
Sniffcap
It buries itself in the soil, using specialized glands to convert absorbed moisture into toxic slime. During hot and dry weather, it emits a faintly sour scent that brings deeply sorrowful memories to anyone who breathes it in.
Sniffcap is a
Stellar-class Jini in Roco Kingdom, number 129 in the World Codex. It lives in Silversnake Estuary, Unicorn Sanctuary, Badwater Swamps, Seaweard Hills and Holyfeathers Temple. It evolves into Crybane at level 38.
Catch Sniffcap in the wild
17 spots on the Carosia map, in 5 places. Tap a place to see its spots.
The Codex says it is "Common in mountains and along riverbanks".
Evolve Weepcap
Weepcap32 spots in 6 places · Weepcap Egg
SniffcapStage 2Weepcap lives in Unicorn Sanctuary, Silversnake Estuary, Badwater Swamps, Seaweard Hills, Murkwater Gorge and Holyfeathers Temple. It hatches from the Weepcap Egg or the Event Jini Egg. Weepcap evolves into Sniffcap at level 24.
Attract Sniffcap at an Owlstone Nest

"Place this item in the Owlstone Nest to attract certain Jinies. Its patterns reveal the Jinies it attracts."
How to get: From Jini Codex Research Topic: Crybane
Evolve into Crybane
Sniffcap evolves into Crybane at level 38, so getting Sniffcap gets you the whole line.
Weepcap evolves into Sniffcap at level 24. Sniffcap evolves into Crybane at level 38.
From recently active players, as the game shows them · fetched 14 Nov 2026
PvPTop Personality
- 1



Reckless8.06 % - 2



Brave8.06 % - 3



Quiet6.45 % - 4



Cheerful5.91 % - 5



Smart5.91 % - 6



Stubborn5.37 %
Top Ind. Apt.
- 1
HP64.51 % - 2
M. DEF56.98 % - 3
M. ATK40.32 % - 4
P. ATK31.72 % - 5
SPD28.49 % - 6
P. DEF24.73 %
Top Bloodline
- 1
Stellar66.66 % - 2
Light4.83 % - 3
Poison4.30 % - 4
Bug3.76 % - 5
Charm2.68 % - 6
Mech2.68 %
Top Skills
- 1
Painseeker73.65 % - 2
Wake-Up Call61.29 % - 3
Last Stand46.77 % - 4
Needle41.39 % - 5
Bloodrage39.24 % - 6
Stellar Link24.19 %
A Prismatic Sniffcap has one of 39 colour pairs and one of 4 glitters, every one as likely, or the rare hidden Black & White. Pick a glitter to see every colour with it.
Sniffcap's highest stat is HP at 99 and its lowest is P. DEF at 40. Its six stats add up to 372.
HP99
P. ATK50
M. ATK55
P. DEF40
M. DEF80
SPD48
Stellar-class Skill Boost25%Each Sniffcap has one of 30 personalities. A personality raises one stat by 10% and lowers another by 10%, and the raised stat grows by 2% with each growth order.
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%
+10%
−10%8.06% of recent players
TraitAccretion Disk
At the end of the turn, inflicts 2 stacks of Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. on the enemies.
Learned by leveling up
Sniffcap learns 15 skills as it levels up, from Technique Theft at level 1 to Blitz at level 49.

1Dazzle
The enemy's Combo CountCombo CountAlters combo counts. Only applies to skills with a combo effect. -4.

1Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown..

3Stellar Link
2-hit combo. Each hit inflicts 1 stack of Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. on the enemy.
Hey! Wake up! The professor's taking attendance!

2Painseeker
Reduces damage taken by 80%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - For each instance of damage taken from attacks during this effect, Physical & Magic Attack +40%.
What delightful pain.

3Wake-Up Call
Deals Physical Damage. If the enemy switches Jinies this turn, this skill's Power +100.

4Last Stand
Deals Magic Damage. If Energy is depleted after casting this skill, this skill's Power +120.
The last bit of Energy is like the last cookie in the pack—especially satisfying.

2Bloodrage
Reduces damage taken by 60%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Survives with 1 Health upon taking lethal damage.

