
Trombox
It often taps out melodies it's heard, bit by bit, but its memory isn't very reliable—so it ends up mixing several songs together, creating a baffling rhythm that leaves listeners puzzled. Only Trombox itself drums along with gusto. Critics remarked that while it makes no sense at all, it possesses a unique charm of its own.
Trombox is a
Mech-class Jini in Roco Kingdom, number 372 in the World Codex. It lives in Saltwater Bay. Every form in the line has a Chromatic form.
Where Trombox lives
The Codex lists Trombox in these places:
The Codex says it is "Highly elusive".
Drumphy evolves into Trombox at level 36.
Every Jini in the Drumphy line has a Chromatic form in different colours.
A Prismatic Trombox has one of 39 colour pairs and one of 4 glitters, every one as likely, or the rare hidden Black & White. Pick a glitter to see every colour with it.
Trombox's highest stat is P. DEF at 173 and its lowest is M. ATK at 70. Its six stats add up to 640.
HP130
P. ATK107
M. ATK70
P. DEF173
M. DEF80
SPD80
Mech-class Skill Boost25%Each Trombox has one of 30 personalities. A personality raises one stat by 10% and lowers another by 10%, and the raised stat grows by 2% with each growth order.
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TraitHarmonization
For each matching attribute (Class/Type/Energy Cost) between this Jini's skill and the enemy's this turn, gains a 10% permanent bonus on Physical Attack and Physical Defense at the end of the turn.
Learned by leveling up
Trombox learns 13 skills as it levels up, from Brawl at level 1 to Sync Drive at level 47.

1Brawl
Deals Physical Damage. If this skill is in slot 1, Power +60. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.
"I will exist. I will earn my right to stand on this stage, even if I must do so in the most ungraceful way." —437th Chief of the Gabe Tribe

0Lever Swap
Restores 2 Energy and swaps the skills in adjacent slots.
If you want something, you have to pay a price. Know the cost before you act.

2Main Shaft
Deals Physical Damage. This skill's slot position does not change.
The main shaft rotates, channeling power.

1Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown..

1Relief Valve
Active: This skill's passive effect permanently +20 Power. Passive: Power of adjacent skills +10. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.

3Gear Torque
Deals Physical Damage. Each turn this skill changes slots, its Power permanently +15.

3Clamor
Energy Cost of all enemy attack skills +2 for 3 turns.
A rather aggressive social move, and a common psychological tactic in Jini Duels.

3Bearing Support
Active: Energy Cost of this skill's passive effect permanently -1. Passive: Adjacent skills' Energy Cost -1. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.
Become a pillar of the kingdom. Your actions shape its rise and fall.

2Energy Conservation
Reduces damage taken by 80%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Adjacent skills' Energy Cost permanently -1.
The Order doesn't care. It only wants its pawns to keep each other in check.

5Gear Slash
Deals Physical Damage. If this skill is in slot 1 or 3, Energy Cost -2. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.

2Exhaust
Reduces enemy skills' Power by 20. Each time this Jini takes resisted damage (excluding combo), additionally reduces enemy skills' Power by 20. Resets after use.

0Sync Drive
After use, Power of adjacent skills permanently +20. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Power permanently +30 instead.
Learned via skill tablet
Trombox can also learn these 13 skills from Skill Tablets. Open a skill to see how to get its tablet.






Stellar Link
2-hit combo. Each hit inflicts 1 stack of Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. on the enemy.

Hyper Projection
Inflicts 4 stacks of Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. on the enemy.

Psychic
Transforms into a random skill from an enemy Jini each turn, and this skill's Energy Cost -2.

Sunbask
Dispels all buffsBuffEffects that increase attributes, Skill Power, or Combo Count, reduce Energy Cost, or grant effects including Lifesteal, and Overload. (Excludes Mark, Trait, and Other effect types.) from the enemy.

Reactive Strike
Deals Physical Damage. If a status skill was cast last turn, this skill's Power +55.

Lullaby
Energy Cost of all enemy skills +3. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Additionally interruptsInterruptPrevents the enemy from using the specified skill for this action. and stuns the enemy for the next turn.


Riposte
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Physical & Magic Attack +70%.
Bloodline Skill
A Bloodline Elixir gives Trombox one of 18 bloodlines, and from level 15 each bloodline teaches it its own skill. Trombox holds one bloodline at a time.

Rime
—Status
Inflicts 4 stacks of FreezeFreezeFreezes 5% of Health; if current Health is lower than the Freeze ratio, the Jini becomes Exhausted. (Ice-class Jinies are immune.) on the enemy.

Draconic Roar
200
Attack
ChargesChargeCharges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field., then deals Magic Damage to the enemy.

Paralyze
—Status
Enemy PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. -1. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Enemy Physical & Magic Attack additionally -70%.

Poison Spore
—Status
Inflicts 5 stacks of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.) on the enemy.

Feign Sleep
—Status
Restores 2 Energy. Grants allied lineup 1 stack of OfferingOfferingGrants Offering buffs to the Bite and Swarm skills in the lineup.: Energy Cost -2.

Plume Rush
—Status
Power of all skills +20. Grants AgilityAgilityWhen a Jini is switched in, it casts the first skill with the Agility effect that it has enough Energy to use..

Sweet Sustain
—Status
CuteifyCuteifyDevolves to the previous stage on its evolution line with Species Aptitude lowered accordingly. (Only Jinies capable of devolution can gain Cuteify. This effect persists even after they leave the battlefield.) itself and the enemy: Restores 40% Health.
As a
Mech-class Jini, Trombox takes increased damage from
Fire,
Water and
Fighting skills and reduced damage from
Common,
Flora,
Ice,
Dragon,
Poison,
Bug,
Wing,
Charm,
Mech and
Stellar skills.
Increased damage from these skills
Reduced damage from these skills
×1
×1
×300
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Chromatic form


























