
Cygrail
A rare, solitary offshoot of the swan Jinies, indifferent to social life. Her feathers, long and curling sharply to the touch, defy the common aesthetic of her kin, but her confidence radiates a captivating grace.
Cygrail is a
Wing and
Havoc-class Jini in Roco Kingdom, number 091 in the World Codex. It lives in Chittering Mesa.
Where Cygrail lives
The Codex lists Cygrail in these places:
The Codex says it is "Highly elusive".
Evolve Cyglune
Cyglet lives in The Bubbling Shoal, Sweetwater Farm, Silversnake Estuary and Auberston Lake. It hatches from the Cyglet Egg or the Event Jini Egg. Cyglet evolves into Cyglune at level 20. Cyglune evolves into Cygrail at level 40.
Cyglet evolves into Cyglune at level 20. Cyglune evolves into Cyglace or Cygrail at level 40.
CygletStage 1
CygluneStage 2
CygrailStage 3+ This step needs more than the level.
A Prismatic Cygrail has one of 39 colour pairs and one of 4 glitters, every one as likely, or the rare hidden Black & White. Pick a glitter to see every colour with it.
Cygrail's highest stat is HP at 132 and its lowest is M. ATK at 87. Its six stats add up to 652.
HP132
P. ATK93
M. ATK87
P. DEF130
M. DEF90
SPD120
Wing-class Skill Boost25%
Havoc-class Skill Boost25%Each Cygrail has one of 30 personalities. A personality raises one stat by 10% and lowers another by 10%, and the raised stat grows by 2% with each growth order.
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TraitAloof
After an enemy Jini leaves the fieldLeave the FieldLeaves the field via manual switch or retreat (excludes leaving after Exhausted)., its buffsBuffEffects that increase attributes, Skill Power, or Combo Count, reduce Energy Cost, or grant effects including Lifesteal, and Overload. (Excludes Mark, Trait, and Other effect types.) and debuffsDebuffEffects that reduce attributes, Skill Power, or Combo Count, increase Energy Cost, or inflict effects including Poison, Burn, Parasite, Freeze, Cuteify, and Conduction. (Excludes Mark, Trait, and Other effect types.) are passed to the next Jini.
Learned by leveling up
Cygrail learns 17 skills as it levels up, from Screech at level 1 to Winged Shelter at level 51.

1Feather Shot
Grants AgilityAgilityWhen a Jini is switched in, it casts the first skill with the Agility effect that it has enough Energy to use. and dispels 1 buffBuffEffects that increase attributes, Skill Power, or Combo Count, reduce Energy Cost, or grant effects including Lifesteal, and Overload. (Excludes Mark, Trait, and Other effect types.) from the enemy.

1Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown..

2Initiative
Deals Physical Damage. PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. +1.

1Wind Veil
Both the enemy and this Jini itself perform a RetreatRetreatThe Jini leaves the field and is replaced by a selected teammate. Any Jini entering this turn is immune to this effect.. PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. -1.

3Wing Strike
Deals Magic Damage and grants AgilityAgilityWhen a Jini is switched in, it casts the first skill with the Agility effect that it has enough Energy to use..

2Wind Wall
Reduces damage taken by 50% and grants AgilityAgilityWhen a Jini is switched in, it casts the first skill with the Agility effect that it has enough Energy to use.. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown..

5Maelstrom
Deals Physical Damage and grants AgilityAgilityWhen a Jini is switched in, it casts the first skill with the Agility effect that it has enough Energy to use.. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Increases this skill's Power to 1.5 times.

3Crunch
Deals Physical Damage in a 3-hit combo. If Health is below 50%, this skill's Combo Count +2.
"Don't worry, a little scratch gets the blood flowing."

3Tradeoff
Reduces damage taken by 90%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Grants 50% LifestealLifestealWhen dealing damage, restores Health proportional to the damage dealt and Lifesteal ratio..
"This is the fairest deal in Petiapolis. Put it on the scales, and it won't tip—because I'm holding them."

1Calamity
Deals Physical Damage to itself. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Deals Physical Damage to the enemy instead, and this skill's Power +120.
Bad luck is like a hot potato—you've got to pass it on.

2Winged Shelter
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Gains Combo CountCombo CountAlters combo counts. Only applies to skills with a combo effect. +2.
Learned via skill tablet
Cygrail can also learn these 17 skills from Skill Tablets. Open a skill to see how to get its tablet.



Fake Bankruptcy
Reduces damage taken by 80%. When out of energy, it costs 5% Health instead of 1 Energy. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown..




Water Blade
Deals Physical Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - This skill's Energy Cost permanently -3.

Foam Mirage
Reduces damage taken by 80%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - You perform a retreatRetreatThe Jini leaves the field and is replaced by a selected teammate. Any Jini entering this turn is immune to this effect..





Painseeker
Reduces damage taken by 80%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - For each instance of damage taken from attacks during this effect, Physical & Magic Attack +40%.

Bloodrage
Reduces damage taken by 60%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Survives with 1 Health upon taking lethal damage.



Fearless Heart
Reduces damage taken by 100%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Converts prevented damage into healing; this skill's Energy Cost permanently +2.
Bloodline Skill
A Bloodline Elixir gives Cygrail one of 18 bloodlines, and from level 15 each bloodline teaches it its own skill. Cygrail holds one bloodline at a time.

Riposte
—Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Physical & Magic Attack +70%.

Wax Coating
—Defense
Reduces damage taken by 80%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Restores 3 Energy.

Flame Shield
—Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Inflicts 6 stacks of BurnBurnDeals Fire-class damage equal to 2% of Health at the end of the turn and reduces stacks by 50%. (Fire-class Jinies are immune to this effect.) on the enemy.

Bubble Shield
—Defense
Reduces damage taken by 80%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Magic Attack +70%.

Sludge Skin
—Defense
Reduces damage taken by 80%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - The enemy's Combo CountCombo CountAlters combo counts. Only applies to skills with a combo effect. -3.

Snowman Decoy
—Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Restores Energy 2× the Energy Cost of the countered skill.

Draconic Roar
200
Attack
ChargesChargeCharges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field., then deals Magic Damage to the enemy.

Focus
—Defense
Reduces damage taken by 80%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Returns to the FieldReturn to the FieldThe Jini leaves the field, then immediately returns. Any Jini entering this turn is immune to this effect. at the end of the turn.

Cover
—Defense
Reduces damage taken by 70%. Forced RetreatForced RetreatThe Jini leaves the field and is replaced by a random teammate. Any Jini entering this turn is immune to this effect.. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - The next Jini gains Damage Reduction.

Rebound Punch
25
Attack
Deals Physical Damage in a 2-hit combo. If going second, becomes a 3-hit combo.

Plume Rush
—Status
Power of all skills +20. Grants AgilityAgilityWhen a Jini is switched in, it casts the first skill with the Agility effect that it has enough Energy to use..

Ion Oscillation
90
Attack
Deals Magic Damage. If this skill is in slot 3, Power +40. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.

Meditation
—Defense
Reduces damage taken by 80%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Inflicts 2 stacks of Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. on the enemy.
As a
Wing and
Havoc-class Jini, Cygrail takes increased damage from
Light,
Ice,
Electro and
Charm skills and reduced damage from
Flora,
Shadow and
Havoc skills.
Increased damage from these skills
Reduced damage from these skills
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