
Molune
With skin harder than stone, it often drifts across the sunlit surface of the water, and after basking, its skin secretes a substance infused with Poison-class magic that is lethal to many, yet oddly healing to some Jinies, acting as a paradoxical cure with poison.
Molune is a
Poison and
Charm-class Jini in Roco Kingdom, number 238 in the World Codex. It lives in Windseer Peninsula, Sunflower Shores and Petiapolis.
Molune comes in 2 Variants. Each has its own look, stats and skills.
Catch Molune in the wild
11 spots on the Carosia map, in 3 places. Tap a place to see its spots.
The Codex says it is "Common on seas".
Evolve Mollet
Mollet17 spots in 3 places · Mollet Egg
MoluneStage 2Mollet lives in Windseer Peninsula, Sunflower Shores and Petiapolis. It hatches from the Mollet Egg or the Event Jini Egg. Mollet evolves into Molune at level 36.
Attract Molune at an Owlstone Nest

"Place this item in the Owlstone Nest to attract certain Jinies. Its patterns reveal the Jinies it attracts."
How to get: From Jini Codex Research Topic: Molune
Molune comes to any Owlstone Nest except the ones that bring the Waning Crescent Variant.
Mollet evolves into Molune at level 36.
A Prismatic Molune has one of 39 colour pairs and one of 4 glitters, every one as likely, or the rare hidden Black & White. Pick a glitter to see every colour with it.
Molune's highest stat is HP at 125 and its lowest is M. DEF at 81. Its six stats add up to 609.
HP125
P. ATK100
M. ATK98
P. DEF100
M. DEF81
SPD105
Poison-class Skill Boost25%
Charm-class Skill Boost25%Each Molune has one of 30 personalities. A personality raises one stat by 10% and lowers another by 10%, and the raised stat grows by 2% with each growth order.
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TraitSurvival King
When an enemy takes PoisonPoison EffectIncludes Poison and Poison Mark. damage, restores an equal amount of Health.
Learned by leveling up
Molune learns 15 skills as it levels up, from Venom Pierce at level 1 to Venom Seep at level 49.

0Venom Pierce
Deals Physical Damage and inflicts 1 stack of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.) on the enemy.

1Untouchable
Reduces damage taken by 50%. For each stack of PoisonPoison EffectIncludes Poison and Poison Mark. on the enemy, this skill's Damage Reduction +10%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown..
Professors always say, "When using Poison-class potions on a Jini, don't forget your mask and gloves."

3Sweet Sustain
CuteifyCuteifyDevolves to the previous stage on its evolution line with Species Aptitude lowered accordingly. (Only Jinies capable of devolution can gain Cuteify. This effect persists even after they leave the battlefield.) itself and the enemy: Restores 40% Health.

3Poison Spore
Inflicts 5 stacks of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.) on the enemy.
Poison Priests combine their knowledge of herbalism and biology to master this skill.

4Birthday Cake
Dispels its own debuffsDebuffEffects that reduce attributes, Skill Power, or Combo Count, increase Energy Cost, or inflict effects including Poison, Burn, Parasite, Freeze, Cuteify, and Conduction. (Excludes Mark, Trait, and Other effect types.) and doubles its buffsBuffEffects that increase attributes, Skill Power, or Combo Count, reduce Energy Cost, or grant effects including Lifesteal, and Overload. (Excludes Mark, Trait, and Other effect types.).

1Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown..

3Plague Breath
Inflicts 1 stack of Poison MarkPoison MarkMark effect: Deals Poison-class damage equal to 3% of Health at the end of the turn. on the enemy.

3Coy Act
Deals Magic Damage in a 3-hit combo. Gains CuteifyCuteifyDevolves to the previous stage on its evolution line with Species Aptitude lowered accordingly. (Only Jinies capable of devolution can gain Cuteify. This effect persists even after they leave the battlefield.): Power permanently +10.

2Venom
Inflicts 3 stacks of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.) on the enemy. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Inflicts 8 stacks instead.
Once you're poisoned, all that's left is to pray.

5Squash
Deals Physical Damage to enemy Jinies.
If the final magic exam crushes me, I'll just lie flat in my dorm and give up.

