
Rallyclaw
Pepmone has given up on evolution through self-strengthening, and together with Rallyclaw, they've formed a unique symbiotic bond. The world is spacious and forgiving enough—forcing little Jinies to live without striving for sheer power, as long as they're healthy and happy.
Rallyclaw is a
Water and
Charm-class Jini in Roco Kingdom, number 361 in the World Codex. It lives in Saltwater Bay. Every form in the line has a Chromatic form.
Where Rallyclaw lives
The Codex lists Rallyclaw in these places:
The Codex says it is "Highly elusive".
Pepmone evolves into Rallyclaw at level 28.
Every Jini in the Pepmone line has a Chromatic form in different colours.
A Prismatic Rallyclaw has one of 39 colour pairs and one of 4 glitters, every one as likely, or the rare hidden Black & White. Pick a glitter to see every colour with it.
Rallyclaw's highest stat is P. DEF at 128 and its lowest is SPD at 95. Its six stats add up to 683.
HP116
P. ATK108
M. ATK108
P. DEF128
M. DEF128
SPD95
Water-class Skill Boost25%
Charm-class Skill Boost25%Each Rallyclaw has one of 30 personalities. A personality raises one stat by 10% and lowers another by 10%, and the raised stat grows by 2% with each growth order.
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TraitCheer Captain
If the Jini gains CuteifyCuteifyDevolves to the previous stage on its evolution line with Species Aptitude lowered accordingly. (Only Jinies capable of devolution can gain Cuteify. This effect persists even after they leave the battlefield.) while already under its effect, CuteifyCuteifyDevolves to the previous stage on its evolution line with Species Aptitude lowered accordingly. (Only Jinies capable of devolution can gain Cuteify. This effect persists even after they leave the battlefield.) is removed instead.
Learned by leveling up
Rallyclaw learns 15 skills as it levels up, from Lash at level 1 to Saltwater Bath at level 49.

3Mega Candy
Deals Physical Damage and gains CuteifyCuteifyDevolves to the previous stage on its evolution line with Species Aptitude lowered accordingly. (Only Jinies capable of devolution can gain Cuteify. This effect persists even after they leave the battlefield.): This skill's Power +60.

1Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown..

0Cleanse
Dispels its own debuffsDebuffEffects that reduce attributes, Skill Power, or Combo Count, increase Energy Cost, or inflict effects including Poison, Burn, Parasite, Freeze, Cuteify, and Conduction. (Excludes Mark, Trait, and Other effect types.). This skill's Energy Cost -1 for each stack of debuffDebuffEffects that reduce attributes, Skill Power, or Combo Count, increase Energy Cost, or inflict effects including Poison, Burn, Parasite, Freeze, Cuteify, and Conduction. (Excludes Mark, Trait, and Other effect types.) on the Jini. VersatilityVersatilityAfter use, the skill turns into a random skill from a designated pool, and Energy Cost -1. Once that random skill is cast, it reverts to the original skill.: Water-class attack skill.
Leave all your unhappiness here with me. I'll carry it far, far away—all the way to the sea.

4Tide
Reduces damage taken by 60%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Gains 1 stack of Wet MarkWet MarkMark effect: Energy Cost of all skills -1..

2Sugar Marble
Deals Physical Damage. The greater the weight difference between the Jini and the enemy, the greater this skill's Power.

4Birthday Cake
Dispels its own debuffsDebuffEffects that reduce attributes, Skill Power, or Combo Count, increase Energy Cost, or inflict effects including Poison, Burn, Parasite, Freeze, Cuteify, and Conduction. (Excludes Mark, Trait, and Other effect types.) and doubles its buffsBuffEffects that increase attributes, Skill Power, or Combo Count, reduce Energy Cost, or grant effects including Lifesteal, and Overload. (Excludes Mark, Trait, and Other effect types.).

4Uplift
Gains 1 stack of Sprout MarkSprout MarkWhen you gain a buff, you gain 1 extra stack..
It may not feel like it can do much, but every cheer it gives comes straight from the heart.

