
Asterfall
"You'd think anyone who listens to wishes from atop a shooting star must be kind, wouldn't you? They never promised your wish would come true the way you expected. A wish fulfilled cruelly is fulfilled all the same. They have no desire to devote their lives to other people's dreams, yet fate doesn't exactly give them a choice. Come now. Make a wish."
Asterfall is a
Stellar and
Shadow-class Jini in Roco Kingdom, number 337 in the World Codex. It lives in Chittering Mesa. Every form in the line has a Chromatic form.
Where Asterfall lives
The Codex lists Asterfall in these places:
The Codex says it is "Highly elusive".
Evolve Astrobun
AstrobunAstrobun Egg
AsterfallStage 2Astrobun hatches from the Astrobun Egg or the Event Jini Egg. Astrobun evolves into Asterfall at level 32.
Astrobun evolves into Astrohare or Asterfall at level 32.
AstrobunStage 1
AsterfallStage 2+ This step needs more than the level.
From recently active players, as the game shows them · fetched 14 Nov 2026
PvPTop Personality
- 1



Skittish56.73 % - 2



Smart5.76 % - 3



Vigilant4.32 % - 4



Steady3.84 % - 5



Careless3.36 % - 6



Quiet2.88 %
Top Ind. Apt.
- 1
M. ATK91.82 % - 2
SPD85.57 % - 3
HP77.40 % - 4
M. DEF15.38 % - 5
P. DEF12.98 % - 6
P. ATK9.13 %
Top Bloodline
- 1
Shadow82.21 % - 2
Fighting7.21 % - 3
Havoc6.73 % - 4
Light2.88 % - 5
Wing0.97 %
Top Skills
- 1
Dimensional Strike49.51 % - 2
Spirit Channeling39.42 % - 3
Implosion35.57 % - 4
Mockery33.65 % - 5
Explosion33.17 % - 6
Antinomy29.80 %
Every Jini in the Astrobun line has a Chromatic form in different colours.
A Prismatic Asterfall has one of 39 colour pairs and one of 4 glitters, every one as likely, or the rare hidden Black & White. Pick a glitter to see every colour with it.
Asterfall's highest stat is M. DEF at 141 and its lowest is P. ATK at 61. Its six stats add up to 637.
HP93
P. ATK61
M. ATK125
P. DEF87
M. DEF141
SPD130
Shadow-class Skill Boost25%
Stellar-class Skill Boost25%Each Asterfall has one of 30 personalities. A personality raises one stat by 10% and lowers another by 10%, and the raised stat grows by 2% with each growth order.
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−10%56.73% of recent players
TraitFallen
While on the field, end-of-turn effects on both sides will not trigger.
Learned by leveling up
Asterfall learns 14 skills as it levels up, from Smack at level 1 to Invocation at level 50.

1Stellar Fission
Inflicts 2 stacks of Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. on the enemy.
Guided by Wishpower, a lost star searches for its way home.

1Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown..

3Explosion
Deals Magic Damage to enemy Jinies.
The universe restarts. Forgotten wishes ignite, and unfinished dreams finally shine—all at once.

4Hyper Projection
Inflicts 4 stacks of Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. on the enemy.
A young Roco made five wishes in one breath, and five shooting stars streaked across the sky in answer.

4Dimensional Strike
Deals Magic Damage in a 1-hit combo. For each stack of Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. on the enemy, this skill's Combo Count +1.
This isn't witchcraft—just science we haven't figured out yet.

4Antinomy
Inflicts 3 stacks of Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. on the enemy. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Doubles the enemy's Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. stacks.

2Menace
Deals Magic Damage to enemy Jinies.
I've had a nightmare. The professor said if I fall asleep in class again, he'd make sure my Manabough never recovers mana.

2Mockery
Magic Attack +90%. If the enemy switches Jinies this turn, own Speed +70.
We pulled an all-nighter cramming the entire incantation exam guide, only to find out the next day that the senior's "key topics" were completely wrong.

3Spiritflash
Deals Magic Damage in a 3-hit combo. If the enemy switches Jinies this turn, doubles this skill's Combo Count.
If you see a light in the Magic Academy library at 2 AM, whatever you do—don't go in.

