
Burroo
Small-bodied, with a highly sensitive tail as its greatest weakness. It exists in large numbers and is incredibly resilient, rarely needing water.
Burroo is a
Earth-class Jini in Roco Kingdom, number 277 in the World Codex. It lives in The Fief, Backfill Streams, Unicorn Sanctuary and Sanctuary Outpost. It evolves into Burrup at level 16 and Burrazer at level 36. Every form in the line has a Chromatic form.
Burroo comes in 2 Variants. Each has its own look, stats and skills.
Catch Burroo in the wild
31 spots on the Carosia map, in 4 places. Tap a place to see its spots.
The Codex says it is "Common along dirt paths".
Hatch Burroo from an egg

This egg hatches into Burroo.

This egg hatches into Burroo.
Attract Burroo at an Owlstone Nest

"Place this item in the Owlstone Nest to attract certain Jinies. Its patterns reveal the Jinies it attracts."
How to get: From Jini Codex Research Topic: Burrazer
Burroo comes to any Owlstone Nest except the ones that bring the Hydrated Variant.
Evolve into Burrup and Burrazer
Burroo evolves into Burrup at level 16 and Burrazer at level 36, so getting Burroo gets you the whole line.
Burroo evolves into Burrup at level 16. Burrup evolves into Burrazer at level 36.
Every Jini in the Burroo line has a Chromatic form in different colours.
A Prismatic Burroo has one of 39 colour pairs and one of 4 glitters, every one as likely, or the rare hidden Black & White. Pick a glitter to see every colour with it.
Burroo's highest stat is P. DEF at 72 and its lowest is M. ATK at 31. Its six stats add up to 357.
HP66
P. ATK71
M. ATK31
P. DEF72
M. DEF51
SPD66
Earth-class Skill Boost25%Each Burroo has one of 30 personalities. A personality raises one stat by 10% and lowers another by 10%, and the raised stat grows by 2% with each growth order.
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TraitVigilance
At the end of the turn, performs a RetreatRetreatThe Jini leaves the field and is replaced by a selected teammate. Any Jini entering this turn is immune to this effect. if Energy is 0.
Learned by leveling up
Burroo learns 14 skills as it levels up, from Scratch at level 1 to Stone Hurl at level 49.

0Scratch
Deals Physical Damage and restores 1 Energy.
Some Jinies do this at home too, so watch your toilet paper and magic scrolls!

1Sunbask
Dispels all buffsBuffEffects that increase attributes, Skill Power, or Combo Count, reduce Energy Cost, or grant effects including Lifesteal, and Overload. (Excludes Mark, Trait, and Other effect types.) from the enemy.

3Shockwave
Deals Physical Damage. The enemy's Combo CountCombo CountAlters combo counts. Only applies to skills with a combo effect. -3.

2Initiative
Deals Physical Damage. PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. +1.

1Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown..

3Stone Lock
Deals Physical Damage and ImmobilizesImmobilizedWhile Immobilized, Jinies cannot leave the field and cannot be Immobilized again. the enemy for 3 turns.

2Mud Armor
Physical Attack and Physical Defense +60%. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Additionally doubles buffsBuffEffects that increase attributes, Skill Power, or Combo Count, reduce Energy Cost, or grant effects including Lifesteal, and Overload. (Excludes Mark, Trait, and Other effect types.).
No beast from the deep earth has ever made them yield.

0Mana Burst
Deals Magic Damage. Consumes all Energy on use. The more Energy consumed, the higher the damage.

3Earthspike
Deals Physical Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Additionally interruptsInterruptPrevents the enemy from using the specified skill for this action. the countered skill.
The "Watch out for falling rocks" sign is always worth heeding, but Earth-class Rocos won't warn you.

4Charge Up
Gains 1 stack of Power Charge MarkPower Charge MarkMark effect: Skill Power of all attacks +30%, Energy Cost +1..

3Rock Splitter
Deals Physical Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Enemy Physical Defense -80%.

30Stone Hurl
Deals Physical Damage. At the end of the turn, this skill's Energy Cost permanently -5.
Simple, yet a masterpiece. After ten generations of refinements, its hit rate finally reached 99%.
Learned via skill tablet
Burroo can also learn these 14 skills from Skill Tablets. Open a skill to see how to get its tablet.


Toxic Barrage
Deals Physical Damage in a 2-hit combo. Each hit inflicts 1 stack of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.) on the enemy.

Poison Sac
Deals Physical Damage and inflicts 2 stacks of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.) on the enemy. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Inflicts 6 stacks instead.

Poison Spore
Inflicts 5 stacks of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.) on the enemy.

Tracking Sensor
Deals Physical Damage in a 2-hit combo. If this skill is in slot 1 or 3, Combo Count +1. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.


Aerial Cleave
Deals Physical Damage. Grants allied lineup 1 stack of OfferingOfferingGrants Offering buffs to the Bite and Swarm skills in the lineup.: Power +20.


Flurry Claws
Deals Physical Damage in a 2-hit combo. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Doubles the Combo Count of this skill.

Sneak Attack
Deals Physical Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Increases this skill's Power by 3×.

Warm-Up
Combo CountCombo CountAlters combo counts. Only applies to skills with a combo effect. +3.

Psychic
Transforms into a random skill from an enemy Jini each turn, and this skill's Energy Cost -2.

Mind Jolt
Energy Cost of all enemy skills +1. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Energy Cost +3 instead.

Sand Surge
Weather becomes SandstormSandstormDuring Sandstorm, both parties' Earth-class skill Energy Cost -50%. for 8 turns.
Bloodline Skill
A Bloodline Elixir gives Burroo one of 18 bloodlines, and from level 15 each bloodline teaches it its own skill. Burroo holds one bloodline at a time.

Draconic Roar
200
Attack
ChargesChargeCharges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field., then deals Magic Damage to the enemy.

Brawl
45
Attack
Deals Physical Damage. If this skill is in slot 1, Power +60. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.
As a
Earth-class Jini, Burroo takes increased damage from
Flora,
Water,
Ice,
Fighting and
Mech skills and reduced damage from
Common,
Fire,
Electro,
Poison and
Wing skills.
Increased damage from these skills
Reduced damage from these skills
×50
×1
Chromatic form





