5Venom Seep
Deals Magic Damage. For each stack of PoisonPoison EffectIncludes Poison and Poison Mark. on the enemy, this skill's Energy Cost -1, and inflicts 1 stack of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.).
It spreads through air and water, reaching the farthest corners of the kingdom. By the time you notice, it's already too late.
Learned via skill tablet
Molune can also learn these 18 skills from Skill Tablets. Open a skill to see how to get its tablet.

Poison Mist
Converts all enemy buffsBuffEffects that increase attributes, Skill Power, or Combo Count, reduce Energy Cost, or grant effects including Lifesteal, and Overload. (Excludes Mark, Trait, and Other effect types.) into PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.).

Innocent Soul
Gains CuteifyCuteifyDevolves to the previous stage on its evolution line with Species Aptitude lowered accordingly. (Only Jinies capable of devolution can gain Cuteify. This effect persists even after they leave the battlefield.). Energy Cost of all skills permanently -3.




Saltwater Bath
Energy Cost of all skills -2. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Energy Cost -3 instead.





Psychic
Transforms into a random skill from an enemy Jini each turn, and this skill's Energy Cost -2.

Sunbask
Dispels all buffsBuffEffects that increase attributes, Skill Power, or Combo Count, reduce Energy Cost, or grant effects including Lifesteal, and Overload. (Excludes Mark, Trait, and Other effect types.) from the enemy.

Stress Response
Restores 25% Health. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Restores 50% Health instead.

Lullaby
Energy Cost of all enemy skills +3. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Additionally interruptsInterruptPrevents the enemy from using the specified skill for this action. and stuns the enemy for the next turn.

Mind Jolt
Energy Cost of all enemy skills +1. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Energy Cost +3 instead.

Scare Off
Reduces damage taken by 60%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - The enemy performs a retreatRetreatThe Jini leaves the field and is replaced by a selected teammate. Any Jini entering this turn is immune to this effect..

Foam Mirage
Reduces damage taken by 80%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - You perform a retreatRetreatThe Jini leaves the field and is replaced by a selected teammate. Any Jini entering this turn is immune to this effect..

Purify
Dispels its own debuffsDebuffEffects that reduce attributes, Skill Power, or Combo Count, increase Energy Cost, or inflict effects including Poison, Burn, Parasite, Freeze, Cuteify, and Conduction. (Excludes Mark, Trait, and Other effect types.). Energy Cost of all skills -1.
Bloodline Skill
A Bloodline Elixir gives Molune one of 18 bloodlines, and from level 15 each bloodline teaches it its own skill. Molune holds one bloodline at a time.

Ignite
—Status
Inflicts 10 stacks of BurnBurnDeals Fire-class damage equal to 2% of Health at the end of the turn and reduces stacks by 50%. (Fire-class Jinies are immune to this effect.) on the enemy.

Mud Armor
—Status
Physical Attack and Physical Defense +60%. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Additionally doubles buffsBuffEffects that increase attributes, Skill Power, or Combo Count, reduce Energy Cost, or grant effects including Lifesteal, and Overload. (Excludes Mark, Trait, and Other effect types.).

Rime
—Status
Inflicts 4 stacks of FreezeFreezeFreezes 5% of Health; if current Health is lower than the Freeze ratio, the Jini becomes Exhausted. (Ice-class Jinies are immune.) on the enemy.

Draconic Roar
200
Attack
ChargesChargeCharges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field., then deals Magic Damage to the enemy.

Paralyze
—Status
Enemy PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. -1. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Enemy Physical & Magic Attack additionally -70%.

Feign Sleep
—Status
Restores 2 Energy. Grants allied lineup 1 stack of OfferingOfferingGrants Offering buffs to the Bite and Swarm skills in the lineup.: Energy Cost -2.

Plume Rush
—Status
Power of all skills +20. Grants AgilityAgilityWhen a Jini is switched in, it casts the first skill with the Agility effect that it has enough Energy to use..

Gear Transfer
—Status
Speed +30. If this skill is in slot 1 or 3, Physical Attack additionally +80%. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.

Hyper Projection
—Status
Inflicts 4 stacks of Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. on the enemy.
As a
Poison and
Charm-class Jini, Molune takes increased damage from
Havoc,
Earth,
Mech and
Stellar skills and reduced damage from
Bug,
Fighting,
Flora and
Charm skills.
Increased damage from these skills
Reduced damage from these skills
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