
Knellisk
It produces venom through specialized glands, firing it through hollow spines along its back to incapacitate prey. The toxin carries a foul odor—luring in the curious before it suddenly lunges to attack.
Knellisk is a
Charm and
Poison-class Jini in Roco Kingdom, number 213 in the World Codex. It lives in Windseer Peninsula, Overseer's Heights and The Junction Hills.
Catch Knellisk in the wild
7 spots on the Carosia map, in 3 places. Tap a place to see its spots.
The Codex says it is "Common in grasslands".
Evolve Bellisk
Bellisk16 spots in 3 places · Bellisk Egg
KnelliskStage 2Bellisk lives in Windseer Peninsula, Overseer's Heights and The Junction Hills. It hatches from the Bellisk Egg or the Event Jini Egg. Bellisk evolves into Knellisk at level 38.
Attract Knellisk at an Owlstone Nest

"Place this item in the Owlstone Nest to attract certain Jinies. Its patterns reveal the Jinies it attracts."
How to get: From Jini Codex Research Topic: Knellisk
Bellisk evolves into Knellisk at level 38.
From recently active players, as the game shows them · fetched 14 Nov 2026
PvPTop Personality
- 1



Careless7.08 % - 2



Lazy6.69 % - 3



Naive5.90 % - 4



Smart5.90 % - 5



Grounded5.51 % - 6



Cheerful5.51 %
Top Ind. Apt.
- 1
P. ATK44.88 % - 2
M. ATK44.48 % - 3
P. DEF43.70 % - 4
SPD43.30 % - 5
HP42.12 % - 6
M. DEF40.94 %
Top Bloodline
- 1
Charm44.88 % - 2
Poison44.48 % - 3
Dragon1.57 % - 4
Exotic1.57 % - 5
Water1.57 % - 6
Corrupted1.18 %
Top Skills
- 1
Venom46.06 % - 2
Moonlight Concerto42.91 % - 3
Coy Act38.97 % - 4
Innocent Soul38.18 % - 5
Mega Candy32.28 % - 6
Toxic Barrage32.28 %
A Prismatic Knellisk has one of 39 colour pairs and one of 4 glitters, every one as likely, or the rare hidden Black & White. Pick a glitter to see every colour with it.
Knellisk's highest stat is M. DEF at 114 and its lowest is P. DEF at 80. Its six stats add up to 574.
HP106
P. ATK87
M. ATK87
P. DEF80
M. DEF114
SPD100
Poison-class Skill Boost25%
Charm-class Skill Boost25%Each Knellisk has one of 30 personalities. A personality raises one stat by 10% and lowers another by 10%, and the raised stat grows by 2% with each growth order.
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−10%7.08% of recent players
TraitRattle Drum
On entry, increases the Power of Poison-class and Charm-class skills by 10 for each status skill used by ally Jinies.
Learned by leveling up
Knellisk learns 16 skills as it levels up, from Allure at level 1 to Poison Sac at level 49.

2Feign Weakness
Gains CuteifyCuteifyDevolves to the previous stage on its evolution line with Species Aptitude lowered accordingly. (Only Jinies capable of devolution can gain Cuteify. This effect persists even after they leave the battlefield.): Speed permanently +130.
"It's just a soft, teeny, harmless Jini!"

1Venom Feast
For each stack of PoisonPoison EffectIncludes Poison and Poison Mark. on the enemy, its own Magic Attack +30%.

3Spinning Strike
Deals Physical Damage in a 3-hit combo.
An elegant Jini offers its dance in all its grace.

3Poison Spore
Inflicts 5 stacks of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.) on the enemy.
Poison Priests combine their knowledge of herbalism and biology to master this skill.

3Mega Candy
Deals Physical Damage and gains CuteifyCuteifyDevolves to the previous stage on its evolution line with Species Aptitude lowered accordingly. (Only Jinies capable of devolution can gain Cuteify. This effect persists even after they leave the battlefield.): This skill's Power +60.

2Toxic Barrage
Deals Physical Damage in a 2-hit combo. Each hit inflicts 1 stack of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.) on the enemy.

