
Giragroove
It absolutely loves being petted, though its head, feet, and tail remain strictly off-limits. It usually sleeps through the dark due to its poor night vision. If forced to travel at night, it expends energy to illuminate the electric orbs atop its head. The orbs' brightness naturally fluctuates to the rhythm of any ambient beats.
Giragroove is a
Electro-class Jini in Roco Kingdom, number 227 in the World Codex. It lives in Scavenger's Port, Mount Dawncrest and Sunflower Shores. It evolves into Girazz at level 40. Its line's Alpha Form is
Girapop.
Catch Giragroove in the wild
7 spots on the Carosia map, in 3 places. Tap a place to see its spots.
The Codex says it is "Common in mountains".
Evolve Giraf
Giraf10 spots in 4 places · Giraf Egg
GiragrooveStage 2Giraf lives in Scavenger's Port, Mount Dawncrest, Sunflower Shores and Petiapolis. It hatches from the Giraf Egg or the Event Jini Egg. Giraf evolves into Giragroove at level 28.
Attract Giragroove at an Owlstone Nest

"Place this item in the Owlstone Nest to attract certain Jinies. Its patterns reveal the Jinies it attracts."
How to get: From Jini Codex Research Topic: Girazz
Evolve into Girazz
Giragroove evolves into Girazz at level 40, so getting Giragroove gets you the whole line.
Giraf evolves into Giragroove at level 28. Giragroove evolves into Girazz at level 40. With the Alpha Bloodline and its token, Girazz turns into its Alpha Form,
Girapop.
GirafStage 1
GiragrooveStage 2
GirazzStage 3How Girazz becomes an Alpha Form
Give Girazz the Alpha BloodlineUse an
Alpha Bloodline Elixir on Girazz. Craft one at an Alchemy Camp from 10 Alpha Bloodline Essence and 10,000 Roco Coins, or from 10 Wishing Stars. Every Jini with the Alpha Bloodline you release gives 1
Alpha Bloodline Essence. The main story quest "Dimo's Gaze" also gives one.
Get the token of the form you wantThe form above shows its token and where it comes from.
- Press Respond on Girazz's Basic tab
Pick its token and Girazz turns into its Alpha Form. Revert brings Girazz back.
Only one Alpha Jini at a time: making another Jini Alpha reverts this one. An Alpha Jini can't be gifted or released.
From recently active players, as the game shows them · fetched 14 Nov 2026
PvPTop Personality
- 1



Brave8.41 % - 2



Quiet7.47 % - 3



Mischievous6.54 % - 4



Rational5.60 % - 5



Naive5.60 % - 6



Bravado4.67 %
Top Ind. Apt.
- 1
P. DEF55.14 % - 2
HP49.53 % - 3
SPD42.99 % - 4
M. DEF40.18 % - 5
P. ATK39.25 % - 6
M. ATK8.41 %
Top Bloodline
- 1
Electro87.85 % - 2
Alpha5.60 % - 3
Fire2.80 % - 4
Charm1.89 % - 5
Corrupted1.86 %
Top Skills
- 1
Electric Arc69.15 % - 2
Defense44.85 % - 3
Power Surge44.85 % - 4
Overload Circuit37.38 % - 5
Initiative37.38 % - 6
Ion Spark36.44 %
A Prismatic Giragroove has one of 39 colour pairs and one of 4 glitters, every one as likely, or the rare hidden Black & White. Pick a glitter to see every colour with it.
Giragroove's highest stat is SPD at 96 and its lowest is M. ATK at 16. Its six stats add up to 395.
HP73
P. ATK61
M. ATK16
P. DEF86
M. DEF63
SPD96
Electro-class Skill Boost25%Each Giragroove has one of 30 personalities. A personality raises one stat by 10% and lowers another by 10%, and the raised stat grows by 2% with each growth order.
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−10%8.41% of recent players
TraitStorage Battery
Every time it enters the field, permanently gains 30% Physical & Magic Attack.
Learned by leveling up
Giragroove learns 13 skills as it levels up, from Volt Crash at level 1 to Forced Reboot at level 49.

1Overload Circuit
Returns to the FieldReturn to the FieldThe Jini leaves the field, then immediately returns. Any Jini entering this turn is immune to this effect. at the end of the turn. The chosen skill's cast count +1 next turn.

1Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown..

1Sunbask
Dispels all buffsBuffEffects that increase attributes, Skill Power, or Combo Count, reduce Energy Cost, or grant effects including Lifesteal, and Overload. (Excludes Mark, Trait, and Other effect types.) from the enemy.

3Electric Arc
Deals Physical Damage. SurgeSurgeGains an additional effect on its first action after entering the field.: This skill's Power +40.

2Initiative
Deals Physical Damage. PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. +1.

2Remote Access
Forces the enemy Jini to Return to the FieldReturn to the FieldThe Jini leaves the field, then immediately returns. Any Jini entering this turn is immune to this effect..

5Returning Blitz
Deals Physical Damage in a 2-hit combo and performs a RetreatRetreatThe Jini leaves the field and is replaced by a selected teammate. Any Jini entering this turn is immune to this effect..
A tactical retreat that catches both enemy and ally off guard.

2Range-Extended Battery
Gains 1 stack of Electrocharge MarkElectrocharge MarkMark effect: Attack skills gain Surge, granting Power +10 for this hit..
Inspired by a new type of Electro Alchemy—who knew it could be put to use in Jini Duels?

2Flurry Claws
Deals Physical Damage in a 2-hit combo. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Doubles the Combo Count of this skill.

3Forced Reboot
Deals Magic Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - At end of the turn, forces the enemy Jini to Return to the FieldReturn to the FieldThe Jini leaves the field, then immediately returns. Any Jini entering this turn is immune to this effect..
Learned via skill tablet
Giragroove can also learn these 16 skills from Skill Tablets. Open a skill to see how to get its tablet.




Crunch
Deals Physical Damage in a 3-hit combo. If Health is below 50%, this skill's Combo Count +2.

Stealth Strike
Deals Physical Damage and grants 50% LifestealLifestealWhen dealing damage, restores Health proportional to the damage dealt and Lifesteal ratio.. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Doubles this skill's power.

Greed
Grants 100% LifestealLifestealWhen dealing damage, restores Health proportional to the damage dealt and Lifesteal ratio..

Shockwave
Deals Physical Damage. The enemy's Combo CountCombo CountAlters combo counts. Only applies to skills with a combo effect. -3.

Cascade
Deals Magic Damage. If this attack is not countered by a defense skill, dispels all MarksMarkMarks persist through Jini swaps, and their effects are transferred to the incoming Jini. A Jini can hold up to 1 positive and 1 negative Mark at a time. from both sides.

Sneak Attack
Deals Physical Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Increases this skill's Power by 3×.


Mud Armor
Physical Attack and Physical Defense +60%. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Additionally doubles buffsBuffEffects that increase attributes, Skill Power, or Combo Count, reduce Energy Cost, or grant effects including Lifesteal, and Overload. (Excludes Mark, Trait, and Other effect types.).

Warm-Up
Combo CountCombo CountAlters combo counts. Only applies to skills with a combo effect. +3.

Rock Splitter
Deals Physical Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Enemy Physical Defense -80%.

Wake-Up Call
Deals Physical Damage. If the enemy switches Jinies this turn, this skill's Power +100.

Preemptive Guard
Reduces damage taken by 50%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. +1 on the next action.

Malicious Escape
RetreatRetreatThe Jini leaves the field and is replaced by a selected teammate. Any Jini entering this turn is immune to this effect.. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Energy Cost of enemy attack skills additionally +4.
Bloodline Skill
A Bloodline Elixir gives Giragroove one of 18 bloodlines, and from level 15 each bloodline teaches it its own skill. Giragroove holds one bloodline at a time.

Rime
—Status
Inflicts 4 stacks of FreezeFreezeFreezes 5% of Health; if current Health is lower than the Freeze ratio, the Jini becomes Exhausted. (Ice-class Jinies are immune.) on the enemy.

Draconic Roar
200
Attack
ChargesChargeCharges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field., then deals Magic Damage to the enemy.

Brawl
45
Attack
Deals Physical Damage. If this skill is in slot 1, Power +60. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.
As a
Electro-class Jini, Giragroove takes increased damage from
Earth skills and reduced damage from
Electro,
Wing and
Mech skills.
Increased damage from these skills
Reduced damage from these skills
×50
Alpha Form: Girapop




























