
Hammerhead
Often found perched in small groups atop high structures, they are considered the mysterious guardians of the kingdom. When Rocos approach, they will emit a sharp, piercing screech. The unusual shape of their heads has even inspired the design of certain tools.
Hammerhead is a
Wing and
Water-class Jini in Roco Kingdom, number 092 in the World Codex. It lives in Silversnake Estuary, Auberston Lake and The Bubbling Shoal.
Catch Hammerhead in the wild
15 spots on the Carosia map, in 3 places. Tap a place to see its spots.
The Codex says it is "Common in shallow waters".
Hatch Hammerhead from an egg

This egg hatches into Hammerhead.

This egg hatches into Hammerhead.
Attract Hammerhead at an Owlstone Nest

"Place this item in the Owlstone Nest to attract certain Jinies. Its patterns reveal the Jinies it attracts."
How to get: From Jini Codex Research Topic: Hammerhead
From recently active players, as the game shows them · fetched 14 Nov 2026
PvPTop Personality
- 1



Peaceful5.54 % - 2



Skittish5.54 % - 3



Calm5.30 % - 4



Anxious4.81 % - 5



Bold4.09 % - 6



Cautious4.09 %
Top Ind. Apt.
- 1
HP55.18 % - 2
P. DEF51.32 % - 3
SPD47.46 % - 4
M. DEF41.20 % - 5
M. ATK39.75 % - 6
P. ATK35.18 %
Top Bloodline
- 1
Water41.20 % - 2
Wing36.38 % - 3
Charm3.37 % - 4
Shadow3.37 % - 5
Ice2.89 % - 6
Light2.16 %
Top Skills
- 1
Saltwater Bath50.36 % - 2
Windrise50.36 % - 3
Spatter49.63 % - 4
Tidal Surge37.59 % - 5
Wing Strike31.56 % - 6
Press the Advantage30.12 %
A Prismatic Hammerhead has one of 39 colour pairs and one of 4 glitters, every one as likely, or the rare hidden Black & White. Pick a glitter to see every colour with it.
Hammerhead's highest stat is HP at 128 and its lowest is M. ATK at 75. Its six stats add up to 567.
HP128
P. ATK77
M. ATK75
P. DEF101
M. DEF81
SPD105
Water-class Skill Boost25%
Wing-class Skill Boost25%Each Hammerhead has one of 30 personalities. A personality raises one stat by 10% and lowers another by 10%, and the raised stat grows by 2% with each growth order.
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−10%5.54% of recent players
TraitQuick Hammer
Skills with Energy Cost less than 3 gain AgilityAgilityWhen a Jini is switched in, it casts the first skill with the Agility effect that it has enough Energy to use..
Learned by leveling up
Hammerhead learns 15 skills as it levels up, from Magic Boost at level 1 to Water Blast at level 49.

2Winged Shelter
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Gains Combo CountCombo CountAlters combo counts. Only applies to skills with a combo effect. +2.

1Feather Shot
Grants AgilityAgilityWhen a Jini is switched in, it casts the first skill with the Agility effect that it has enough Energy to use. and dispels 1 buffBuffEffects that increase attributes, Skill Power, or Combo Count, reduce Energy Cost, or grant effects including Lifesteal, and Overload. (Excludes Mark, Trait, and Other effect types.) from the enemy.

2Gale Stab
Deals Physical Damage in a 1-hit combo. When attacking first, becomes a 3-hit combo.

2Press the Advantage
Deals Physical Damage in a 1-hit combo. Each time this skill is cast, its Combo Count permanently +1.
"Why does it keep happening?"

4Windrise
Gains 1 stack of Windrise MarkWindrise MarkMark effect: When attacking first, Skill Power of the attack +20%..
Wherever I stand, the wind rises.

3Spatter
Deals Magic Damage in a 4-hit combo.
No diving in the hot springs at the Bubbling Shoal!

2Saltwater Bath
Energy Cost of all skills -2. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Energy Cost -3 instead.

