How to get Boilgar

Where Boilgar lives

The Codex lists Boilgar in these places:

Petiapolis

The Codex says it is "Highly elusive".

Evolve Bessel

Roco Kingdom BesselBesselBessel EggRoco Kingdom BoilgarBoilgarStage 2

Bessel hatches from the Bessel Egg or the Event Jini Egg. Bessel evolves into Boilgar at level 28.

Attract Boilgar at an Owlstone Nest

Roco Kingdom Jini Fruit
Bessel Fruit

"Place this item in the Owlstone Nest to attract certain Jinies. Its patterns reveal the Jinies it attracts."

How to get: By completing Season Research Topic Challenges

Evolve into Boilgus

Boilgar evolves into Boilgus at level 38, so getting Boilgar gets you the whole line.

Boilgar evolution

Bessel evolves into Boilgar at level 28. Boilgar evolves into Boilgus at level 38.

Roco Kingdom BesselBesselStage 1MechFireLv 28Roco Kingdom BoilgarBoilgarStage 2MechFireLv 38Roco Kingdom BoilgusBoilgusStage 3MechFire

Boilgar Chromatic form

Every Jini in the Bessel line has a Chromatic form in different colours.

Boilgar Prismatic coloursPrismatic colours

A Prismatic Boilgar has one of 39 colour pairs and one of 4 glitters, every one as likely, or the rare hidden Black & White. Pick a glitter to see every colour with it.

Boilgar stats

Boilgar's highest stat is M. DEF at 130 and its lowest is SPD at 44. Its six stats add up to 512.

105104130446861
Species AptitudeTotal 512
HP105
P. ATK61
M. ATK104
P. DEF68
M. DEF130
SPD44
Max Energy10
Fire-class Skill Boost25%
Mech-class Skill Boost25%

Boilgar personalities

Each Boilgar has one of 30 personalities. A personality raises one stat by 10% and lowers another by 10%, and the raised stat grows by 2% with each growth order.

BoldP. ATK+10%P. DEF−10%
StubbornP. ATK+10%M. ATK−10%
MischievousP. ATK+10%M. DEF−10%
BraveP. ATK+10%SPD−10%
BravadoP. ATK+10%HP−10%
SteadyP. DEF+10%P. ATK−10%
NaiveP. DEF+10%M. ATK−10%
LazyP. DEF+10%M. DEF−10%
CarefreeP. DEF+10%SPD−10%
CandidP. DEF+10%HP−10%
SmartM. ATK+10%P. ATK−10%
FocusedM. ATK+10%P. DEF−10%
HeadstrongM. ATK+10%M. DEF−10%
CalmM. ATK+10%SPD−10%
RationalM. ATK+10%HP−10%
VigilantM. DEF+10%P. ATK−10%
DocileM. DEF+10%P. DEF−10%
ShyM. DEF+10%M. ATK−10%
CautiousM. DEF+10%SPD−10%
AnxiousM. DEF+10%HP−10%
SkittishSPD+10%P. ATK−10%
HastySPD+10%P. DEF−10%
CheerfulSPD+10%M. ATK−10%
RecklessSPD+10%M. DEF−10%
PassionateSPD+10%HP−10%
QuietHP+10%P. ATK−10%
MelancholyHP+10%P. DEF−10%
PeacefulHP+10%M. ATK−10%
CarelessHP+10%M. DEF−10%
GroundedHP+10%SPD−10%

Boilgar trait

Roco Kingdom Greedy Algorithm traitTrait

Greedy Algorithm

The Slot 1 skill gains GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1 and applies 6 stacks of BurnBurnDeals Fire-class damage equal to 2% of Health at the end of the turn and reduces stacks by 50%. (Fire-class Jinies are immune to this effect.) to the enemy.

Boilgar skills

Learned by leveling up

Boilgar learns 13 skills as it levels up, from Ion Oscillation at level 1 to Burn Down at level 50.

Lv 1Roco Kingdom Ion Oscillation skill3

Ion Oscillation

Mech90Attack

Deals Magic Damage. If this skill is in slot 3, Power +40. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.

Lv 1Roco Kingdom Lever Swap skill0

Lever Swap

Mech—Status

Restores 2 Energy and swaps the skills in adjacent slots.

If you want something, you have to pay a price. Know the cost before you act.

Lv 2Roco Kingdom Energy Conservation skill2

Energy Conservation

Mech—Defense

Reduces damage taken by 80%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Adjacent skills' Energy Cost permanently -1.

The Order doesn't care. It only wants its pawns to keep each other in check.

Lv 6Roco Kingdom Magnetic Storm skill2

Magnetic Storm

Mech70Attack

Deals Magic Damage. If this skill is in slot 1 or 3, Power +30. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.