1Prank
The enemy loses 3 Energy. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - The enemy loses 6 Energy instead.
Ever since I learned that jumping helps Jini eggs hatch faster, I've been getting stronger every day.

2Invocation
Inflicts 1 stack of Invocation MarkInvocation MarkMark effect: When a Jini leaves the field, its replacement loses 1 Energy. on the enemy.
Late at night in an empty classroom, two people share a single quill, muttering under their breath as the nib trembles wildly.
Learned via skill tablet
Asterfall can also learn these 14 skills from Skill Tablets. Open a skill to see how to get its tablet.



Warm Up
Doubles the Skill Power of the next attack. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Increases the Power by 4× instead.



Sunbask
Dispels all buffsBuffEffects that increase attributes, Skill Power, or Combo Count, reduce Energy Cost, or grant effects including Lifesteal, and Overload. (Excludes Mark, Trait, and Other effect types.) from the enemy.

Mind Jolt
Energy Cost of all enemy skills +1. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Energy Cost +3 instead.

Preemptive Guard
Reduces damage taken by 50%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. +1 on the next action.

Scare Off
Reduces damage taken by 60%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - The enemy performs a retreatRetreatThe Jini leaves the field and is replaced by a selected teammate. Any Jini entering this turn is immune to this effect..

Swiftstride
Speed +80. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Speed +160 instead.

Ethereal Form
Reduces damage taken by 80%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Magic Defense +70%.

Mind Insight
The enemy gains Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. stacks equal to their current markMarkMarks persist through Jini swaps, and their effects are transferred to the incoming Jini. A Jini can hold up to 1 positive and 1 negative Mark at a time. stacks.


Painseeker
Reduces damage taken by 80%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - For each instance of damage taken from attacks during this effect, Physical & Magic Attack +40%.
Bloodline Skill
A Bloodline Elixir gives Asterfall one of 18 bloodlines, and from level 15 each bloodline teaches it its own skill. Asterfall holds one bloodline at a time.

Ignite
—Status
Inflicts 10 stacks of BurnBurnDeals Fire-class damage equal to 2% of Health at the end of the turn and reduces stacks by 50%. (Fire-class Jinies are immune to this effect.) on the enemy.

Mud Armor
—Status
Physical Attack and Physical Defense +60%. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Additionally doubles buffsBuffEffects that increase attributes, Skill Power, or Combo Count, reduce Energy Cost, or grant effects including Lifesteal, and Overload. (Excludes Mark, Trait, and Other effect types.).

Rime
—Status
Inflicts 4 stacks of FreezeFreezeFreezes 5% of Health; if current Health is lower than the Freeze ratio, the Jini becomes Exhausted. (Ice-class Jinies are immune.) on the enemy.

Draconic Roar
200
Attack
ChargesChargeCharges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field., then deals Magic Damage to the enemy.

Paralyze
—Status
Enemy PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. -1. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Enemy Physical & Magic Attack additionally -70%.

Poison Spore
—Status
Inflicts 5 stacks of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.) on the enemy.

Feign Sleep
—Status
Restores 2 Energy. Grants allied lineup 1 stack of OfferingOfferingGrants Offering buffs to the Bite and Swarm skills in the lineup.: Energy Cost -2.

Sweet Sustain
—Status
CuteifyCuteifyDevolves to the previous stage on its evolution line with Species Aptitude lowered accordingly. (Only Jinies capable of devolution can gain Cuteify. This effect persists even after they leave the battlefield.) itself and the enemy: Restores 40% Health.

Greed
—Status
Grants 100% LifestealLifestealWhen dealing damage, restores Health proportional to the damage dealt and Lifesteal ratio..

Gear Transfer
—Status
Speed +30. If this skill is in slot 1 or 3, Physical Attack additionally +80%. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.
As a
Stellar and
Shadow-class Jini, Asterfall takes increased damage from
Shadow,
Light and
Havoc skills and reduced damage from
Fighting,
Common,
Poison and
Stellar skills.
Increased damage from these skills
Reduced damage from these skills
×1
×1
×300
×1
×1
×1
×1
Chromatic form























