
Mortink
Every Mortink matches a door in the ancient castle. Want to open that door? Catch it first. But its flight path is incredibly tricky. It's super curious—sometimes it'll even come close to check you out, but the moment you reach for it, it zips away, leaving behind a string of jingling laughter.
Mortink is a
Mech and
Bug-class Jini in Roco Kingdom, number 379 in the World Codex. It lives in Saltwater Bay. It evolves into Wingletch at level 32.
Where Mortink lives
The Codex lists Mortink in these places:
The Codex says it is "Common along riverbanks".
Evolve into Wingletch
Mortink evolves into Wingletch at level 32, so getting Mortink gets you the whole line.
Mortink evolves into Wingletch at level 32.
A Prismatic Mortink has one of 39 colour pairs and one of 4 glitters, every one as likely, or the rare hidden Black & White. Pick a glitter to see every colour with it.
Mortink's highest stat is M. DEF at 136 and its lowest is P. ATK at 45. Its six stats add up to 502.
HP117
P. ATK45
M. ATK81
P. DEF75
M. DEF136
SPD48
Bug-class Skill Boost25%
Mech-class Skill Boost25%Each Mortink has one of 30 personalities. A personality raises one stat by 10% and lowers another by 10%, and the raised stat grows by 2% with each growth order.
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
TraitLockdown
The skill the enemy casts this turn gains a 1-turn cooldown.
Learned by leveling up
Mortink learns 13 skills as it levels up, from Web Trap at level 1 to Wing Flap at level 48.

3Ion Oscillation
Deals Magic Damage. If this skill is in slot 3, Power +40. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.

3Hive Mind
Grants the allies 2 random stacks of OfferingOfferingGrants Offering buffs to the Bite and Swarm skills in the lineup..
Sacrifice! For the noble cause of the Swarm!

0Lever Swap
Restores 2 Energy and swaps the skills in adjacent slots.
If you want something, you have to pay a price. Know the cost before you act.

2Insect Hum
Deals Magic Damage. For each Insect Hum equipped by Jinies in your lineup, this skill's Combo Count +1.

1Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown..

2Magnetic Storm
Deals Magic Damage. If this skill is in slot 1 or 3, Power +30. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.

1Cocoon
Restores 20% Health. Grants allied lineup 1 stack of OfferingOfferingGrants Offering buffs to the Bite and Swarm skills in the lineup.: Grants 10% LifestealLifestealWhen dealing damage, restores Health proportional to the damage dealt and Lifesteal ratio..
A researcher's note: The cocoon lets no light through, but I can hear chewing from inside.

2Feign Sleep
Restores 2 Energy. Grants allied lineup 1 stack of OfferingOfferingGrants Offering buffs to the Bite and Swarm skills in the lineup.: Energy Cost -2.
A researcher's note: When I succumbed to a lightless dream within the nest, I heard the uproars of the Swarm from the abyss.

0Sync Drive
After use, Power of adjacent skills permanently +20. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Power permanently +30 instead.

2Swarm Formation
Reduces damage taken by 80%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Grants allied lineup 1 random stack of OfferingOfferingGrants Offering buffs to the Bite and Swarm skills in the lineup..
A researcher's note: The Swarm coils into a vortex. With every beat of their wings, a tornado stirs to life.

2Wing Flap
ChoiceSelectYou can choose from two effects. (Both effects are considered the same skill, named "Light" and "Dark", respectively.): Your lineup gains 1 OfferingOfferingGrants Offering buffs to the Bite and Swarm skills in the lineup.: Combo +1 or Power +20.
Every tiny wing beats willingly for the greater whole.
Learned via skill tablet
Mortink can also learn these 13 skills from Skill Tablets. Open a skill to see how to get its tablet.

Wing Strike
Deals Magic Damage and grants AgilityAgilityWhen a Jini is switched in, it casts the first skill with the Agility effect that it has enough Energy to use..

Wind Veil
Both the enemy and this Jini itself perform a RetreatRetreatThe Jini leaves the field and is replaced by a selected teammate. Any Jini entering this turn is immune to this effect.. PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. -1.

Feather Shot
Grants AgilityAgilityWhen a Jini is switched in, it casts the first skill with the Agility effect that it has enough Energy to use. and dispels 1 buffBuffEffects that increase attributes, Skill Power, or Combo Count, reduce Energy Cost, or grant effects including Lifesteal, and Overload. (Excludes Mark, Trait, and Other effect types.) from the enemy.


Cascade
Deals Magic Damage. If this attack is not countered by a defense skill, dispels all MarksMarkMarks persist through Jini swaps, and their effects are transferred to the incoming Jini. A Jini can hold up to 1 positive and 1 negative Mark at a time. from both sides.

Mind Jolt
Energy Cost of all enemy skills +1. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Energy Cost +3 instead.


Lullaby
Energy Cost of all enemy skills +3. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Additionally interruptsInterruptPrevents the enemy from using the specified skill for this action. and stuns the enemy for the next turn.

Energy Conservation
Reduces damage taken by 80%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Adjacent skills' Energy Cost permanently -1.

Scare Off
Reduces damage taken by 60%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - The enemy performs a retreatRetreatThe Jini leaves the field and is replaced by a selected teammate. Any Jini entering this turn is immune to this effect..

Fearless Heart
Reduces damage taken by 100%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Converts prevented damage into healing; this skill's Energy Cost permanently +2.

Disinfection
Deals Magic Damage. Dispels 5 stacks of buffsBuffEffects that increase attributes, Skill Power, or Combo Count, reduce Energy Cost, or grant effects including Lifesteal, and Overload. (Excludes Mark, Trait, and Other effect types.) from the enemy.

Bloodline Skill
A Bloodline Elixir gives Mortink one of 18 bloodlines, and from level 15 each bloodline teaches it its own skill. Mortink holds one bloodline at a time.

Ignite
—Status
Inflicts 10 stacks of BurnBurnDeals Fire-class damage equal to 2% of Health at the end of the turn and reduces stacks by 50%. (Fire-class Jinies are immune to this effect.) on the enemy.

Mud Armor
—Status
Physical Attack and Physical Defense +60%. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Additionally doubles buffsBuffEffects that increase attributes, Skill Power, or Combo Count, reduce Energy Cost, or grant effects including Lifesteal, and Overload. (Excludes Mark, Trait, and Other effect types.).

Rime
—Status
Inflicts 4 stacks of FreezeFreezeFreezes 5% of Health; if current Health is lower than the Freeze ratio, the Jini becomes Exhausted. (Ice-class Jinies are immune.) on the enemy.

Draconic Roar
200
Attack
ChargesChargeCharges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field., then deals Magic Damage to the enemy.

Paralyze
—Status
Enemy PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. -1. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Enemy Physical & Magic Attack additionally -70%.

Poison Spore
—Status
Inflicts 5 stacks of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.) on the enemy.

Plume Rush
—Status
Power of all skills +20. Grants AgilityAgilityWhen a Jini is switched in, it casts the first skill with the Agility effect that it has enough Energy to use..

Greed
—Status
Grants 100% LifestealLifestealWhen dealing damage, restores Health proportional to the damage dealt and Lifesteal ratio..

Brawl
45
Attack
Deals Physical Damage. If this skill is in slot 1, Power +60. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.
As a
Mech and
Bug-class Jini, Mortink takes increased damage from
Fire and
Water skills and reduced damage from
Flora,
Common,
Ice,
Dragon,
Poison,
Bug,
Charm,
Mech and
Stellar skills.
Increased damage from these skills
Reduced damage from these skills
×50




















