
Tootlet
Its hollow tail produces a bright, trumpet-like sound when air or water flows through it. A highly social creature, it often hosts large musical gatherings where different Trumpet Jinies take turns performing, creating stunning harmonies.
Tootlet is a
Water-class Jini in Roco Kingdom, number 183 in the World Codex. It lives in Silversnake Estuary, Sunflower Shores, Windseer Peninsula and Overseer's Heights. It evolves into Tubass at level 36.
Catch Tootlet in the wild
20 spots on the Carosia map, in 4 places. Tap a place to see its spots.
The Codex says it is "Common on seas and rivers".
Hatch Tootlet from an egg

This egg hatches into Tootlet.

This egg hatches into Tootlet.
Attract Tootlet at an Owlstone Nest

"Place this item in the Owlstone Nest to attract certain Jinies. Its patterns reveal the Jinies it attracts."
How to get: From Jini Codex Research Topic: Tubass
Evolve into Tubass
Tootlet evolves into Tubass at level 36, so getting Tootlet gets you the whole line.
Tootlet evolves into Tubass at level 36.
A Prismatic Tootlet has one of 39 colour pairs and one of 4 glitters, every one as likely, or the rare hidden Black & White. Pick a glitter to see every colour with it.
Tootlet's highest stat is HP at 90 and its lowest is P. ATK at 24. Its six stats add up to 438.
HP90
P. ATK24
M. ATK76
P. DEF76
M. DEF88
SPD84
Water-class Skill Boost25%Each Tootlet has one of 30 personalities. A personality raises one stat by 10% and lowers another by 10%, and the raised stat grows by 2% with each growth order.
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TraitHarmonic Series
Using a status skill applies the effect of Clamor to the enemy for 3 turns.
Learned by leveling up
Tootlet learns 13 skills as it levels up, from Enrage at level 1 to Saltwater Bath at level 50.

0Aqua Lash
Deals Magic Damage and restores 1 Energy.
A single droplet is cradled in Popora's tiny hands. "A little blue for you," it whispers.

1Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown..

1Purify
Dispels its own debuffsDebuffEffects that reduce attributes, Skill Power, or Combo Count, increase Energy Cost, or inflict effects including Poison, Burn, Parasite, Freeze, Cuteify, and Conduction. (Excludes Mark, Trait, and Other effect types.). Energy Cost of all skills -1.

4Drench
Gains 1 stack of Wet MarkWet MarkMark effect: Energy Cost of all skills -1..
The sea breeze leaves raw salt behind.

2Foam Mirage
Reduces damage taken by 80%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - You perform a retreatRetreatThe Jini leaves the field and is replaced by a selected teammate. Any Jini entering this turn is immune to this effect..
See it as it is.

5Water Blast
Deals Magic Damage. Each time this skill is cast, its Energy Cost permanently -1.

7Moistening Grace
Magic Attack +190%.
Where water touches land, you'll find the edge of the world.

5Rainfall
Weather becomes RainfallRainyDuring Rain, both parties' Water-class Skill Power +75%. for 8 turns.

2Saltwater Bath
Energy Cost of all skills -2. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Energy Cost -3 instead.
Learned via skill tablet
Tootlet can also learn these 13 skills from Skill Tablets. Open a skill to see how to get its tablet.





Prank
The enemy loses 3 Energy. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - The enemy loses 6 Energy instead.



Psychic
Transforms into a random skill from an enemy Jini each turn, and this skill's Energy Cost -2.


Thorn
Inflicts 1 stack of Thorn MarkThorn MarkMark effect: When a Jini leaves the field, its replacement loses 6% Health. on the enemy.

Swiftstride
Speed +80. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Speed +160 instead.


Mind Jolt
Energy Cost of all enemy skills +1. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Energy Cost +3 instead.
Bloodline Skill
A Bloodline Elixir gives Tootlet one of 18 bloodlines, and from level 15 each bloodline teaches it its own skill. Tootlet holds one bloodline at a time.

Ignite
—Status
Inflicts 10 stacks of BurnBurnDeals Fire-class damage equal to 2% of Health at the end of the turn and reduces stacks by 50%. (Fire-class Jinies are immune to this effect.) on the enemy.

Mud Armor
—Status
Physical Attack and Physical Defense +60%. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Additionally doubles buffsBuffEffects that increase attributes, Skill Power, or Combo Count, reduce Energy Cost, or grant effects including Lifesteal, and Overload. (Excludes Mark, Trait, and Other effect types.).

Rime
—Status
Inflicts 4 stacks of FreezeFreezeFreezes 5% of Health; if current Health is lower than the Freeze ratio, the Jini becomes Exhausted. (Ice-class Jinies are immune.) on the enemy.

Draconic Roar
200
Attack
ChargesChargeCharges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field., then deals Magic Damage to the enemy.

Paralyze
—Status
Enemy PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. -1. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Enemy Physical & Magic Attack additionally -70%.

Poison Spore
—Status
Inflicts 5 stacks of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.) on the enemy.

Feign Sleep
—Status
Restores 2 Energy. Grants allied lineup 1 stack of OfferingOfferingGrants Offering buffs to the Bite and Swarm skills in the lineup.: Energy Cost -2.

Plume Rush
—Status
Power of all skills +20. Grants AgilityAgilityWhen a Jini is switched in, it casts the first skill with the Agility effect that it has enough Energy to use..

Sweet Sustain
—Status
CuteifyCuteifyDevolves to the previous stage on its evolution line with Species Aptitude lowered accordingly. (Only Jinies capable of devolution can gain Cuteify. This effect persists even after they leave the battlefield.) itself and the enemy: Restores 40% Health.

Greed
—Status
Grants 100% LifestealLifestealWhen dealing damage, restores Health proportional to the damage dealt and Lifesteal ratio..

Gear Transfer
—Status
Speed +30. If this skill is in slot 1 or 3, Physical Attack additionally +80%. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.

Hyper Projection
—Status
Inflicts 4 stacks of Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. on the enemy.
As a
Water-class Jini, Tootlet takes increased damage from
Flora and
Electro skills and reduced damage from
Fire and
Mech skills.
Increased damage from these skills
Reduced damage from these skills
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