
Squidoodle
Its body swells dramatically, churning the skin into swirling vortices of red, blue, and yellow. When its emotions flare, it can explode like a burst of ink at any moment. Using its tentacles as brushes, it hurls ink through the air, leaving sprawling and chaotic splashes of color in its wake.
Squidoodle is a
Shadow and
Havoc-class Jini in Roco Kingdom, number 281 in the World Codex. It lives in Chittering Mesa. It evolves into Squidex at level 32.
Where Squidoodle lives
The Codex lists Squidoodle in these places:
The Codex says it is "Highly elusive".
Evolve Squidle
SquidleSquidle Egg
SquidoodleStage 2Squidle hatches from the Squidle Egg or the Event Jini Egg. Squidle evolves into Squidoodle at level 32.
Attract Squidoodle at an Owlstone Nest

"Place this item in the Owlstone Nest to attract certain Jinies. Its patterns reveal the Jinies it attracts."
How to get: From the Wisdom Sapling's trial in Rocaria
Evolve into Squidex
Squidoodle evolves into Squidex at level 32, so getting Squidoodle gets you the whole line.
Squidle evolves into Squidoodle or Squidex at level 32.
SquidleStage 1
SquidoodleStage 2+ This step needs more than the level.
A Prismatic Squidoodle has one of 39 colour pairs and one of 4 glitters, every one as likely, or the rare hidden Black & White. Pick a glitter to see every colour with it.
Squidoodle's highest stat is P. DEF at 131 and its lowest is M. ATK at 53. Its six stats add up to 604.
HP129
P. ATK122
M. ATK53
P. DEF131
M. DEF99
SPD70
Shadow-class Skill Boost25%
Havoc-class Skill Boost25%Each Squidoodle has one of 30 personalities. A personality raises one stat by 10% and lowers another by 10%, and the raised stat grows by 2% with each growth order.
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TraitGraffiti
Skills that do not match the Jini's Class gain 50% increased Power.
Learned by leveling up
Squidoodle learns 16 skills as it levels up, from Trick Spike at level 1 to Prank at level 48.

0Trick Spike
Deals Physical Damage to enemy Jinies.
Rumor has it there's an abandoned classroom at the Magic Academy. Any Roco who wanders in will see their name appear on the blackboard, and they can't leave until the room is spotless.

1Soul Snatch
Steals 3 Energy from the enemy.
There really are ghosts. On full moon nights, all the toilet paper in the second-floor bathroom at the Magic Academy vanishes. Terrifying.

3Sweet Sustain
CuteifyCuteifyDevolves to the previous stage on its evolution line with Species Aptitude lowered accordingly. (Only Jinies capable of devolution can gain Cuteify. This effect persists even after they leave the battlefield.) itself and the enemy: Restores 40% Health.

1Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown..

3Energy Blade
Deals Physical Damage. For each successful counter, this skill's Power permanently +90.

4Power Devour
All enemy skills lose 20 Power. All the Jini's own skills gain 20 Power.
What's yours is mine, and what's mine is still mine.

3Mega Candy
Deals Physical Damage and gains CuteifyCuteifyDevolves to the previous stage on its evolution line with Species Aptitude lowered accordingly. (Only Jinies capable of devolution can gain Cuteify. This effect persists even after they leave the battlefield.): This skill's Power +60.

2Ethereal Form
Reduces damage taken by 80%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Magic Defense +70%.
"It's said that any Roco who wanders into the River of Souls briefly leaves their body behind. If they make it back in time, a lost memory may resurface."

4Grave Brawl
Deals Physical Damage. For each point of Energy the enemy has, this skill's Power -10%.
"Duel! Duel! Today, one of us is going down!" "Huh? But we're both ghosts." "Shut up!"

2Invocation
Inflicts 1 stack of Invocation MarkInvocation MarkMark effect: When a Jini leaves the field, its replacement loses 1 Energy. on the enemy.
Late at night in an empty classroom, two people share a single quill, muttering under their breath as the nib trembles wildly.