3Wing Strike
Deals Magic Damage and grants AgilityAgilityWhen a Jini is switched in, it casts the first skill with the Agility effect that it has enough Energy to use..

5Water Blast
Deals Magic Damage. Each time this skill is cast, its Energy Cost permanently -1.
Learned via skill tablet
Hammerhead can also learn these 16 skills from Skill Tablets. Open a skill to see how to get its tablet.

Purify
Dispels its own debuffsDebuffEffects that reduce attributes, Skill Power, or Combo Count, increase Energy Cost, or inflict effects including Poison, Burn, Parasite, Freeze, Cuteify, and Conduction. (Excludes Mark, Trait, and Other effect types.). Energy Cost of all skills -1.


Crunch
Deals Physical Damage in a 3-hit combo. If Health is below 50%, this skill's Combo Count +2.

Fake Bankruptcy
Reduces damage taken by 80%. When out of energy, it costs 5% Health instead of 1 Energy. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown..



Psychic
Transforms into a random skill from an enemy Jini each turn, and this skill's Energy Cost -2.

Sunbask
Dispels all buffsBuffEffects that increase attributes, Skill Power, or Combo Count, reduce Energy Cost, or grant effects including Lifesteal, and Overload. (Excludes Mark, Trait, and Other effect types.) from the enemy.




Warm-Up
Combo CountCombo CountAlters combo counts. Only applies to skills with a combo effect. +3.

Swiftstride
Speed +80. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Speed +160 instead.

Malicious Escape
RetreatRetreatThe Jini leaves the field and is replaced by a selected teammate. Any Jini entering this turn is immune to this effect.. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Energy Cost of enemy attack skills additionally +4.

Mind Jolt
Energy Cost of all enemy skills +1. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Energy Cost +3 instead.

Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown..
Bloodline Skill
A Bloodline Elixir gives Hammerhead one of 18 bloodlines, and from level 15 each bloodline teaches it its own skill. Hammerhead holds one bloodline at a time.

Ignite
—Status
Inflicts 10 stacks of BurnBurnDeals Fire-class damage equal to 2% of Health at the end of the turn and reduces stacks by 50%. (Fire-class Jinies are immune to this effect.) on the enemy.

Mud Armor
—Status
Physical Attack and Physical Defense +60%. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Additionally doubles buffsBuffEffects that increase attributes, Skill Power, or Combo Count, reduce Energy Cost, or grant effects including Lifesteal, and Overload. (Excludes Mark, Trait, and Other effect types.).

Rime
—Status
Inflicts 4 stacks of FreezeFreezeFreezes 5% of Health; if current Health is lower than the Freeze ratio, the Jini becomes Exhausted. (Ice-class Jinies are immune.) on the enemy.

Draconic Roar
200
Attack
ChargesChargeCharges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field., then deals Magic Damage to the enemy.

Paralyze
—Status
Enemy PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. -1. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Enemy Physical & Magic Attack additionally -70%.

Poison Spore
—Status
Inflicts 5 stacks of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.) on the enemy.

Feign Sleep
—Status
Restores 2 Energy. Grants allied lineup 1 stack of OfferingOfferingGrants Offering buffs to the Bite and Swarm skills in the lineup.: Energy Cost -2.

Sweet Sustain
—Status
CuteifyCuteifyDevolves to the previous stage on its evolution line with Species Aptitude lowered accordingly. (Only Jinies capable of devolution can gain Cuteify. This effect persists even after they leave the battlefield.) itself and the enemy: Restores 40% Health.

Greed
—Status
Grants 100% LifestealLifestealWhen dealing damage, restores Health proportional to the damage dealt and Lifesteal ratio..

Gear Transfer
—Status
Speed +30. If this skill is in slot 1 or 3, Physical Attack additionally +80%. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.

Hyper Projection
—Status
Inflicts 4 stacks of Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. on the enemy.
As a
Wing and
Water-class Jini, Hammerhead takes increased damage from
Electro and
Ice skills and reduced damage from
Fire,
Bug,
Fighting and
Mech skills.
Increased damage from these skills
Reduced damage from these skills
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