
Orbicus
Still very young, they are not yet skilled enough to catch prey with webs, so they mostly feed on grass and berries. Their compound eyes take in a wide field of information at remarkable speed. Even with only one eye, they read the world around them a hundred times faster than a Roco can.
Orbicus is a
Bug-class Jini in Roco Kingdom, number 168 in the World Codex. It lives in Sunflower Shores, Windseer Peninsula, Seaweard Hills and Saltwater Bay. It evolves into Orbristle at level 24 and Orbalisk at level 40.
Catch Orbicus in the wild
25 spots on the Carosia map, in 4 places. Tap a place to see its spots.
The Codex says it is "Common in grasslands, forests, and caves".
Hatch Orbicus from an egg

This egg hatches into Orbicus.

This egg hatches into Orbicus.
Attract Orbicus at an Owlstone Nest

"Place this item in the Owlstone Nest to attract certain Jinies. Its patterns reveal the Jinies it attracts."
How to get: From Jini Codex Research Topic: Orbalisk
Evolve into Orbristle and Orbalisk
Orbicus evolves into Orbristle at level 24 and Orbalisk at level 40, so getting Orbicus gets you the whole line.
Orbicus evolves into Orbristle at level 24. Orbristle evolves into Orbalisk at level 40.
A Prismatic Orbicus has one of 39 colour pairs and one of 4 glitters, every one as likely, or the rare hidden Black & White. Pick a glitter to see every colour with it.
Orbicus's highest stat is SPD at 66 and its lowest is M. ATK at 53. Its six stats add up to 337.
HP55
P. ATK53
M. ATK53
P. DEF55
M. DEF55
SPD66
Bug-class Skill Boost25%Each Orbicus has one of 30 personalities. A personality raises one stat by 10% and lowers another by 10%, and the raised stat grows by 2% with each growth order.
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TraitToxic Gland
Inflicts 4 stacks of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.) on the enemy when using skills with Energy Cost of 1 or less.
Learned by leveling up
Orbicus learns 15 skills as it levels up, from Web Trap at level 1 to Swarm Strike at level 49.

1Cocoon
Restores 20% Health. Grants allied lineup 1 stack of OfferingOfferingGrants Offering buffs to the Bite and Swarm skills in the lineup.: Grants 10% LifestealLifestealWhen dealing damage, restores Health proportional to the damage dealt and Lifesteal ratio..
A researcher's note: The cocoon lets no light through, but I can hear chewing from inside.

1Venom Feast
For each stack of PoisonPoison EffectIncludes Poison and Poison Mark. on the enemy, its own Magic Attack +30%.

0Bite
Deals Physical Damage in a 1-hit combo. This skill is affected by OfferingOfferingGrants Offering buffs to the Bite and Swarm skills in the lineup.. Each time it is affected, its Energy Cost permanently +1.
Just a tiny nibble won't hurt.

0Venom Pierce
Deals Physical Damage and inflicts 1 stack of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.) on the enemy.

4Twist the Knife
Doubles the number of debuffDebuffEffects that reduce attributes, Skill Power, or Combo Count, increase Energy Cost, or inflict effects including Poison, Burn, Parasite, Freeze, Cuteify, and Conduction. (Excludes Mark, Trait, and Other effect types.) stacks on the enemy Jini.
Anyone can cut. Few know how to twist.

2Corrosive Acid
Deals Magic Damage and inflicts 2 stacks of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.) on the enemy.

2Poison Sac
Deals Physical Damage and inflicts 2 stacks of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.) on the enemy. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Inflicts 6 stacks instead.
A Poison-class Skill Tablet from the black market. It feels sticky. Best wear gloves when handling it.

5Venom Seep
Deals Magic Damage. For each stack of PoisonPoison EffectIncludes Poison and Poison Mark. on the enemy, this skill's Energy Cost -1, and inflicts 1 stack of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.).
It spreads through air and water, reaching the farthest corners of the kingdom. By the time you notice, it's already too late.

3Swarm Strike
Deals Physical Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Increases this skill's Power to 2 times and ignores enemy Class Resistance.
Learned via skill tablet
Orbicus can also learn these 16 skills from Skill Tablets. Open a skill to see how to get its tablet.

Contagion
Deals Magic Damage. If an enemy is defeated, converts their PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.) stacks into Poison MarkPoison MarkMark effect: Deals Poison-class damage equal to 3% of Health at the end of the turn..


Swiftstride
Speed +80. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Speed +160 instead.


Scarebox
Deals Physical Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - The enemy loses 6 Energy.



Coy Act
Deals Magic Damage in a 3-hit combo. Gains CuteifyCuteifyDevolves to the previous stage on its evolution line with Species Aptitude lowered accordingly. (Only Jinies capable of devolution can gain Cuteify. This effect persists even after they leave the battlefield.): Power permanently +10.

Insect Hum
Deals Magic Damage. For each Insect Hum equipped by Jinies in your lineup, this skill's Combo Count +1.

Flurry Claws
Deals Physical Damage in a 2-hit combo. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Doubles the Combo Count of this skill.



Sunbask
Dispels all buffsBuffEffects that increase attributes, Skill Power, or Combo Count, reduce Energy Cost, or grant effects including Lifesteal, and Overload. (Excludes Mark, Trait, and Other effect types.) from the enemy.

Stress Response
Restores 25% Health. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Restores 50% Health instead.

Swarm Parade
Deals Physical Damage in a 2-hit combo. Grants allied lineup 1 stack of OfferingOfferingGrants Offering buffs to the Bite and Swarm skills in the lineup.: Combo CountCombo CountAlters combo counts. Only applies to skills with a combo effect. +1.

Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown..
Bloodline Skill
A Bloodline Elixir gives Orbicus one of 18 bloodlines, and from level 15 each bloodline teaches it its own skill. Orbicus holds one bloodline at a time.

Draconic Roar
200
Attack
ChargesChargeCharges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field., then deals Magic Damage to the enemy.

Ion Oscillation
90
Attack
Deals Magic Damage. If this skill is in slot 3, Power +40. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.
As a
Bug-class Jini, Orbicus takes increased damage from
Fire and
Wing skills and reduced damage from
Flora and
Fighting skills.
Increased damage from these skills
Reduced damage from these skills
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