The enemy performs a retreatRetreatThe Jini leaves the field and is replaced by a selected teammate. Any Jini entering this turn is immune to this effect..
Bloodline Skill
A Bloodline Elixir gives Beell one of 18 bloodlines, and from level 15 each bloodline teaches it its own skill. Beell holds one bloodline at a time.

Riposte
—Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Physical & Magic Attack +70%.

Flame Shield
—Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Inflicts 6 stacks of BurnBurnDeals Fire-class damage equal to 2% of Health at the end of the turn and reduces stacks by 50%. (Fire-class Jinies are immune to this effect.) on the enemy.

Bubble Shield
—Defense
Reduces damage taken by 80%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Magic Attack +70%.

Snowman Decoy
—Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Restores Energy 2× the Energy Cost of the countered skill.

Draconic Roar
200
Attack
ChargesChargeCharges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field., then deals Magic Damage to the enemy.

Focus
—Defense
Reduces damage taken by 80%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Returns to the FieldReturn to the FieldThe Jini leaves the field, then immediately returns. Any Jini entering this turn is immune to this effect. at the end of the turn.

Cover
—Defense
Reduces damage taken by 70%. Forced RetreatForced RetreatThe Jini leaves the field and is replaced by a random teammate. Any Jini entering this turn is immune to this effect.. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - The next Jini gains Damage Reduction.

Rebound Punch
25
Attack
Deals Physical Damage in a 2-hit combo. If going second, becomes a 3-hit combo.

Winged Shelter
—Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Gains Combo CountCombo CountAlters combo counts. Only applies to skills with a combo effect. +2.

Ethereal Form
—Defense
Reduces damage taken by 80%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Magic Defense +70%.

Ion Oscillation
90
Attack
Deals Magic Damage. If this skill is in slot 3, Power +40. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.

Meditation
—Defense
Reduces damage taken by 80%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Inflicts 2 stacks of Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. on the enemy.
As a
Earth and
Flora-class Jini, Beell takes increased damage from
Ice,
Flora,
Bug,
Fighting and
Mech skills and reduced damage from
Electro,
Common,
Light and
Earth skills.
Increased damage from these skills
Reduced damage from these skills
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