
Decibellow
After evolving, its voice grows impressively loud, craving to be heard by every Roco. When two meet, they compete for the mic, taking turns to roar—whoever's louder wins. One researcher once recorded two Loudiscs locked in a vocal standoff for an entire week, ending only when one's throat went hoarse.
Decibellow is a
Common and
Mech-class Jini in Roco Kingdom, number 359 in the World Codex. It lives in Saltwater Bay. Every form in the line has a Chromatic form.
Where Decibellow lives
The Codex lists Decibellow in these places:
The Codex says it is "Highly elusive".
Karaokape evolves into Decibellow at level 32.
Every Jini in the Karaokape line has a Chromatic form in different colours.
A Prismatic Decibellow has one of 39 colour pairs and one of 4 glitters, every one as likely, or the rare hidden Black & White. Pick a glitter to see every colour with it.
Decibellow's highest stat is M. ATK at 151 and its lowest is P. DEF at 63. Its six stats add up to 661.
HP116
P. ATK94
M. ATK151
P. DEF63
M. DEF127
SPD110
Common Skill Boost25%
Mech-class Skill Boost25%Each Decibellow has one of 30 personalities. A personality raises one stat by 10% and lowers another by 10%, and the raised stat grows by 2% with each growth order.
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TraitDisc Shift
Increases the power of Sonic Shot, Sonic Boom, Metal Noise, and Midnight Noise while granting VersatilityVersatilityAfter use, the skill turns into a random skill from a designated pool, and Energy Cost -1. Once that random skill is cast, it reverts to the original skill.: class-matching skill skills.
Learned by leveling up
Decibellow learns 13 skills as it levels up, from Defense at level 1 to Pursuit at level 36.

1Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown..

3Sync Up
Deals Magic Damage. VersatilityVersatilityAfter use, the skill turns into a random skill from a designated pool, and Energy Cost -1. Once that random skill is cast, it reverts to the original skill.: Magic Attack skill.
After chatting with Duckiji for a while, I started talking just like them—quack!

2Energy Conservation
Reduces damage taken by 80%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Adjacent skills' Energy Cost permanently -1.
The Order doesn't care. It only wants its pawns to keep each other in check.

0Lever Swap
Restores 2 Energy and swaps the skills in adjacent slots.
If you want something, you have to pay a price. Know the cost before you act.

2Scare Off
Reduces damage taken by 60%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - The enemy performs a retreatRetreatThe Jini leaves the field and is replaced by a selected teammate. Any Jini entering this turn is immune to this effect..

3Iron Caltrop
Deals Magic Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Doubles this skill's damage.
Just one of the Earthbound's many humble creations. "It can wait as long as it takes—until someone shows up."

3Clamor
Energy Cost of all enemy attack skills +2 for 3 turns.
A rather aggressive social move, and a common psychological tactic in Jini Duels.

5Fearless Heart
Reduces damage taken by 100%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Converts prevented damage into healing; this skill's Energy Cost permanently +2.
This fills your Jini with determination.

3Pursuit
Deals Magic Damage in a 1-hit combo; Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Becomes a 3-hit combo.
Not every Jini can master this move. Use it poorly, and you might end up tripping over yourself.
Learned via skill tablet
Decibellow can also learn these 14 skills from Skill Tablets. Open a skill to see how to get its tablet.

Intercept
Deals Magic Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Additionally interruptsInterruptPrevents the enemy from using the specified skill for this action. the countered skill.

Ion Oscillation
Deals Magic Damage. If this skill is in slot 3, Power +40. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.


Cascade
Deals Magic Damage. If this attack is not countered by a defense skill, dispels all MarksMarkMarks persist through Jini swaps, and their effects are transferred to the incoming Jini. A Jini can hold up to 1 positive and 1 negative Mark at a time. from both sides.



Ambush
Deals Magic Damage in a 3-hit combo. If the enemy switches Jinies this turn, this skill's Combo Count +3.



Warm-Up
Combo CountCombo CountAlters combo counts. Only applies to skills with a combo effect. +3.


Preemptive Guard
Reduces damage taken by 50%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. +1 on the next action.

Riposte
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Physical & Magic Attack +70%.

Charged Blast
Deals Magic Damage. Each time a Common-class skill is cast, this skill's Energy Cost permanently -2.
Bloodline Skill
A Bloodline Elixir gives Decibellow one of 18 bloodlines, and from level 15 each bloodline teaches it its own skill. Decibellow holds one bloodline at a time.

Wax Coating
—Defense
Reduces damage taken by 80%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Restores 3 Energy.

Flame Shield
—Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Inflicts 6 stacks of BurnBurnDeals Fire-class damage equal to 2% of Health at the end of the turn and reduces stacks by 50%. (Fire-class Jinies are immune to this effect.) on the enemy.

Bubble Shield
—Defense
Reduces damage taken by 80%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Magic Attack +70%.

Snowman Decoy
—Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Restores Energy 2× the Energy Cost of the countered skill.

Draconic Roar
200
Attack
ChargesChargeCharges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field., then deals Magic Damage to the enemy.

Focus
—Defense
Reduces damage taken by 80%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Returns to the FieldReturn to the FieldThe Jini leaves the field, then immediately returns. Any Jini entering this turn is immune to this effect. at the end of the turn.

Rebound Punch
25
Attack
Deals Physical Damage in a 2-hit combo. If going second, becomes a 3-hit combo.

Winged Shelter
—Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Gains Combo CountCombo CountAlters combo counts. Only applies to skills with a combo effect. +2.

Ethereal Form
—Defense
Reduces damage taken by 80%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Magic Defense +70%.

Tradeoff
—Defense
Reduces damage taken by 90%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Grants 50% LifestealLifestealWhen dealing damage, restores Health proportional to the damage dealt and Lifesteal ratio..

Brawl
45
Attack
Deals Physical Damage. If this skill is in slot 1, Power +60. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.

Meditation
—Defense
Reduces damage taken by 80%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Inflicts 2 stacks of Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. on the enemy.
As a
Common and
Mech-class Jini, Decibellow takes increased damage from
Fighting,
Fire and
Water skills and reduced damage from
Common,
Flora,
Ice,
Dragon,
Poison,
Bug,
Wing,
Charm,
Shadow,
Mech and
Stellar skills.
Increased damage from these skills
Reduced damage from these skills
×1
×1
×300
×1
×1
×1
×1
Chromatic form























