
Cluckle
Its comb produces a flammable gas. Get it riled up, and the comb ignites, flames rising in an instant. When on watch, they fall into line, led by the one burning brightest.
Cluckle is a
Fire-class Jini in Roco Kingdom, number 266 in the World Codex. It lives in Mount Dawncrest, The Fief and Sweetwater Farm. It evolves into Cluckeyed at level 16 and Clucktail or Cluckchamp at level 36. Every form in the line has a Chromatic form.
Catch Cluckle in the wild
45 spots on the Carosia map, in 3 places. Tap a place to see its spots.
The Codex says it is "Common in mountains".
Hatch Cluckle from an egg

This egg hatches into Cluckle.

This egg hatches into Cluckle.
Attract Cluckle at an Owlstone Nest

"Place this item in the Owlstone Nest to attract certain Jinies. Its patterns reveal the Jinies it attracts."
How to get: From Jini Codex Research Topic: Clucktail
Evolve into Cluckeyed and Clucktail or Cluckchamp
Cluckle evolves into Cluckeyed at level 16 and Clucktail or Cluckchamp at level 36, so getting Cluckle gets you the whole line.
Cluckle evolves into Cluckeyed at level 16. Cluckeyed evolves into Clucktail or Cluckchamp at level 36.
CluckleStage 1+ This step needs more than the level.
Every Jini in the Cluckle line has a Chromatic form in different colours.
A Prismatic Cluckle has one of 39 colour pairs and one of 4 glitters, every one as likely, or the rare hidden Black & White. Pick a glitter to see every colour with it.
Cluckle's highest stat is P. ATK at 72 and its lowest is M. DEF at 52. Its six stats add up to 390.
HP67
P. ATK72
M. ATK72
P. DEF61
M. DEF52
SPD66
Fire-class Skill Boost25%Each Cluckle has one of 30 personalities. A personality raises one stat by 10% and lowers another by 10%, and the raised stat grows by 2% with each growth order.
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TraitFighting Spirit
After a successful counter, permanently increases all Skill Power by 30.
Learned by leveling up
Cluckle learns 11 skills as it levels up, from Blaze Rush at level 1 to Warm Up at level 30.

3Searing Mark
Dispels all marksMarkMarks persist through Jini swaps, and their effects are transferred to the incoming Jini. A Jini can hold up to 1 positive and 1 negative Mark at a time. from both sides. For each stack dispelled, inflicts 5 stacks of BurnBurnDeals Fire-class damage equal to 2% of Health at the end of the turn and reduces stacks by 50%. (Fire-class Jinies are immune to this effect.) on the enemy.

2Warm-Up
Combo CountCombo CountAlters combo counts. Only applies to skills with a combo effect. +3.

2Initiative
Deals Physical Damage. PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. +1.

4Rising Breath
Power of all skills +40. If the enemy switches Jinies this turn, Power additionally +50.

3Roundhouse Kick
Deals Physical Damage. If the enemy switches Jinies this turn, doubles this skill's Power.

1Warm Up
Doubles the Skill Power of the next attack. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Increases the Power by 4× instead.
Rub your Jini's ears until they're warm to get ready for the duel ahead.
Learned via skill tablet
Cluckle can also learn these 10 skills from Skill Tablets. Open a skill to see how to get its tablet.

Burst Charge
Deals Physical Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Increases this skill's Power to 5 times.


Sunbask
Dispels all buffsBuffEffects that increase attributes, Skill Power, or Combo Count, reduce Energy Cost, or grant effects including Lifesteal, and Overload. (Excludes Mark, Trait, and Other effect types.) from the enemy.

Feather Blade
Deals Physical Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Forces the enemy to trigger Forced RetreatForced RetreatThe Jini leaves the field and is replaced by a random teammate. Any Jini entering this turn is immune to this effect. at the end of the turn.

Storm Eye
Combo CountsCombo CountAlters combo counts. Only applies to skills with a combo effect. gained +100%.


Cascade
Deals Magic Damage. If this attack is not countered by a defense skill, dispels all MarksMarkMarks persist through Jini swaps, and their effects are transferred to the incoming Jini. A Jini can hold up to 1 positive and 1 negative Mark at a time. from both sides.


Swiftstride
Speed +80. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Speed +160 instead.

Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown..
Bloodline Skill
A Bloodline Elixir gives Cluckle one of 18 bloodlines, and from level 15 each bloodline teaches it its own skill. Cluckle holds one bloodline at a time.

Draconic Roar
200
Attack
ChargesChargeCharges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field., then deals Magic Damage to the enemy.

Ion Oscillation
90
Attack
Deals Magic Damage. If this skill is in slot 3, Power +40. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.
As a
Fire-class Jini, Cluckle takes increased damage from
Water and
Earth skills and reduced damage from
Flora,
Ice,
Bug,
Charm and
Mech skills.
Increased damage from these skills
Reduced damage from these skills
×50
Chromatic form






































