
Sanctwing
Protecting this pure land is the mission it carries after gaining great power. From ancient murals, it learned of a past long sealed away. It sought strength within its heart, wanting to protect everything it now holds dear. "To spread its sacred wings and shield its companions from wind and rain—that is the hymn in its heart."
Sanctwing is a
Wing-class Jini in Roco Kingdom, number 152 in the World Codex.
Evolve Spiritwing
Lyel hatches from the Lyel Egg. Lyel evolves into Spiritwing at level 28. Spiritwing evolves into Sanctwing at level 40.
Lyel evolves into Spiritwing at level 28. Spiritwing evolves into Sanctwing at level 40.
From recently active players, as the game shows them · fetched 14 Nov 2026
PvPTop Personality
- 1



Cheerful8.83 % - 2



Reckless7.70 % - 3



Stubborn5.93 % - 4



Smart5.80 % - 5



Grounded4.79 % - 6



Peaceful4.29 %
Top Ind. Apt.
- 1
SPD65.78 % - 2
HP62.87 % - 3
P. ATK59.84 % - 4
P. DEF42.92 % - 5
M. ATK41.41 % - 6
M. DEF27.14 %
Top Bloodline
- 1
Wing91.79 % - 2
Earth1.38 % - 3
Havoc1.26 % - 4
Fire1.01 % - 5
Fighting0.88 % - 6
Exotic0.88 %
Top Skills
- 1
Defense36.86 % - 2
Gale Stab34.46 % - 3
Storm Eye32.70 % - 4
Whirlwind Storm30.55 % - 5
Magic Boost30.30 % - 6
Peck26.13 %
A Prismatic Sanctwing has one of 39 colour pairs and one of 4 glitters, every one as likely, or the rare hidden Black & White. Pick a glitter to see every colour with it.
Sanctwing's highest stat is HP at 132 and its lowest is M. DEF at 83. Its six stats add up to 686.
HP132
P. ATK109
M. ATK109
P. DEF128
M. DEF83
SPD125
Wing-class Skill Boost25%Each Sanctwing has one of 30 personalities. A personality raises one stat by 10% and lowers another by 10%, and the raised stat grows by 2% with each growth order.
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−10%8.83% of recent players
TraitHurricane
If another Wing-class Jini has the same skill equipped, that skill gains AgilityAgilityWhen a Jini is switched in, it casts the first skill with the Agility effect that it has enough Energy to use.. When defeated, the player loses 1 additional Vitality.
Learned by leveling up
Sanctwing learns 15 skills as it levels up, from Magic Boost at level 1 to Maelstrom at level 50.

1Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown..

2Gale Stab
Deals Physical Damage in a 1-hit combo. When attacking first, becomes a 3-hit combo.

2Storm Eye
Combo CountsCombo CountAlters combo counts. Only applies to skills with a combo effect. gained +100%.
"Holy City! Let us ride the wind for we can't fly."

3Late Strike
Deals Physical Damage. PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. -1.

2Plume Rush
Power of all skills +20. Grants AgilityAgilityWhen a Jini is switched in, it casts the first skill with the Agility effect that it has enough Energy to use..

3Wing Strike
Deals Magic Damage and grants AgilityAgilityWhen a Jini is switched in, it casts the first skill with the Agility effect that it has enough Energy to use..

4Windrise
Gains 1 stack of Windrise MarkWindrise MarkMark effect: When attacking first, Skill Power of the attack +20%..
Wherever I stand, the wind rises.

2Feather Blade
Deals Physical Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Forces the enemy to trigger Forced RetreatForced RetreatThe Jini leaves the field and is replaced by a random teammate. Any Jini entering this turn is immune to this effect. at the end of the turn.

5Maelstrom
Deals Physical Damage and grants AgilityAgilityWhen a Jini is switched in, it casts the first skill with the Agility effect that it has enough Energy to use.. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Increases this skill's Power to 1.5 times.
Learned via skill tablet
Sanctwing can also learn these 18 skills from Skill Tablets. Open a skill to see how to get its tablet.



Water Blast
Deals Magic Damage. Each time this skill is cast, its Energy Cost permanently -1.

Water Blade
Deals Physical Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - This skill's Energy Cost permanently -3.






Press the Advantage
Deals Physical Damage in a 1-hit combo. Each time this skill is cast, its Combo Count permanently +1.

Flurry Claws
Deals Physical Damage in a 2-hit combo. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Doubles the Combo Count of this skill.

Intercept
Deals Magic Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Additionally interruptsInterruptPrevents the enemy from using the specified skill for this action. the countered skill.



Warm-Up
Combo CountCombo CountAlters combo counts. Only applies to skills with a combo effect. +3.

Swiftstride
Speed +80. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Speed +160 instead.

Flash Strike
Deals Physical Damage. The higher the Jini's Speed relative to the enemy's, the greater this skill's Power.

Preemptive Guard
Reduces damage taken by 50%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. +1 on the next action.
Bloodline Skill
A Bloodline Elixir gives Sanctwing one of 18 bloodlines, and from level 15 each bloodline teaches it its own skill. Sanctwing holds one bloodline at a time.

Draconic Roar
200
Attack
ChargesChargeCharges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field., then deals Magic Damage to the enemy.

Ion Oscillation
90
Attack
Deals Magic Damage. If this skill is in slot 3, Power +40. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.
As a
Wing-class Jini, Sanctwing takes increased damage from
Ice and
Electro skills and reduced damage from
Flora,
Bug and
Fighting skills.
Increased damage from these skills
Reduced damage from these skills
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