
Rayre
Rayres secrete fine strands of mucus across their bodies. These strands are highly sensitive to changes in water flow, helping them sense direction. As they swim, currents vibrate the strands, producing sounds like a string instrument. It is generally believed that males have fewer strands, creating finer "strings" and clearer tones.
Rayre is a
Water-class Jini in Roco Kingdom, number 219 in the World Codex. It lives in Sunflower Shores, Petiapolis, Saltwater Bay and Overseer's Heights.
Catch Rayre in the wild
42 spots on the Carosia map, in 4 places. Tap a place to see its spots.
The Codex says it is "Common on seas".
Hatch Rayre from an egg

This egg hatches into Rayre.

This egg hatches into Rayre.
Attract Rayre at an Owlstone Nest

"Place this item in the Owlstone Nest to attract certain Jinies. Its patterns reveal the Jinies it attracts."
How to get: From Jini Codex Research Topic: Rayre
From recently active players, as the game shows them · fetched 14 Nov 2026
PvPTop Personality
- 1



Lazy8.39 % - 2



Skittish6.99 % - 3



Docile6.29 % - 4



Steady5.59 % - 5



Careless5.59 % - 6



Mischievous5.59 %
Top Ind. Apt.
- 1
P. DEF53.84 % - 2
M. DEF49.65 % - 3
SPD46.85 % - 4
P. ATK36.36 % - 5
HP36.36 % - 6
M. ATK34.96 %
Top Bloodline
- 1
Water88.81 % - 2
Corrupted3.49 % - 3
Fighting2.09 % - 4
Charm1.39 % - 5
Shadow1.39 % - 6
Light0.76 %
Top Skills
- 1
Water Curtain60.13 % - 2
Tide53.84 % - 3
Disinfection46.15 % - 4
Aqua Blaster37.06 % - 5
Water Bullet33.56 % - 6
Water Storage32.86 %
A Prismatic Rayre has one of 39 colour pairs and one of 4 glitters, every one as likely, or the rare hidden Black & White. Pick a glitter to see every colour with it.
Rayre's highest stat is M. DEF at 147 and its lowest is P. ATK at 82. Its six stats add up to 644.
HP118
P. ATK82
M. ATK89
P. DEF103
M. DEF147
SPD105
Water-class Skill Boost25%Each Rayre has one of 30 personalities. A personality raises one stat by 10% and lowers another by 10%, and the raised stat grows by 2% with each growth order.
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−10%8.39% of recent players
TraitMinstrel's String
MarksMarkMarks persist through Jini swaps, and their effects are transferred to the incoming Jini. A Jini can hold up to 1 positive and 1 negative Mark at a time. applied by this Jini do not override other MarksMarkMarks persist through Jini swaps, and their effects are transferred to the incoming Jini. A Jini can hold up to 1 positive and 1 negative Mark at a time.—they take effect simultaneously.
Learned by leveling up
Rayre learns 15 skills as it levels up, from Defense at level 1 to Saltwater Bath at level 49.

1Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown..

1Purify
Dispels its own debuffsDebuffEffects that reduce attributes, Skill Power, or Combo Count, increase Energy Cost, or inflict effects including Poison, Burn, Parasite, Freeze, Cuteify, and Conduction. (Excludes Mark, Trait, and Other effect types.). Energy Cost of all skills -1.

1Sunbask
Dispels all buffsBuffEffects that increase attributes, Skill Power, or Combo Count, reduce Energy Cost, or grant effects including Lifesteal, and Overload. (Excludes Mark, Trait, and Other effect types.) from the enemy.

4Tide
Reduces damage taken by 60%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Gains 1 stack of Wet MarkWet MarkMark effect: Energy Cost of all skills -1..

4Disinfection
Deals Magic Damage. Dispels 5 stacks of buffsBuffEffects that increase attributes, Skill Power, or Combo Count, reduce Energy Cost, or grant effects including Lifesteal, and Overload. (Excludes Mark, Trait, and Other effect types.) from the enemy.

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2Thorn
Inflicts 1 stack of Thorn MarkThorn MarkMark effect: When a Jini leaves the field, its replacement loses 6% Health. on the enemy.

