
Borbit
Borbit always looks unhappy and attacks with all of its strength in battle. But once it runs out of electricity, it falls asleep on the spot, even amidst danger.
Borbit is a
Electro-class Jini in Roco Kingdom, number 207 in the World Codex. It lives in Windseer Peninsula. It evolves into Boltrill at level 28 and Briarc at level 40.
Catch Borbit in the wild
5 spots on the Carosia map, in 1 place.
The Codex says it is "Common in mountain forests".
Hatch Borbit from an egg

This egg hatches into Borbit.

This egg hatches into Borbit.
Attract Borbit at an Owlstone Nest

"Place this item in the Owlstone Nest to attract certain Jinies. Its patterns reveal the Jinies it attracts."
How to get: From Jini Codex Research Topic: Briarc
Evolve into Boltrill and Briarc
Borbit evolves into Boltrill at level 28 and Briarc at level 40, so getting Borbit gets you the whole line.
Borbit evolves into Boltrill at level 28. Boltrill evolves into Briarc at level 40.
A Prismatic Borbit has one of 39 colour pairs and one of 4 glitters, every one as likely, or the rare hidden Black & White. Pick a glitter to see every colour with it.
Borbit's highest stat is SPD at 72 and its lowest is M. ATK at 49. Its six stats add up to 335.
HP64
P. ATK49
M. ATK49
P. DEF51
M. DEF50
SPD72
Electro-class Skill Boost25%Each Borbit has one of 30 personalities. A personality raises one stat by 10% and lowers another by 10%, and the raised stat grows by 2% with each growth order.
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TraitOverload Protection
Performs a RetreatRetreatThe Jini leaves the field and is replaced by a selected teammate. Any Jini entering this turn is immune to this effect. after every action.
Learned by leveling up
Borbit learns 16 skills as it levels up, from Interfere at level 1 to Forced Reboot at level 50.

1Interfere
The skill the enemy casts this turn costs +7 Energy for 3 turns.
A round contraption that shouts "Time to eat!" and "Hurry up!" when a Jini steps on it.

1Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown..

1Sunbask
Dispels all buffsBuffEffects that increase attributes, Skill Power, or Combo Count, reduce Energy Cost, or grant effects including Lifesteal, and Overload. (Excludes Mark, Trait, and Other effect types.) from the enemy.

3Electric Arc
Deals Physical Damage. SurgeSurgeGains an additional effect on its first action after entering the field.: This skill's Power +40.

2Initiative
Deals Physical Damage. PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. +1.

2Range-Extended Battery
Gains 1 stack of Electrocharge MarkElectrocharge MarkMark effect: Attack skills gain Surge, granting Power +10 for this hit..
Inspired by a new type of Electro Alchemy—who knew it could be put to use in Jini Duels?

3Lightning Call
Deals Magic Damage in a 2-hit combo. SurgeSurgeGains an additional effect on its first action after entering the field.: This skill's Power +20.

4Overdrive
Performs a RetreatRetreatThe Jini leaves the field and is replaced by a selected teammate. Any Jini entering this turn is immune to this effect.. Restores 8 Energy to the Jini swapping in.

2Paralyze
Enemy PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. -1. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Enemy Physical & Magic Attack additionally -70%.

3Thunderfall
Deals Magic Damage. Each time this Jini enters the field, this skill's Power permanently +40.

2Intercept
Deals Magic Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Additionally interruptsInterruptPrevents the enemy from using the specified skill for this action. the countered skill.
Blocking your opponent's energy flow is also a tactic. In the end, victory is what counts.

3Forced Reboot
Deals Magic Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - At end of the turn, forces the enemy Jini to Return to the FieldReturn to the FieldThe Jini leaves the field, then immediately returns. Any Jini entering this turn is immune to this effect..
Learned via skill tablet
Borbit can also learn these 17 skills from Skill Tablets. Open a skill to see how to get its tablet.




Scarebox
Deals Physical Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - The enemy loses 6 Energy.




Stealth Strike
Deals Physical Damage and grants 50% LifestealLifestealWhen dealing damage, restores Health proportional to the damage dealt and Lifesteal ratio.. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Doubles this skill's power.

Fraudulent Contract
Swaps buffsBuffEffects that increase attributes, Skill Power, or Combo Count, reduce Energy Cost, or grant effects including Lifesteal, and Overload. (Excludes Mark, Trait, and Other effect types.) and debuffsDebuffEffects that reduce attributes, Skill Power, or Combo Count, increase Energy Cost, or inflict effects including Poison, Burn, Parasite, Freeze, Cuteify, and Conduction. (Excludes Mark, Trait, and Other effect types.) with the enemy.


Freezing Point
Inflicts 5 stacks of FreezeFreezeFreezes 5% of Health; if current Health is lower than the Freeze ratio, the Jini becomes Exhausted. (Ice-class Jinies are immune.) on the enemy. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Inflicts 5 additional stacks.

Mana Burst
Deals Magic Damage. Consumes all Energy on use. The more Energy consumed, the higher the damage.

Sneak Attack
Deals Physical Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Increases this skill's Power by 3×.


Psychic
Transforms into a random skill from an enemy Jini each turn, and this skill's Energy Cost -2.

Mind Jolt
Energy Cost of all enemy skills +1. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Energy Cost +3 instead.

Cascade
Deals Magic Damage. If this attack is not countered by a defense skill, dispels all MarksMarkMarks persist through Jini swaps, and their effects are transferred to the incoming Jini. A Jini can hold up to 1 positive and 1 negative Mark at a time. from both sides.
Bloodline Skill
A Bloodline Elixir gives Borbit one of 18 bloodlines, and from level 15 each bloodline teaches it its own skill. Borbit holds one bloodline at a time.

Rime
—Status
Inflicts 4 stacks of FreezeFreezeFreezes 5% of Health; if current Health is lower than the Freeze ratio, the Jini becomes Exhausted. (Ice-class Jinies are immune.) on the enemy.

Draconic Roar
200
Attack
ChargesChargeCharges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field., then deals Magic Damage to the enemy.

Ion Oscillation
90
Attack
Deals Magic Damage. If this skill is in slot 3, Power +40. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.
As a
Electro-class Jini, Borbit takes increased damage from
Earth skills and reduced damage from
Electro,
Wing and
Mech skills.
Increased damage from these skills
Reduced damage from these skills
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