
Rumbi
The lightning mark on its forehead usually remains dormant under normal conditions, yet surges with live electricity whenever music fills the air. They are often seen gathering in groups of two or three, bouncing around while sparking tiny electric arcs as they charge each other up.
Rumbi is a
Electro-class Jini in Roco Kingdom, number 387 in the World Codex. It lives in Windrest Mountain and Windhold Cliffs. It evolves into Rumboy at level 22 and Rumbolt at level 40.
Where Rumbi lives
The Codex lists Rumbi in these places:
The Codex says it is "Common in plains and mountains".
Evolve into Rumboy and Rumbolt
Rumbi evolves into Rumboy at level 22 and Rumbolt at level 40, so getting Rumbi gets you the whole line.
Rumbi evolves into Rumboy at level 22. Rumboy evolves into Rumbolt at level 40.
A Prismatic Rumbi has one of 39 colour pairs and one of 4 glitters, every one as likely, or the rare hidden Black & White. Pick a glitter to see every colour with it.
Rumbi's highest stat is SPD at 72 and its lowest is HP at 54. Its six stats add up to 381.
HP54
P. ATK66
M. ATK66
P. DEF67
M. DEF56
SPD72
Electro-class Skill Boost25%Each Rumbi has one of 30 personalities. A personality raises one stat by 10% and lowers another by 10%, and the raised stat grows by 2% with each growth order.
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
TraitElectronic Music
Using any Electro-class skills during ThunderstormThunderstormDuring Thunderstorm, both sides gain 1 stack of Conduction at the end of each turn. (Electro-class Jinies are immune to this effect.) inflicts Conduction on the enemy.
Learned by leveling up
Rumbi learns 13 skills as it levels up, from Volt Crash at level 1 to Electrify at level 50.

3Electric Arc
Deals Physical Damage. SurgeSurgeGains an additional effect on its first action after entering the field.: This skill's Power +40.

1Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown..

1Overload Circuit
Returns to the FieldReturn to the FieldThe Jini leaves the field, then immediately returns. Any Jini entering this turn is immune to this effect. at the end of the turn. The chosen skill's cast count +1 next turn.

2Range-Extended Battery
Gains 1 stack of Electrocharge MarkElectrocharge MarkMark effect: Attack skills gain Surge, granting Power +10 for this hit..
Inspired by a new type of Electro Alchemy—who knew it could be put to use in Jini Duels?

5Thunder Shock
Weather becomes ThunderstormThunderstormDuring Thunderstorm, both sides gain 1 stack of Conduction at the end of each turn. (Electro-class Jinies are immune to this effect.) for 8 turns.
So, here's what I learned from the new Electro-class magic: Nothing is really insulating during a thunderstorm.

5Returning Blitz
Deals Physical Damage in a 2-hit combo and performs a RetreatRetreatThe Jini leaves the field and is replaced by a selected teammate. Any Jini entering this turn is immune to this effect..
A tactical retreat that catches both enemy and ally off guard.

2Paralyze
Enemy PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. -1. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Enemy Physical & Magic Attack additionally -70%.

3Electrify
Deals Physical Damage and inflicts 1 stack of ConductionConductionWhen your Jini gains 2 stacks of Conduction, it immediately takes Electro-class damage equal to 25% of its Health and loses 2 stacks of Conduction. (Electro-class Jinies are immune to this effect.) on the enemy.
"Safety Rule Number 1: Do not touch it. Number 2: If it touches you, do not touch anyone else."
Learned via skill tablet
Rumbi can also learn these 11 skills from Skill Tablets. Open a skill to see how to get its tablet.

Heat Tempering
Deals Magic Damage and performs a RetreatRetreatThe Jini leaves the field and is replaced by a selected teammate. Any Jini entering this turn is immune to this effect..

Scorch Assault
Deals Physical Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Increases this skill's Power by 4×.




Crushing Punch
Deals Physical Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Physical Attack +100%.



Initiative
Deals Physical Damage. PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. +1.

Preemptive Guard
Reduces damage taken by 50%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. +1 on the next action.

Psychic
Transforms into a random skill from an enemy Jini each turn, and this skill's Energy Cost -2.
Bloodline Skill
A Bloodline Elixir gives Rumbi one of 18 bloodlines, and from level 15 each bloodline teaches it its own skill. Rumbi holds one bloodline at a time.

Draconic Roar
200
Attack
ChargesChargeCharges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field., then deals Magic Damage to the enemy.

Focus
—Defense
Reduces damage taken by 80%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Returns to the FieldReturn to the FieldThe Jini leaves the field, then immediately returns. Any Jini entering this turn is immune to this effect. at the end of the turn.
As a
Electro-class Jini, Rumbi takes increased damage from
Earth skills and reduced damage from
Electro,
Wing and
Mech skills.
Increased damage from these skills
Reduced damage from these skills
×50





























