
Natrickle
When locking eyes with a Natrickle, it's best to show courtesy and do your best to solve its riddles. Those who refuse or respond carelessly are often met with mischief, finding themselves mysteriously lost or passing by treasures they might otherwise have discovered.
Natrickle is a
Water and
Fighting-class Jini in Roco Kingdom, number 159 in the World Codex. It lives in Saltwater Bay. It evolves into Natrackle at level 16 and Natrissar at level 36.
Get Natrickle in a quest
Main storyChapter "Arrival in Rocaria". "Forge a pact with Natrickle!" Finishing it gives you Natrickle.
Where Natrickle lives
The Codex lists Natrickle in these places:
The Codex says it is "Highly elusive".
Hatch Natrickle from an egg

This egg hatches into Natrickle.
Attract Natrickle at an Owlstone Nest

"Place this item in the Owlstone Nest to attract certain Jinies. Its patterns reveal the Jinies it attracts."
How to get: From Rocaria Magic Manual Ch. 1 required courses
Evolve into Natrackle and Natrissar
Natrickle evolves into Natrackle at level 16 and Natrissar at level 36, so getting Natrickle gets you the whole line.
Natrickle evolves into Natrackle at level 16. Natrackle evolves into Natrissar at level 36.
A Prismatic Natrickle has one of 39 colour pairs and one of 4 glitters, every one as likely, or the rare hidden Black & White. Pick a glitter to see every colour with it.
Natrickle's highest stat is P. ATK at 66 and its lowest is M. DEF at 62. Its six stats add up to 378.
HP63
P. ATK66
M. ATK62
P. DEF62
M. DEF62
SPD63
Water-class Skill Boost25%
Fighting-class Skill Boost25%Each Natrickle has one of 30 personalities. A personality raises one stat by 10% and lowers another by 10%, and the raised stat grows by 2% with each growth order.
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TraitMind Shield
After a successful counter, reduces the Energy Cost of the next action by 5.
Learned by leveling up
Natrickle learns 15 skills as it levels up, from Power Surge at level 1 to Bridge Sense at level 50.

1Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown..

2Force Transmute
Power of all skills +40.
Temporary Dueling Classroom: Receive. Deflect. Release. It's all about finesse!

2Guard Break
Reduces the enemy's Physical & Magic Defense -70%. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Additionally increases the countered skill's cooldown by 2 turns.

3Building Momentum
Deals Magic Damage in a 2-hit combo. For each successful counter, this skill's Combo Count permanently +2.

4Rising Breath
Power of all skills +40. If the enemy switches Jinies this turn, Power additionally +50.

4Drench
Gains 1 stack of Wet MarkWet MarkMark effect: Energy Cost of all skills -1..
The sea breeze leaves raw salt behind.

6
1Preparation Stance
Physical Attack +80%. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Enemy Physical Defense additionally -80%.

5Rainfall
Weather becomes RainfallRainyDuring Rain, both parties' Water-class Skill Power +75%. for 8 turns.

4Bridge Sense
Reduces damage taken by 60%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Deals Fighting-class Physical Damage to the enemy. Skill Power equals to that of the countered skill.
A duel class professor believes Jini Duels follow a kind of fluid dynamics—if you can feel the flow of magic in the air, you can predict and defend against anything.
Learned via skill tablet
Natrickle can also learn these 16 skills from Skill Tablets. Open a skill to see how to get its tablet.


Saltwater Bath
Energy Cost of all skills -2. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Energy Cost -3 instead.




Grave Brawl
Deals Physical Damage. For each point of Energy the enemy has, this skill's Power -10%.

Invocation
Inflicts 1 stack of Invocation MarkInvocation MarkMark effect: When a Jini leaves the field, its replacement loses 1 Energy. on the enemy.

Prank
The enemy loses 3 Energy. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - The enemy loses 6 Energy instead.

Reactive Strike
Deals Physical Damage. If a status skill was cast last turn, this skill's Power +55.



Sunbask
Dispels all buffsBuffEffects that increase attributes, Skill Power, or Combo Count, reduce Energy Cost, or grant effects including Lifesteal, and Overload. (Excludes Mark, Trait, and Other effect types.) from the enemy.

Lullaby
Energy Cost of all enemy skills +3. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Additionally interruptsInterruptPrevents the enemy from using the specified skill for this action. and stuns the enemy for the next turn.

Painseeker
Reduces damage taken by 80%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - For each instance of damage taken from attacks during this effect, Physical & Magic Attack +40%.

Foam Mirage
Reduces damage taken by 80%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - You perform a retreatRetreatThe Jini leaves the field and is replaced by a selected teammate. Any Jini entering this turn is immune to this effect..

Bloodline Skill
A Bloodline Elixir gives Natrickle one of 18 bloodlines, and from level 15 each bloodline teaches it its own skill. Natrickle holds one bloodline at a time.

Ignite
—Status
Inflicts 10 stacks of BurnBurnDeals Fire-class damage equal to 2% of Health at the end of the turn and reduces stacks by 50%. (Fire-class Jinies are immune to this effect.) on the enemy.

Mud Armor
—Status
Physical Attack and Physical Defense +60%. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Additionally doubles buffsBuffEffects that increase attributes, Skill Power, or Combo Count, reduce Energy Cost, or grant effects including Lifesteal, and Overload. (Excludes Mark, Trait, and Other effect types.).

Rime
—Status
Inflicts 4 stacks of FreezeFreezeFreezes 5% of Health; if current Health is lower than the Freeze ratio, the Jini becomes Exhausted. (Ice-class Jinies are immune.) on the enemy.

Draconic Roar
200
Attack
ChargesChargeCharges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field., then deals Magic Damage to the enemy.

Paralyze
—Status
Enemy PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. -1. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Enemy Physical & Magic Attack additionally -70%.

Poison Spore
—Status
Inflicts 5 stacks of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.) on the enemy.

Feign Sleep
—Status
Restores 2 Energy. Grants allied lineup 1 stack of OfferingOfferingGrants Offering buffs to the Bite and Swarm skills in the lineup.: Energy Cost -2.

Plume Rush
—Status
Power of all skills +20. Grants AgilityAgilityWhen a Jini is switched in, it casts the first skill with the Agility effect that it has enough Energy to use..

Sweet Sustain
—Status
CuteifyCuteifyDevolves to the previous stage on its evolution line with Species Aptitude lowered accordingly. (Only Jinies capable of devolution can gain Cuteify. This effect persists even after they leave the battlefield.) itself and the enemy: Restores 40% Health.

Greed
—Status
Grants 100% LifestealLifestealWhen dealing damage, restores Health proportional to the damage dealt and Lifesteal ratio..

Gear Transfer
—Status
Speed +30. If this skill is in slot 1 or 3, Physical Attack additionally +80%. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.

Hyper Projection
—Status
Inflicts 4 stacks of Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. on the enemy.
As a
Water and
Fighting-class Jini, Natrickle takes increased damage from
Flora,
Electro,
Wing,
Charm and
Stellar skills and reduced damage from
Fire,
Earth,
Bug,
Havoc and
Mech skills.
Increased damage from these skills
Reduced damage from these skills
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