Lv 11Roco Kingdom Ignite skill2

Ignite

Fire—Status

Inflicts 10 stacks of BurnBurnDeals Fire-class damage equal to 2% of Health at the end of the turn and reduces stacks by 50%. (Fire-class Jinies are immune to this effect.) on the enemy.

Lv 17Roco Kingdom Kindling skill3

Kindling

Fire30Attack

Deals Magic Damage in a 2-hit combo. Each hit inflicts 2 stacks of BurnBurnDeals Fire-class damage equal to 2% of Health at the end of the turn and reduces stacks by 50%. (Fire-class Jinies are immune to this effect.) on the enemy.

Recognize these? They're the terrifying stuff that sends wild beasts running for their lives.

Lv 23Roco Kingdom Searing Mark skill3

Searing Mark

Fire—Status

Dispels all marksMarkMarks persist through Jini swaps, and their effects are transferred to the incoming Jini. A Jini can hold up to 1 positive and 1 negative Mark at a time. from both sides. For each stack dispelled, inflicts 5 stacks of BurnBurnDeals Fire-class damage equal to 2% of Health at the end of the turn and reduces stacks by 50%. (Fire-class Jinies are immune to this effect.) on the enemy.

Lv 24Roco Kingdom Defense skill1

Defense

Common—Defense

Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown..

Lv 25Roco Kingdom Cascade skill3

Cascade

Common70Attack

Deals Magic Damage. If this attack is not countered by a defense skill, dispels all MarksMarkMarks persist through Jini swaps, and their effects are transferred to the incoming Jini. A Jini can hold up to 1 positive and 1 negative Mark at a time. from both sides.

Lv 34Roco Kingdom Sync Drive skill0

Sync Drive

Mech—Status

After use, Power of adjacent skills permanently +20. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Power permanently +30 instead.

Lv 45Roco Kingdom Inferno Storm skill4

Inferno Storm

Fire75Attack

Deals Magic Damage and inflicts 6 stacks of BurnBurnDeals Fire-class damage equal to 2% of Health at the end of the turn and reduces stacks by 50%. (Fire-class Jinies are immune to this effect.) on the enemy.

Lv 49Roco Kingdom Skyfire skill3

Skyfire

Fire—Status

Inflicts 10 stacks of BurnBurnDeals Fire-class damage equal to 2% of Health at the end of the turn and reduces stacks by 50%. (Fire-class Jinies are immune to this effect.) on the enemy. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Inflicts 30 stacks instead.

Lv 50Roco Kingdom Burn Down skill4

Burn Down

Fire155Attack

Deals Magic Damage. For every 5% of the enemy's Health lost, this skill's Power -5.

"It's all over. Our enemies are burnt out, and so are we."

Learned via skill tablet

Boilgar can also learn these 15 skills from Skill Tablets. Open a skill to see how to get its tablet.

Roco Kingdom Bearing Support skill

Bearing Support

Mech—Status

Active: Energy Cost of this skill's passive effect permanently -1. Passive: Adjacent skills' Energy Cost -1. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.

Roco Kingdom Warm Up skill

Warm Up

Fire—Status

Doubles the Skill Power of the next attack. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Increases the Power by 4× instead.

Roco Kingdom Quad Degradation skill

Quad Degradation

Stellar100Attack

Deals Magic Damage. For each stack of markMarkMarks persist through Jini swaps, and their effects are transferred to the incoming Jini. A Jini can hold up to 1 positive and 1 negative Mark at a time. on the enemy, this skill's Energy Cost -1.

Roco Kingdom Stellar Fission skill

Stellar Fission

Stellar—Status

Inflicts 2 stacks of Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. on the enemy.

Roco Kingdom Antinomy skill

Antinomy

Stellar—Status

Inflicts 3 stacks of Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. on the enemy. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Doubles the enemy's Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. stacks.

Roco Kingdom Flame Shield skill

Flame Shield

Fire—Defense

Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Inflicts 6 stacks of BurnBurnDeals Fire-class damage equal to 2% of Health at the end of the turn and reduces stacks by 50%. (Fire-class Jinies are immune to this effect.) on the enemy.

Roco Kingdom Brace skill

Brace

Common—Status

Magic Defense +170%.

Roco Kingdom Sunbask skill

Sunbask

Common—Status

Dispels all buffsBuffEffects that increase attributes, Skill Power, or Combo Count, reduce Energy Cost, or grant effects including Lifesteal, and Overload. (Excludes Mark, Trait, and Other effect types.) from the enemy.

Roco Kingdom Home Advantage skill

Home Advantage

Common—Status

Gains 1 stack of Attack MarkAttack MarkMark effect: All Skill Power +10%..

Roco Kingdom Magic Boost skill

Magic Boost

Common—Status

Magic Attack +70%.

Roco Kingdom Fearless Heart skill

Fearless Heart

Common—Defense

Reduces damage taken by 100%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Converts prevented damage into healing; this skill's Energy Cost permanently +2.