4Dimensional Strike
Deals Magic Damage in a 1-hit combo. For each stack of Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. on the enemy, this skill's Combo Count +1.
This isn't witchcraft—just science we haven't figured out yet.

7Quad Degradation
Deals Magic Damage. For each stack of markMarkMarks persist through Jini swaps, and their effects are transferred to the incoming Jini. A Jini can hold up to 1 positive and 1 negative Mark at a time. on the enemy, this skill's Energy Cost -1.

3Meditation
Reduces damage taken by 80%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Inflicts 2 stacks of Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. on the enemy.
Hey! Wake up! The professor's taking attendance!

2Delirium
Deals Magic Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Inflicts 3 stacks of Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. on the enemy.

2Blitz
Deals Magic Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Increases this skill's Power by 3×.
Learned via skill tablet
Sniffcap can also learn these 16 skills from Skill Tablets. Open a skill to see how to get its tablet.


Drain
Deals Magic Damage and restores own HPLifestealWhen dealing damage, restores Health proportional to the damage dealt and Lifesteal ratio. equal to 100% of the damage dealt.



Enzyme Tuning
Reduces damage taken by 80%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Restores 20% Health.

Fiberization
Reduces damage taken by 80%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Physical Defense +70%.



Revenge
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - The enemy loses 3 Energy.

Initiative
Deals Physical Damage. PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. +1.

Mind Insight
The enemy gains Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. stacks equal to their current markMarkMarks persist through Jini swaps, and their effects are transferred to the incoming Jini. A Jini can hold up to 1 positive and 1 negative Mark at a time. stacks.



Warm-Up
Combo CountCombo CountAlters combo counts. Only applies to skills with a combo effect. +3.

Scare Off
Reduces damage taken by 60%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - The enemy performs a retreatRetreatThe Jini leaves the field and is replaced by a selected teammate. Any Jini entering this turn is immune to this effect..

Fearless Heart
Reduces damage taken by 100%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Converts prevented damage into healing; this skill's Energy Cost permanently +2.
Bloodline Skill
A Bloodline Elixir gives Sniffcap one of 18 bloodlines, and from level 15 each bloodline teaches it its own skill. Sniffcap holds one bloodline at a time.

Riposte
—Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Physical & Magic Attack +70%.

Wax Coating
—Defense
Reduces damage taken by 80%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Restores 3 Energy.

Flame Shield
—Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Inflicts 6 stacks of BurnBurnDeals Fire-class damage equal to 2% of Health at the end of the turn and reduces stacks by 50%. (Fire-class Jinies are immune to this effect.) on the enemy.

Sludge Skin
—Defense
Reduces damage taken by 80%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - The enemy's Combo CountCombo CountAlters combo counts. Only applies to skills with a combo effect. -3.

Snowman Decoy
—Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Restores Energy 2× the Energy Cost of the countered skill.

Draconic Roar
200
Attack
ChargesChargeCharges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field., then deals Magic Damage to the enemy.

Focus
—Defense
Reduces damage taken by 80%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Returns to the FieldReturn to the FieldThe Jini leaves the field, then immediately returns. Any Jini entering this turn is immune to this effect. at the end of the turn.

Cover
—Defense
Reduces damage taken by 70%. Forced RetreatForced RetreatThe Jini leaves the field and is replaced by a random teammate. Any Jini entering this turn is immune to this effect.. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - The next Jini gains Damage Reduction.

Rebound Punch
25
Attack
Deals Physical Damage in a 2-hit combo. If going second, becomes a 3-hit combo.

Winged Shelter
—Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Gains Combo CountCombo CountAlters combo counts. Only applies to skills with a combo effect. +2.

Ethereal Form
—Defense
Reduces damage taken by 80%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Magic Defense +70%.

Tradeoff
—Defense
Reduces damage taken by 90%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Grants 50% LifestealLifestealWhen dealing damage, restores Health proportional to the damage dealt and Lifesteal ratio..

Ion Oscillation
90
Attack
Deals Magic Damage. If this skill is in slot 3, Power +40. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.
As a
Stellar-class Jini, Sniffcap takes increased damage from
Bug and
Shadow skills and reduced damage from
Fighting and
Stellar skills.
Increased damage from these skills
Reduced damage from these skills
×50




