1Forged Bill
If the enemy restores Health this turn, they lose 2× that amount instead (including excess healing). PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. +1.

10Hand from Beyond
Deals Physical Damage. For every 10% Health lost, this skill's Energy Cost -1.
The place that keeps you alive may also become your grave.

1Prank
The enemy loses 3 Energy. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - The enemy loses 6 Energy instead.
Ever since I learned that jumping helps Jini eggs hatch faster, I've been getting stronger every day.
Learned via skill tablet
Squidoodle can also learn these 16 skills from Skill Tablets. Open a skill to see how to get its tablet.

Psychic
Transforms into a random skill from an enemy Jini each turn, and this skill's Energy Cost -2.







Cascade
Deals Magic Damage. If this attack is not countered by a defense skill, dispels all MarksMarkMarks persist through Jini swaps, and their effects are transferred to the incoming Jini. A Jini can hold up to 1 positive and 1 negative Mark at a time. from both sides.

Momentum Strike
Deals Physical Damage. If this Jini successfully countered last turn, this skill's Power +180.

Supernova Gift
Inflicts 2 stacks of Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. on the enemy. Each time this skill is cast, permanently inflicts 1 additional stack.

Stellar Link
2-hit combo. Each hit inflicts 1 stack of Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. on the enemy.

Antinomy
Inflicts 3 stacks of Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. on the enemy. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Doubles the enemy's Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. stacks.

Mind Jolt
Energy Cost of all enemy skills +1. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Energy Cost +3 instead.

Fraudulent Contract
Swaps buffsBuffEffects that increase attributes, Skill Power, or Combo Count, reduce Energy Cost, or grant effects including Lifesteal, and Overload. (Excludes Mark, Trait, and Other effect types.) and debuffsDebuffEffects that reduce attributes, Skill Power, or Combo Count, increase Energy Cost, or inflict effects including Poison, Burn, Parasite, Freeze, Cuteify, and Conduction. (Excludes Mark, Trait, and Other effect types.) with the enemy.

Backroom Deal
Physical & Magic Attack and Defense -100%. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Applies Physical & Magic Attack and Defense -100% to the enemy instead.

Dizzying Spin
Deals Physical Damage. PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. +1. SurgeSurgeGains an additional effect on its first action after entering the field.: This skill's Power +30.
Bloodline Skill
A Bloodline Elixir gives Squidoodle one of 18 bloodlines, and from level 15 each bloodline teaches it its own skill. Squidoodle holds one bloodline at a time.

Ignite
—Status
Inflicts 10 stacks of BurnBurnDeals Fire-class damage equal to 2% of Health at the end of the turn and reduces stacks by 50%. (Fire-class Jinies are immune to this effect.) on the enemy.

Rime
—Status
Inflicts 4 stacks of FreezeFreezeFreezes 5% of Health; if current Health is lower than the Freeze ratio, the Jini becomes Exhausted. (Ice-class Jinies are immune.) on the enemy.

Draconic Roar
200
Attack
ChargesChargeCharges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field., then deals Magic Damage to the enemy.

Paralyze
—Status
Enemy PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. -1. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Enemy Physical & Magic Attack additionally -70%.

Poison Spore
—Status
Inflicts 5 stacks of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.) on the enemy.

Feign Sleep
—Status
Restores 2 Energy. Grants allied lineup 1 stack of OfferingOfferingGrants Offering buffs to the Bite and Swarm skills in the lineup.: Energy Cost -2.

Plume Rush
—Status
Power of all skills +20. Grants AgilityAgilityWhen a Jini is switched in, it casts the first skill with the Agility effect that it has enough Energy to use..

Gear Transfer
—Status
Speed +30. If this skill is in slot 1 or 3, Physical Attack additionally +80%. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.
As a
Shadow and
Havoc-class Jini, Squidoodle takes increased damage from
Light and
Charm skills and reduced damage from
Common and
Poison skills.
Increased damage from these skills
Reduced damage from these skills
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