
Mobirin
You can see water swirling nonstop inside its transparent little body, always twisting and turning with joy. Sometimes it grows up after a nap, then shrinks back to its younger self after another nap—never bothered by it at all. After all, anywhere can be a fresh new beginning.
Mobirin is a
Dragon and
Charm-class Jini in Roco Kingdom, number 398 in the World Codex. It lives in Saltwater Bay. It evolves into Klyndle at level 36.
Where Mobirin lives
The Codex lists Mobirin in these places:
The Codex says it is "Highly elusive".
Evolve into Klyndle
Mobirin evolves into Klyndle at level 36, so getting Mobirin gets you the whole line.
Mobirin evolves into Klyndle at level 36.
A Prismatic Mobirin has one of 39 colour pairs and one of 4 glitters, every one as likely, or the rare hidden Black & White. Pick a glitter to see every colour with it.
Mobirin's highest stat is M. ATK at 98 and its lowest is P. ATK at 36. Its six stats add up to 436.
HP72
P. ATK36
M. ATK98
P. DEF66
M. DEF84
SPD80
Dragon-class Skill Boost25%
Charm-class Skill Boost25%Each Mobirin has one of 30 personalities. A personality raises one stat by 10% and lowers another by 10%, and the raised stat grows by 2% with each growth order.
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TraitMobius
If this Jini's Energy is 0 at the end of the turn, restores 10 Energy.
Learned by leveling up
Mobirin learns 13 skills as it levels up, from Allure at level 1 to Dragon Overwatch at level 50.

2Hidden Needle
Deals Magic Damage. If the Jini did not use an attack skill last turn, this skill's Power permanently +20.

2Feign Weakness
Gains CuteifyCuteifyDevolves to the previous stage on its evolution line with Species Aptitude lowered accordingly. (Only Jinies capable of devolution can gain Cuteify. This effect persists even after they leave the battlefield.): Speed permanently +130.
"It's just a soft, teeny, harmless Jini!"

1Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown..

3Coy Act
Deals Magic Damage in a 3-hit combo. Gains CuteifyCuteifyDevolves to the previous stage on its evolution line with Species Aptitude lowered accordingly. (Only Jinies capable of devolution can gain Cuteify. This effect persists even after they leave the battlefield.): Power permanently +10.

3Malice Strike
ChargesChargeCharges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field., then deals Magic Damage. If attacked during charging, this skill's power becomes 3x the enemy skill's Power.
It'll cost you double.

2Poise
Restores 20% Health. The next skill does not require chargingChargeCharges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field..
"Look at me and come at me—or just hit me with whatever you've got."

4Flattery
Reduces damage taken by 90%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Inflicts 1 stack of CuteifyCuteifyDevolves to the previous stage on its evolution line with Species Aptitude lowered accordingly. (Only Jinies capable of devolution can gain Cuteify. This effect persists even after they leave the battlefield.) on the enemy.

3Draconic Roar
ChargesChargeCharges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field., then deals Magic Damage to the enemy.

4Last Stand
Deals Magic Damage. If Energy is depleted after casting this skill, this skill's Power +120.
The last bit of Energy is like the last cookie in the pack—especially satisfying.

3Dragon Hymn
ChargesChargeCharges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field.. Physical & Magic Attack +150%, Speed +80.

1Dragon Overwatch
The next skill requires no ChargingChargeCharges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field.. This skill can be used while ChargingChargeCharges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field.. ChoiceSelectYou can choose from two effects. (Both effects are considered the same skill, named "Light" and "Dark", respectively.): Energy Cost -1 for this use, or stuns the enemy next turn if Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. interrupts the enemy.
"Villager's Diary: Today, the dragon stared down at us from the mountaintop for hours. It didn't move, but none of us dared to head home and harvest our crops.
Learned via skill tablet
Mobirin can also learn these 13 skills from Skill Tablets. Open a skill to see how to get its tablet.


Innocent Soul
Gains CuteifyCuteifyDevolves to the previous stage on its evolution line with Species Aptitude lowered accordingly. (Only Jinies capable of devolution can gain Cuteify. This effect persists even after they leave the battlefield.). Energy Cost of all skills permanently -3.

Pass It On
RetreatsRetreatThe Jini leaves the field and is replaced by a selected teammate. Any Jini entering this turn is immune to this effect. from battle. The next Jini that enters inherits its buffsBuffEffects that increase attributes, Skill Power, or Combo Count, reduce Energy Cost, or grant effects including Lifesteal, and Overload. (Excludes Mark, Trait, and Other effect types.).




Saltwater Bath
Energy Cost of all skills -2. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Energy Cost -3 instead.

Cascade
Deals Magic Damage. If this attack is not countered by a defense skill, dispels all MarksMarkMarks persist through Jini swaps, and their effects are transferred to the incoming Jini. A Jini can hold up to 1 positive and 1 negative Mark at a time. from both sides.

Rebound
Transfers its CuteifyCuteifyDevolves to the previous stage on its evolution line with Species Aptitude lowered accordingly. (Only Jinies capable of devolution can gain Cuteify. This effect persists even after they leave the battlefield.) to the enemy.


Devolve
Inflicts 1 stack of CuteifyCuteifyDevolves to the previous stage on its evolution line with Species Aptitude lowered accordingly. (Only Jinies capable of devolution can gain Cuteify. This effect persists even after they leave the battlefield.) on the enemy.


Bloodline Skill
A Bloodline Elixir gives Mobirin one of 18 bloodlines, and from level 15 each bloodline teaches it its own skill. Mobirin holds one bloodline at a time.

Mud Armor
—Status
Physical Attack and Physical Defense +60%. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Additionally doubles buffsBuffEffects that increase attributes, Skill Power, or Combo Count, reduce Energy Cost, or grant effects including Lifesteal, and Overload. (Excludes Mark, Trait, and Other effect types.).

Rime
—Status
Inflicts 4 stacks of FreezeFreezeFreezes 5% of Health; if current Health is lower than the Freeze ratio, the Jini becomes Exhausted. (Ice-class Jinies are immune.) on the enemy.

Paralyze
—Status
Enemy PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. -1. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Enemy Physical & Magic Attack additionally -70%.

Poison Spore
—Status
Inflicts 5 stacks of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.) on the enemy.

Feign Sleep
—Status
Restores 2 Energy. Grants allied lineup 1 stack of OfferingOfferingGrants Offering buffs to the Bite and Swarm skills in the lineup.: Energy Cost -2.

Plume Rush
—Status
Power of all skills +20. Grants AgilityAgilityWhen a Jini is switched in, it casts the first skill with the Agility effect that it has enough Energy to use..

Brawl
45
Attack
Deals Physical Damage. If this skill is in slot 1, Power +60. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.

Hyper Projection
—Status
Inflicts 4 stacks of Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. on the enemy.
As a
Dragon and
Charm-class Jini, Mobirin takes increased damage from
Ice,
Dragon,
Poison,
Charm,
Havoc and
Mech skills and reduced damage from
Flora,
Fire,
Water,
Electro,
Bug,
Fighting and
Wing skills.
Increased damage from these skills
Reduced damage from these skills
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