
Cracklew
"When does a Roco's hair stand on end?" "When your mom suddenly walks into your room?" "No—when you step into a Cracklew's electric field! I even heard it roar. Good thing I ran fast—I almost got shocked!" "... Still, the hairstyle looks pretty cool. Might try it again next time."
Cracklew is a
Electro and
Wing-class Jini in Roco Kingdom, number 272 in the World Codex.
Hatch Cracklew from an egg

This egg hatches into Cracklew.

This egg hatches into Cracklew.
Attract Cracklew at an Owlstone Nest

"Place this item in the Owlstone Nest to attract certain Jinies. Its patterns reveal the Jinies it attracts."
How to get: From the Wisdom Sapling's trial in Rocaria
From recently active players, as the game shows them · fetched 14 Nov 2026
PvPTop Personality
- 1



Headstrong6.73 % - 2



Melancholy6.73 % - 3



Focused6.73 % - 4



Hasty6.73 % - 5



Brave6.73 % - 6



Candid5.76 %
Top Ind. Apt.
- 1
SPD61.53 % - 2
M. ATK59.61 % - 3
P. ATK45.19 % - 4
P. DEF40.38 % - 5
HP37.50 % - 6
M. DEF28.84 %
Top Bloodline
- 1
Electro48.07 % - 2
Wing42.30 % - 3
Corrupted4.80 % - 4
Exotic3.84 % - 5
Dragon0.99 %
Top Skills
- 1
Plume Rush77.88 % - 2
Lightning Call62.50 % - 3
Wing Strike61.53 % - 4
Dizzying Spin42.30 % - 5
Feather Blade28.84 % - 6
Lightning Cross23.07 %
A Prismatic Cracklew has one of 39 colour pairs and one of 4 glitters, every one as likely, or the rare hidden Black & White. Pick a glitter to see every colour with it.
Cracklew's highest stat is SPD at 145 and its lowest is HP at 78. Its six stats add up to 618.
HP78
P. ATK116
M. ATK109
P. DEF85
M. DEF85
SPD145
Electro-class Skill Boost25%
Wing-class Skill Boost25%Each Cracklew has one of 30 personalities. A personality raises one stat by 10% and lowers another by 10%, and the raised stat grows by 2% with each growth order.
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−10%6.73% of recent players
TraitSustained Load
The SurgeSurgeGains an additional effect on its first action after entering the field. effects of this Jini's skills last 1 turn longer.
Learned by leveling up
Cracklew learns 15 skills as it levels up, from Magic Boost at level 1 to Maelstrom at level 47.

3Electric Arc
Deals Physical Damage. SurgeSurgeGains an additional effect on its first action after entering the field.: This skill's Power +40.

1Overload Circuit
Returns to the FieldReturn to the FieldThe Jini leaves the field, then immediately returns. Any Jini entering this turn is immune to this effect. at the end of the turn. The chosen skill's cast count +1 next turn.

2Range-Extended Battery
Gains 1 stack of Electrocharge MarkElectrocharge MarkMark effect: Attack skills gain Surge, granting Power +10 for this hit..
Inspired by a new type of Electro Alchemy—who knew it could be put to use in Jini Duels?

2Storm Eye
Combo CountsCombo CountAlters combo counts. Only applies to skills with a combo effect. gained +100%.
"Holy City! Let us ride the wind for we can't fly."

3Dizzying Spin
Deals Physical Damage. PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. +1. SurgeSurgeGains an additional effect on its first action after entering the field.: This skill's Power +30.

2Plume Rush
Power of all skills +20. Grants AgilityAgilityWhen a Jini is switched in, it casts the first skill with the Agility effect that it has enough Energy to use..

3Lightning Call
Deals Magic Damage in a 2-hit combo. SurgeSurgeGains an additional effect on its first action after entering the field.: This skill's Power +20.

3Wing Strike
Deals Magic Damage and grants AgilityAgilityWhen a Jini is switched in, it casts the first skill with the Agility effect that it has enough Energy to use..

2Feather Blade
Deals Physical Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Forces the enemy to trigger Forced RetreatForced RetreatThe Jini leaves the field and is replaced by a random teammate. Any Jini entering this turn is immune to this effect. at the end of the turn.

3Forced Reboot
Deals Magic Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - At end of the turn, forces the enemy Jini to Return to the FieldReturn to the FieldThe Jini leaves the field, then immediately returns. Any Jini entering this turn is immune to this effect..

5Maelstrom
Deals Physical Damage and grants AgilityAgilityWhen a Jini is switched in, it casts the first skill with the Agility effect that it has enough Energy to use.. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Increases this skill's Power to 1.5 times.
Learned via skill tablet
Cracklew can also learn these 16 skills from Skill Tablets. Open a skill to see how to get its tablet.

Flash Strike
Deals Physical Damage. The higher the Jini's Speed relative to the enemy's, the greater this skill's Power.


Bearing Support
Active: Energy Cost of this skill's passive effect permanently -1. Passive: Adjacent skills' Energy Cost -1. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.


Gear Transfer
Speed +30. If this skill is in slot 1 or 3, Physical Attack additionally +80%. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.

Hidden Needle
Deals Magic Damage. If the Jini did not use an attack skill last turn, this skill's Power permanently +20.

Dragon Rend
ChargesChargeCharges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field., then deals Physical Damage and restores own HP equal to 50% of the damage dealt.

Cascade
Deals Magic Damage. If this attack is not countered by a defense skill, dispels all MarksMarkMarks persist through Jini swaps, and their effects are transferred to the incoming Jini. A Jini can hold up to 1 positive and 1 negative Mark at a time. from both sides.

Gale Stab
Deals Physical Damage in a 1-hit combo. When attacking first, becomes a 3-hit combo.

Intercept
Deals Magic Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Additionally interruptsInterruptPrevents the enemy from using the specified skill for this action. the countered skill.

Psychic
Transforms into a random skill from an enemy Jini each turn, and this skill's Energy Cost -2.

Sunbask
Dispels all buffsBuffEffects that increase attributes, Skill Power, or Combo Count, reduce Energy Cost, or grant effects including Lifesteal, and Overload. (Excludes Mark, Trait, and Other effect types.) from the enemy.

Paralyze
Enemy PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. -1. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Enemy Physical & Magic Attack additionally -70%.

Mind Jolt
Energy Cost of all enemy skills +1. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Energy Cost +3 instead.

Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown..

Bloodline Skill
A Bloodline Elixir gives Cracklew one of 18 bloodlines, and from level 15 each bloodline teaches it its own skill. Cracklew holds one bloodline at a time.

Rime
—Status
Inflicts 4 stacks of FreezeFreezeFreezes 5% of Health; if current Health is lower than the Freeze ratio, the Jini becomes Exhausted. (Ice-class Jinies are immune.) on the enemy.

Draconic Roar
200
Attack
ChargesChargeCharges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field., then deals Magic Damage to the enemy.

Ion Oscillation
90
Attack
Deals Magic Damage. If this skill is in slot 3, Power +40. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.
As a
Electro and
Wing-class Jini, Cracklew takes increased damage from
Earth and
Ice skills and reduced damage from
Flora,
Bug,
Fighting,
Wing and
Mech skills.
Increased damage from these skills
Reduced damage from these skills
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