
Cluckchamp
Its defining trait is its powerful, well-developed arms, with hands hardened into sharp, calcified blades. This branch abandoned its inherited fire magic, choosing instead to fight head-on with raw strength and technique.
Cluckchamp is a
Fire and
Fighting-class Jini in Roco Kingdom, number 269 in the World Codex. It lives in The Fief, Mount Dawncrest and Sanctuary Outpost. Every form in the line has a Chromatic form.
Where Cluckchamp lives
The Codex lists Cluckchamp in these places:
The Codex says it is "Common in mountains".
Evolve Cluckeyed
Cluckle lives in Mount Dawncrest, The Fief and Sweetwater Farm. It hatches from the Cluckle Egg or the Event Jini Egg. Cluckle evolves into Cluckeyed at level 16. Cluckeyed evolves into Cluckchamp at level 36.
Attract Cluckchamp at an Owlstone Nest

"Place this item in the Owlstone Nest to attract certain Jinies. Its patterns reveal the Jinies it attracts."
How to get: From Jini Codex Research Topic: Clucktail
Cluckle evolves into Cluckeyed at level 16. Cluckeyed evolves into Clucktail or Cluckchamp at level 36.
CluckleStage 1
CluckeyedStage 2
CluckchampStage 3+ This step needs more than the level.
Every Jini in the Cluckle line has a Chromatic form in different colours.
A Prismatic Cluckchamp has one of 39 colour pairs and one of 4 glitters, every one as likely, or the rare hidden Black & White. Pick a glitter to see every colour with it.
Cluckchamp's highest stat is P. ATK at 137 and its lowest is M. ATK at 66. Its six stats add up to 595.
HP116
P. ATK137
M. ATK66
P. DEF111
M. DEF70
SPD95
Fire-class Skill Boost25%
Fighting-class Skill Boost25%Each Cluckchamp has one of 30 personalities. A personality raises one stat by 10% and lowers another by 10%, and the raised stat grows by 2% with each growth order.
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TraitFighting Spirit
After a successful counter, permanently increases all Skill Power by 30.
Learned by leveling up
Cluckchamp learns 14 skills as it levels up, from Blaze Rush at level 1 to Intercept Fist at level 38.

3Searing Mark
Dispels all marksMarkMarks persist through Jini swaps, and their effects are transferred to the incoming Jini. A Jini can hold up to 1 positive and 1 negative Mark at a time. from both sides. For each stack dispelled, inflicts 5 stacks of BurnBurnDeals Fire-class damage equal to 2% of Health at the end of the turn and reduces stacks by 50%. (Fire-class Jinies are immune to this effect.) on the enemy.

2Warm-Up
Combo CountCombo CountAlters combo counts. Only applies to skills with a combo effect. +3.

2Initiative
Deals Physical Damage. PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. +1.

4Rising Breath
Power of all skills +40. If the enemy switches Jinies this turn, Power additionally +50.

3Roundhouse Kick
Deals Physical Damage. If the enemy switches Jinies this turn, doubles this skill's Power.

1Warm Up
Doubles the Skill Power of the next attack. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Increases the Power by 4× instead.
Rub your Jini's ears until they're warm to get ready for the duel ahead.

2Rebound Punch
Deals Physical Damage in a 2-hit combo. If going second, becomes a 3-hit combo.
"In a duel, I let my Jini do the talking."

1Scorch Assault
Deals Physical Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Increases this skill's Power by 4×.
Fire-class Kin 101: Put the flame where it hurts.

3Intercept Fist
Deals Physical Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Additionally interruptsInterruptPrevents the enemy from using the specified skill for this action. and restores Energy equal to this skill's cost.
A dueling class professor suggests the concept of striking second, but dealing damage first. This technique is called "Intercept."
Learned via skill tablet
Cluckchamp can also learn these 13 skills from Skill Tablets. Open a skill to see how to get its tablet.

Burst Charge
Deals Physical Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Increases this skill's Power to 5 times.

Freestyle Punch
Deals Physical Damage in a 2-hit combo. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Becomes a 6-hit combo.


Sunbask
Dispels all buffsBuffEffects that increase attributes, Skill Power, or Combo Count, reduce Energy Cost, or grant effects including Lifesteal, and Overload. (Excludes Mark, Trait, and Other effect types.) from the enemy.


Feather Blade
Deals Physical Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Forces the enemy to trigger Forced RetreatForced RetreatThe Jini leaves the field and is replaced by a random teammate. Any Jini entering this turn is immune to this effect. at the end of the turn.

Storm Eye
Combo CountsCombo CountAlters combo counts. Only applies to skills with a combo effect. gained +100%.


Cascade
Deals Magic Damage. If this attack is not countered by a defense skill, dispels all MarksMarkMarks persist through Jini swaps, and their effects are transferred to the incoming Jini. A Jini can hold up to 1 positive and 1 negative Mark at a time. from both sides.


Swiftstride
Speed +80. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Speed +160 instead.

Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown..

Heat Tempering
Deals Magic Damage and performs a RetreatRetreatThe Jini leaves the field and is replaced by a selected teammate. Any Jini entering this turn is immune to this effect..
Bloodline Skill
A Bloodline Elixir gives Cluckchamp one of 18 bloodlines, and from level 15 each bloodline teaches it its own skill. Cluckchamp holds one bloodline at a time.

Draconic Roar
200
Attack
ChargesChargeCharges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field., then deals Magic Damage to the enemy.

Brawl
45
Attack
Deals Physical Damage. If this skill is in slot 1, Power +60. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.
As a
Fire and
Fighting-class Jini, Cluckchamp takes increased damage from
Water,
Wing and
Stellar skills and reduced damage from
Bug,
Flora,
Ice,
Havoc and
Mech skills.
Increased damage from these skills
Reduced damage from these skills
×1
×300
×1
×1
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×1
Chromatic form




