4Drench
Gains 1 stack of Wet MarkWet MarkMark effect: Energy Cost of all skills -1..
The sea breeze leaves raw salt behind.

0Mana Burst
Deals Magic Damage. Consumes all Energy on use. The more Energy consumed, the higher the damage.

2Saltwater Bath
Energy Cost of all skills -2. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Energy Cost -3 instead.
Learned via skill tablet
Rayre can also learn these 17 skills from Skill Tablets. Open a skill to see how to get its tablet.

Photosynthesis
Gains 1 stack of Photosynthesis MarkPhotosynthesis MarkMark effect: Grants 1 Energy at turn's end..

Windrise
Gains 1 stack of Windrise MarkWindrise MarkMark effect: When attacking first, Skill Power of the attack +20%..


Stellar Fission
Inflicts 2 stacks of Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. on the enemy.

Hyper Projection
Inflicts 4 stacks of Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. on the enemy.

Antinomy
Inflicts 3 stacks of Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. on the enemy. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Doubles the enemy's Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. stacks.



Invocation
Inflicts 1 stack of Invocation MarkInvocation MarkMark effect: When a Jini leaves the field, its replacement loses 1 Energy. on the enemy.



Psychic
Transforms into a random skill from an enemy Jini each turn, and this skill's Energy Cost -2.


Lullaby
Energy Cost of all enemy skills +3. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Additionally interruptsInterruptPrevents the enemy from using the specified skill for this action. and stuns the enemy for the next turn.

Charge Up
Gains 1 stack of Power Charge MarkPower Charge MarkMark effect: Skill Power of all attacks +30%, Energy Cost +1..

Fearless Heart
Reduces damage taken by 100%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Converts prevented damage into healing; this skill's Energy Cost permanently +2.

Rainfall
Weather becomes RainfallRainyDuring Rain, both parties' Water-class Skill Power +75%. for 8 turns.
Bloodline Skill
A Bloodline Elixir gives Rayre one of 18 bloodlines, and from level 15 each bloodline teaches it its own skill. Rayre holds one bloodline at a time.

Ignite
—Status
Inflicts 10 stacks of BurnBurnDeals Fire-class damage equal to 2% of Health at the end of the turn and reduces stacks by 50%. (Fire-class Jinies are immune to this effect.) on the enemy.

Mud Armor
—Status
Physical Attack and Physical Defense +60%. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Additionally doubles buffsBuffEffects that increase attributes, Skill Power, or Combo Count, reduce Energy Cost, or grant effects including Lifesteal, and Overload. (Excludes Mark, Trait, and Other effect types.).

Rime
—Status
Inflicts 4 stacks of FreezeFreezeFreezes 5% of Health; if current Health is lower than the Freeze ratio, the Jini becomes Exhausted. (Ice-class Jinies are immune.) on the enemy.

Draconic Roar
200
Attack
ChargesChargeCharges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field., then deals Magic Damage to the enemy.

Paralyze
—Status
Enemy PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. -1. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Enemy Physical & Magic Attack additionally -70%.

Poison Spore
—Status
Inflicts 5 stacks of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.) on the enemy.

Feign Sleep
—Status
Restores 2 Energy. Grants allied lineup 1 stack of OfferingOfferingGrants Offering buffs to the Bite and Swarm skills in the lineup.: Energy Cost -2.

Plume Rush
—Status
Power of all skills +20. Grants AgilityAgilityWhen a Jini is switched in, it casts the first skill with the Agility effect that it has enough Energy to use..

Sweet Sustain
—Status
CuteifyCuteifyDevolves to the previous stage on its evolution line with Species Aptitude lowered accordingly. (Only Jinies capable of devolution can gain Cuteify. This effect persists even after they leave the battlefield.) itself and the enemy: Restores 40% Health.

Greed
—Status
Grants 100% LifestealLifestealWhen dealing damage, restores Health proportional to the damage dealt and Lifesteal ratio..

Gear Transfer
—Status
Speed +30. If this skill is in slot 1 or 3, Physical Attack additionally +80%. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.
As a
Water-class Jini, Rayre takes increased damage from
Flora and
Electro skills and reduced damage from
Fire and
Mech skills.
Increased damage from these skills
Reduced damage from these skills
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