Roco Kingdom Complete Combustion skill

Complete Combustion

Fire—Status

Doubles the enemy's BurnBurnDeals Fire-class damage equal to 2% of Health at the end of the turn and reduces stacks by 50%. (Fire-class Jinies are immune to this effect.) stacks and triggers Burn damage once.

Roco Kingdom Gear Transfer skill

Gear Transfer

Mech—Status

Speed +30. If this skill is in slot 1 or 3, Physical Attack additionally +80%. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.

Roco Kingdom Psychic skill

Psychic

Common—Status

Transforms into a random skill from an enemy Jini each turn, and this skill's Energy Cost -2.

Roco Kingdom Preemptive Guard skill

Preemptive Guard

Common—Defense

Reduces damage taken by 50%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. +1 on the next action.

Bloodline Skill

A Bloodline Elixir gives Boilgar one of 18 bloodlines, and from level 15 each bloodline teaches it its own skill. Boilgar holds one bloodline at a time.

CommonRoco Kingdom Star Crash skill

Star CrashCommon90Attack

Deals Magic Damage to enemy Jinies.

FloraRoco Kingdom Etiolation skill

EtiolationFlora—Status

Restores 10 Energy.

FireRoco Kingdom Flame Arrow skill

Flame ArrowFire80Attack

Deals Physical Damage to enemy Jinies.

WaterRoco Kingdom Water Storage skill

Water StorageWater—Status

The next skill's Energy Cost -6.

LightRoco Kingdom Prism Burst skill

Prism BurstLight100Attack

Deals Magic Damage to enemy Jinies.

EarthRoco Kingdom Mud Armor skill

Mud ArmorEarth—Status

Physical Attack and Physical Defense +60%. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Additionally doubles buffsBuffEffects that increase attributes, Skill Power, or Combo Count, reduce Energy Cost, or grant effects including Lifesteal, and Overload. (Excludes Mark, Trait, and Other effect types.).

IceRoco Kingdom Rime skill

RimeIce—Status

Inflicts 4 stacks of FreezeFreezeFreezes 5% of Health; if current Health is lower than the Freeze ratio, the Jini becomes Exhausted. (Ice-class Jinies are immune.) on the enemy.

DragonRoco Kingdom Draconic Roar skill

Draconic RoarDragon200Attack

ChargesChargeCharges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field., then deals Magic Damage to the enemy.

ElectroRoco Kingdom Paralyze skill

ParalyzeElectro—Status

Enemy PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. -1. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Enemy Physical & Magic Attack additionally -70%.

PoisonRoco Kingdom Poison Spore skill

Poison SporePoison—Status

Inflicts 5 stacks of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.) on the enemy.

BugRoco Kingdom Feign Sleep skill

Feign SleepBug—Status

Restores 2 Energy. Grants allied lineup 1 stack of OfferingOfferingGrants Offering buffs to the Bite and Swarm skills in the lineup.: Energy Cost -2.

FightingRoco Kingdom Force Transmute skill

Force TransmuteFighting—Status

Power of all skills +40.

WingRoco Kingdom Plume Rush skill

Plume RushWing—Status

Power of all skills +20. Grants AgilityAgilityWhen a Jini is switched in, it casts the first skill with the Agility effect that it has enough Energy to use..

CharmRoco Kingdom Sweet Sustain skill

Sweet SustainCharm—Status

CuteifyCuteifyDevolves to the previous stage on its evolution line with Species Aptitude lowered accordingly. (Only Jinies capable of devolution can gain Cuteify. This effect persists even after they leave the battlefield.) itself and the enemy: Restores 40% Health.

ShadowRoco Kingdom Spirit Channeling skill

Spirit ChannelingShadow100Attack

Deals Magic Damage to enemy Jinies.

HavocRoco Kingdom Greed skill

GreedHavoc—Status

Grants 100% LifestealLifestealWhen dealing damage, restores Health proportional to the damage dealt and Lifesteal ratio..

MechRoco Kingdom Metal Noise skill

Metal NoiseMech100Attack

Deals Magic Damage to enemy Jinies.

StellarRoco Kingdom Hyper Projection skill

Hyper ProjectionStellar—Status

Inflicts 4 stacks of Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. on the enemy.

Boilgar class matchup

As a Mech and Fire-class Jini, Boilgar takes increased damage from Water, Fire, Earth and Fighting skills and reduced damage from Flora, Ice, Bug, Charm, Mech, Common, Dragon, Poison, Wing and Stellar skills.

Increased damage from these skills

WaterFireEarthFighting

Reduced damage from these skills

FloraIceBugCharmMechCommonDragonPoisonWingStellar

Boilgar research topics

Capture 1 JiniCharacter EXP×150Research Points×5
Capture 1 Jini with Amazing TalentCharacter EXP×150Research Points×10
Evolve a Jini oncePrismatic Shard×50Research Points×10

More Mech-class Jinies

All Mech Jinies