4Birthday Cake
Dispels its own debuffsDebuffEffects that reduce attributes, Skill Power, or Combo Count, increase Energy Cost, or inflict effects including Poison, Burn, Parasite, Freeze, Cuteify, and Conduction. (Excludes Mark, Trait, and Other effect types.) and doubles its buffsBuffEffects that increase attributes, Skill Power, or Combo Count, reduce Energy Cost, or grant effects including Lifesteal, and Overload. (Excludes Mark, Trait, and Other effect types.).

3Coy Act
Deals Magic Damage in a 3-hit combo. Gains CuteifyCuteifyDevolves to the previous stage on its evolution line with Species Aptitude lowered accordingly. (Only Jinies capable of devolution can gain Cuteify. This effect persists even after they leave the battlefield.): Power permanently +10.

2Innocent Soul
Gains CuteifyCuteifyDevolves to the previous stage on its evolution line with Species Aptitude lowered accordingly. (Only Jinies capable of devolution can gain Cuteify. This effect persists even after they leave the battlefield.). Energy Cost of all skills permanently -3.

3Moonlight Concerto
Deals Physical Damage in a 1-hit combo. For each stack of CuteifyingCuteifyDevolves to the previous stage on its evolution line with Species Aptitude lowered accordingly. (Only Jinies capable of devolution can gain Cuteify. This effect persists even after they leave the battlefield.) on all Jinies on both sides, this skill's Combo Count +1.

2Venom
Inflicts 3 stacks of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.) on the enemy. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Inflicts 8 stacks instead.
Once you're poisoned, all that's left is to pray.

5Venom Seep
Deals Magic Damage. For each stack of PoisonPoison EffectIncludes Poison and Poison Mark. on the enemy, this skill's Energy Cost -1, and inflicts 1 stack of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.).
It spreads through air and water, reaching the farthest corners of the kingdom. By the time you notice, it's already too late.

2Poison Sac
Deals Physical Damage and inflicts 2 stacks of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.) on the enemy. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Inflicts 6 stacks instead.
A Poison-class Skill Tablet from the black market. It feels sticky. Best wear gloves when handling it.
Learned via skill tablet
Knellisk can also learn these 18 skills from Skill Tablets. Open a skill to see how to get its tablet.


Lethal Poison
Deals Magic Damage. For each stack of PoisonPoison EffectIncludes Poison and Poison Mark. on the enemy, this skill's Power +10. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Power +40 instead.


Crunch
Deals Physical Damage in a 3-hit combo. If Health is below 50%, this skill's Combo Count +2.


Rend
Deals Physical Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - This attack gains 100% LifestealLifestealWhen dealing damage, restores Health proportional to the damage dealt and Lifesteal ratio..

Forged Bill
If the enemy restores Health this turn, they lose 2× that amount instead (including excess healing). PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. +1.



Flurry Claws
Deals Physical Damage in a 2-hit combo. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Doubles the Combo Count of this skill.

Pursuit
Deals Magic Damage in a 1-hit combo; Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Becomes a 3-hit combo.


Sunbask
Dispels all buffsBuffEffects that increase attributes, Skill Power, or Combo Count, reduce Energy Cost, or grant effects including Lifesteal, and Overload. (Excludes Mark, Trait, and Other effect types.) from the enemy.

Warm-Up
Combo CountCombo CountAlters combo counts. Only applies to skills with a combo effect. +3.

Swiftstride
Speed +80. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Speed +160 instead.

Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown..

Ambush
Deals Magic Damage in a 3-hit combo. If the enemy switches Jinies this turn, this skill's Combo Count +3.

Preemptive Guard
Reduces damage taken by 50%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. +1 on the next action.
Bloodline Skill
A Bloodline Elixir gives Knellisk one of 18 bloodlines, and from level 15 each bloodline teaches it its own skill. Knellisk holds one bloodline at a time.

Draconic Roar
200
Attack
ChargesChargeCharges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field., then deals Magic Damage to the enemy.

Ion Oscillation
90
Attack
Deals Magic Damage. If this skill is in slot 3, Power +40. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.
As a
Charm and
Poison-class Jini, Knellisk takes increased damage from
Havoc,
Earth,
Mech and
Stellar skills and reduced damage from
Bug,
Fighting,
Flora and
Charm skills.
Increased damage from these skills
Reduced damage from these skills
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