
Ireyl
These young dragons love causing mischief on rainy days. The moist environment makes them incredibly active. They swim so swiftly that Rocos cannot catch them in the water.
Ireyl is a
Dragon-class Jini in Roco Kingdom, number 203 in the World Codex. It evolves into Ireya at level 40. Its line's Alpha Form is
Irane.
Hatch Ireyl from an egg

How to get: Dropped from the Alpha Jini: Irane

This egg hatches into Ireyl.
Attract Ireyl at an Owlstone Nest

"Place this item in the Owlstone Nest to attract certain Jinies. Its patterns reveal the Jinies it attracts."
How to get: From the Wisdom Sapling's trial in Rocaria
Evolve into Ireya
Ireyl evolves into Ireya at level 40, so getting Ireyl gets you the whole line.
Ireyl evolves into Ireya at level 40. With the Alpha Bloodline and its token, Ireya turns into its Alpha Form,
Irane.
IreylStage 1
IreyaStage 2How Ireya becomes an Alpha Form
Give Ireya the Alpha BloodlineUse an
Alpha Bloodline Elixir on Ireya. Craft one at an Alchemy Camp from 10 Alpha Bloodline Essence and 10,000 Roco Coins, or from 10 Wishing Stars. Every Jini with the Alpha Bloodline you release gives 1
Alpha Bloodline Essence. The main story quest "Dimo's Gaze" also gives one.
Get the token of the form you wantThe form above shows its token and where it comes from.
- Press Respond on Ireya's Basic tab
Pick its token and Ireya turns into its Alpha Form. Revert brings Ireya back.
Only one Alpha Jini at a time: making another Jini Alpha reverts this one. An Alpha Jini can't be gifted or released.
A Prismatic Ireyl has one of 39 colour pairs and one of 4 glitters, every one as likely, or the rare hidden Black & White. Pick a glitter to see every colour with it.
Ireyl's highest stat is M. ATK at 152 and its lowest is P. DEF at 55. Its six stats add up to 521.
HP90
P. ATK73
M. ATK152
P. DEF55
M. DEF79
SPD72
Dragon-class Skill Boost25%Each Ireyl has one of 30 personalities. A personality raises one stat by 10% and lowers another by 10%, and the raised stat grows by 2% with each growth order.
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TraitEnvy
While chargingChargeCharges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field., it can cast any of its equipped skills.
Learned by leveling up
Ireyl learns 13 skills as it levels up, from Hidden Needle at level 1 to Blitz at level 43.

2Hidden Needle
Deals Magic Damage. If the Jini did not use an attack skill last turn, this skill's Power permanently +20.

1Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown..

2Poise
Restores 20% Health. The next skill does not require chargingChargeCharges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field..
"Look at me and come at me—or just hit me with whatever you've got."

3Draconic Roar
ChargesChargeCharges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field., then deals Magic Damage to the enemy.

3Dragon Hymn
ChargesChargeCharges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field.. Physical & Magic Attack +150%, Speed +80.

3Dragon Might
Gains 1 stack of Dragonbite MarkDragonbite MarkMark effect: After casting skills costing 3 Energy, Physical & Magic Attack +30%..

3Malice Strike
ChargesChargeCharges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field., then deals Magic Damage. If attacked during charging, this skill's power becomes 3x the enemy skill's Power.
It'll cost you double.

2Stress Response
Restores 25% Health. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Restores 50% Health instead.

1Breath Nova
Deals Magic Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - The next skill does not require chargingChargeCharges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field..

2Blitz
Deals Magic Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Increases this skill's Power by 3×.
Learned via skill tablet
Ireyl can also learn these 13 skills from Skill Tablets. Open a skill to see how to get its tablet.




Stellar Fission
Inflicts 2 stacks of Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. on the enemy.

Superconduction
Deals Magic Damage. SurgeSurgeGains an additional effect on its first action after entering the field.: This skill's Energy Cost -1.

Forced Reboot
Deals Magic Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - At end of the turn, forces the enemy Jini to Return to the FieldReturn to the FieldThe Jini leaves the field, then immediately returns. Any Jini entering this turn is immune to this effect..

Overload Circuit
Returns to the FieldReturn to the FieldThe Jini leaves the field, then immediately returns. Any Jini entering this turn is immune to this effect. at the end of the turn. The chosen skill's cast count +1 next turn.



Transplant
Restores 15% Health, then performs a RetreatRetreatThe Jini leaves the field and is replaced by a selected teammate. Any Jini entering this turn is immune to this effect..

Intercept
Deals Magic Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Additionally interruptsInterruptPrevents the enemy from using the specified skill for this action. the countered skill.

Psychic
Transforms into a random skill from an enemy Jini each turn, and this skill's Energy Cost -2.

Mind Jolt
Energy Cost of all enemy skills +1. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Energy Cost +3 instead.
Bloodline Skill
A Bloodline Elixir gives Ireyl one of 18 bloodlines, and from level 15 each bloodline teaches it its own skill. Ireyl holds one bloodline at a time.

Ion Oscillation
90
Attack
Deals Magic Damage. If this skill is in slot 3, Power +40. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.
As a
Dragon-class Jini, Ireyl takes increased damage from
Ice,
Dragon and
Charm skills and reduced damage from
Flora,
Fire,
Water,
Electro and
Wing skills.
Increased damage from these skills
Reduced damage from these skills
×50
Alpha Form: Irane




























