
Maskit
Covered in venomous spikes, its tail passes for an ordinary bush when still. At the first sign of danger, the tail stiffens into a defensive posture, ready to inject a neurotoxin from its tips that paralyzes its prey. The effect is twice as strong against Flora-class Jinies.
Maskit is a
Shadow and
Poison-class Jini in Roco Kingdom, number 123 in the World Codex. It lives in Oneiric Beast's Forest and Badwater Swamps. It evolves into Umbrush at level 36.
Where Maskit lives
The Codex lists Maskit in these places:
The Codex says it is "Highly elusive".
Hatch Maskit from an egg

This egg hatches into Maskit.

This egg hatches into Maskit.
Attract Maskit at an Owlstone Nest

"Place this item in the Owlstone Nest to attract certain Jinies. Its patterns reveal the Jinies it attracts."
How to get: From Jini Codex Research Topic: Umbrush
Evolve into Umbrush
Maskit evolves into Umbrush at level 36, so getting Maskit gets you the whole line.
Maskit evolves into Umbrush at level 36.
A Prismatic Maskit has one of 39 colour pairs and one of 4 glitters, every one as likely, or the rare hidden Black & White. Pick a glitter to see every colour with it.
Maskit's highest stat is SPD at 104 and its lowest is M. DEF at 56. Its six stats add up to 493.
HP78
P. ATK87
M. ATK84
P. DEF84
M. DEF56
SPD104
Poison-class Skill Boost25%
Shadow-class Skill Boost25%Each Maskit has one of 30 personalities. A personality raises one stat by 10% and lowers another by 10%, and the raised stat grows by 2% with each growth order.
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TraitDirty Trick
After an enemy leavesLeave the FieldLeaves the field via manual switch or retreat (excludes leaving after Exhausted). the field, the next entering enemy gains 5 stacks of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.).
Learned by leveling up
Maskit learns 15 skills as it levels up, from Venom Pierce at level 1 to Poison Sac at level 50.

0Venom Pierce
Deals Physical Damage and inflicts 1 stack of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.) on the enemy.

0Scratch
Deals Physical Damage and restores 1 Energy.
Some Jinies do this at home too, so watch your toilet paper and magic scrolls!

1Soul Snatch
Steals 3 Energy from the enemy.
There really are ghosts. On full moon nights, all the toilet paper in the second-floor bathroom at the Magic Academy vanishes. Terrifying.

2Toxic Barrage
Deals Physical Damage in a 2-hit combo. Each hit inflicts 1 stack of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.) on the enemy.

5Venom Seep
Deals Magic Damage. For each stack of PoisonPoison EffectIncludes Poison and Poison Mark. on the enemy, this skill's Energy Cost -1, and inflicts 1 stack of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.).
It spreads through air and water, reaching the farthest corners of the kingdom. By the time you notice, it's already too late.

2Invocation
Inflicts 1 stack of Invocation MarkInvocation MarkMark effect: When a Jini leaves the field, its replacement loses 1 Energy. on the enemy.
Late at night in an empty classroom, two people share a single quill, muttering under their breath as the nib trembles wildly.

4Grave Brawl
Deals Physical Damage. For each point of Energy the enemy has, this skill's Power -10%.
"Duel! Duel! Today, one of us is going down!" "Huh? But we're both ghosts." "Shut up!"

2Venom
Inflicts 3 stacks of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.) on the enemy. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Inflicts 8 stacks instead.
Once you're poisoned, all that's left is to pray.

3Plague Breath
Inflicts 1 stack of Poison MarkPoison MarkMark effect: Deals Poison-class damage equal to 3% of Health at the end of the turn. on the enemy.

3Scarebox
Deals Physical Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - The enemy loses 6 Energy.
A senior offered to heat up my lunch in the Alchemy Cauldron for me... Well, you can see how that turned out.

2Poison Sac
Deals Physical Damage and inflicts 2 stacks of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.) on the enemy. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Inflicts 6 stacks instead.
A Poison-class Skill Tablet from the black market. It feels sticky. Best wear gloves when handling it.
Learned via skill tablet
Maskit can also learn these 17 skills from Skill Tablets. Open a skill to see how to get its tablet.


Stealth Strike
Deals Physical Damage and grants 50% LifestealLifestealWhen dealing damage, restores Health proportional to the damage dealt and Lifesteal ratio.. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Doubles this skill's power.

Fraudulent Contract
Swaps buffsBuffEffects that increase attributes, Skill Power, or Combo Count, reduce Energy Cost, or grant effects including Lifesteal, and Overload. (Excludes Mark, Trait, and Other effect types.) and debuffsDebuffEffects that reduce attributes, Skill Power, or Combo Count, increase Energy Cost, or inflict effects including Poison, Burn, Parasite, Freeze, Cuteify, and Conduction. (Excludes Mark, Trait, and Other effect types.) with the enemy.

Rebound Punch
Deals Physical Damage in a 2-hit combo. If going second, becomes a 3-hit combo.

Initiative
Deals Physical Damage. PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. +1.

Flurry Claws
Deals Physical Damage in a 2-hit combo. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Doubles the Combo Count of this skill.

Opening
Enemy Physical & Magic Defense -70%. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Physical Attack additionally +70%.

Psychic
Transforms into a random skill from an enemy Jini each turn, and this skill's Energy Cost -2.

Warm-Up
Combo CountCombo CountAlters combo counts. Only applies to skills with a combo effect. +3.


Malicious Escape
RetreatRetreatThe Jini leaves the field and is replaced by a selected teammate. Any Jini entering this turn is immune to this effect.. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Energy Cost of enemy attack skills additionally +4.

Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown..

Poison Spore
Inflicts 5 stacks of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.) on the enemy.

Contagion
Deals Magic Damage. If an enemy is defeated, converts their PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.) stacks into Poison MarkPoison MarkMark effect: Deals Poison-class damage equal to 3% of Health at the end of the turn..


Lethal Poison
Deals Magic Damage. For each stack of PoisonPoison EffectIncludes Poison and Poison Mark. on the enemy, this skill's Power +10. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Power +40 instead.

Bloodline Skill
A Bloodline Elixir gives Maskit one of 18 bloodlines, and from level 15 each bloodline teaches it its own skill. Maskit holds one bloodline at a time.

Draconic Roar
200
Attack
ChargesChargeCharges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field., then deals Magic Damage to the enemy.

Brawl
45
Attack
Deals Physical Damage. If this skill is in slot 1, Power +60. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.
As a
Shadow and
Poison-class Jini, Maskit takes increased damage from
Havoc,
Light,
Earth,
Shadow and
Stellar skills and reduced damage from
Poison,
Bug,
Fighting,
Common,
Flora and
Charm skills.
Increased damage from these skills
Reduced damage from these skills
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