3Coy Act
Deals Magic Damage in a 3-hit combo. Gains CuteifyCuteifyDevolves to the previous stage on its evolution line with Species Aptitude lowered accordingly. (Only Jinies capable of devolution can gain Cuteify. This effect persists even after they leave the battlefield.): Power permanently +10.

2Saltwater Bath
Energy Cost of all skills -2. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Energy Cost -3 instead.
Learned via skill tablet
Rallyclaw can also learn these 15 skills from Skill Tablets. Open a skill to see how to get its tablet.

Feign Weakness
Gains CuteifyCuteifyDevolves to the previous stage on its evolution line with Species Aptitude lowered accordingly. (Only Jinies capable of devolution can gain Cuteify. This effect persists even after they leave the battlefield.): Speed permanently +130.



Wake-Up Call
Deals Physical Damage. If the enemy switches Jinies this turn, this skill's Power +100.


Innocent Soul
Gains CuteifyCuteifyDevolves to the previous stage on its evolution line with Species Aptitude lowered accordingly. (Only Jinies capable of devolution can gain Cuteify. This effect persists even after they leave the battlefield.). Energy Cost of all skills permanently -3.

Pass It On
RetreatsRetreatThe Jini leaves the field and is replaced by a selected teammate. Any Jini entering this turn is immune to this effect. from battle. The next Jini that enters inherits its buffsBuffEffects that increase attributes, Skill Power, or Combo Count, reduce Energy Cost, or grant effects including Lifesteal, and Overload. (Excludes Mark, Trait, and Other effect types.).


Psychic
Transforms into a random skill from an enemy Jini each turn, and this skill's Energy Cost -2.

Preparation Stance
Physical Attack +80%. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Enemy Physical Defense additionally -80%.

Guard Break
Reduces the enemy's Physical & Magic Defense -70%. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Additionally increases the countered skill's cooldown by 2 turns.

Preemptive Guard
Reduces damage taken by 50%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. +1 on the next action.

Swiftstride
Speed +80. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Speed +160 instead.

Stress Response
Restores 25% Health. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Restores 50% Health instead.

Bloodline Skill
A Bloodline Elixir gives Rallyclaw one of 18 bloodlines, and from level 15 each bloodline teaches it its own skill. Rallyclaw holds one bloodline at a time.

Ignite
—Status
Inflicts 10 stacks of BurnBurnDeals Fire-class damage equal to 2% of Health at the end of the turn and reduces stacks by 50%. (Fire-class Jinies are immune to this effect.) on the enemy.

Rime
—Status
Inflicts 4 stacks of FreezeFreezeFreezes 5% of Health; if current Health is lower than the Freeze ratio, the Jini becomes Exhausted. (Ice-class Jinies are immune.) on the enemy.

Draconic Roar
200
Attack
ChargesChargeCharges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field., then deals Magic Damage to the enemy.

Paralyze
—Status
Enemy PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. -1. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Enemy Physical & Magic Attack additionally -70%.

Poison Spore
—Status
Inflicts 5 stacks of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.) on the enemy.

Feign Sleep
—Status
Restores 2 Energy. Grants allied lineup 1 stack of OfferingOfferingGrants Offering buffs to the Bite and Swarm skills in the lineup.: Energy Cost -2.

Plume Rush
—Status
Power of all skills +20. Grants AgilityAgilityWhen a Jini is switched in, it casts the first skill with the Agility effect that it has enough Energy to use..

Greed
—Status
Grants 100% LifestealLifestealWhen dealing damage, restores Health proportional to the damage dealt and Lifesteal ratio..

Hyper Projection
—Status
Inflicts 4 stacks of Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. on the enemy.
As a
Water and
Charm-class Jini, Rallyclaw takes increased damage from
Flora,
Electro,
Poison and
Havoc skills and reduced damage from
Fire,
Bug and
Fighting skills.
Increased damage from these skills
Reduced damage from these skills
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×300
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Chromatic form






























