
Voltra
It can move at high speed using electric energy, though this sometimes ends in accidental crashes with others of its kind. When they communicate, they make a light crackling sound.
Voltra is a
Electro-class Jini in Roco Kingdom, number 206 in the World Codex. It lives in Overseer's Heights, Windseer Peninsula and The Junction Hills. Its line's Alpha Form is
Voltraze. Every form in the line has a Chromatic form.
Catch Voltra in the wild
9 spots on the Carosia map, in 3 places. Tap a place to see its spots.
The Codex says it is "Common in mountain forests".
Evolve Volti
Volti11 spots in 3 places · Volti Egg
VoltraStage 2Volti lives in Overseer's Heights, Windseer Peninsula and The Junction Hills. It hatches from the Volti Egg or the Event Jini Egg. Volti evolves into Voltra at level 40.
Attract Voltra at an Owlstone Nest

"Place this item in the Owlstone Nest to attract certain Jinies. Its patterns reveal the Jinies it attracts."
How to get: From Jini Codex Research Topic: Voltra
Volti evolves into Voltra at level 40. With the Alpha Bloodline and its token, Voltra turns into its Alpha Form,
Voltraze.
VoltiStage 1
VoltraStage 2How Voltra becomes an Alpha Form
Give Voltra the Alpha BloodlineUse an
Alpha Bloodline Elixir on Voltra. Craft one at an Alchemy Camp from 10 Alpha Bloodline Essence and 10,000 Roco Coins, or from 10 Wishing Stars. Every Jini with the Alpha Bloodline you release gives 1
Alpha Bloodline Essence. The main story quest "Dimo's Gaze" also gives one.
Get the token of the form you wantThe form above shows its token and where it comes from.
- Press Respond on Voltra's Basic tab
Pick its token and Voltra turns into its Alpha Form. Revert brings Voltra back.
Only one Alpha Jini at a time: making another Jini Alpha reverts this one. An Alpha Jini can't be gifted or released.
From recently active players, as the game shows them · fetched 14 Nov 2026
PvPTop Personality
- 1



Reckless7.48 % - 2



Focused6.80 % - 3



Skittish6.80 % - 4



Naive5.78 % - 5



Bravado5.44 % - 6



Cheerful5.44 %
Top Ind. Apt.
- 1
SPD58.84 % - 2
P. ATK46.59 % - 3
HP46.25 % - 4
M. ATK42.85 % - 5
M. DEF40.13 % - 6
P. DEF39.45 %
Top Bloodline
- 1
Electro65.30 % - 2
Corrupted5.44 % - 3
Mech4.76 % - 4
Water4.08 % - 5
Light3.40 % - 6
Exotic3.06 %
Top Skills
- 1
Returning Blitz47.27 % - 2
Electric Arc39.79 % - 3
Flying Kick38.09 % - 4
Thunderstorm37.41 % - 5
Superconduction30.61 % - 6
Intercept25.51 %
Every Jini in the Volti line has a Chromatic form in different colours.
A Prismatic Voltra has one of 39 colour pairs and one of 4 glitters, every one as likely, or the rare hidden Black & White. Pick a glitter to see every colour with it.
Voltra's highest stat is SPD at 125 and its lowest is P. DEF at 78. Its six stats add up to 583.
HP83
P. ATK100
M. ATK100
P. DEF78
M. DEF97
SPD125
Electro-class Skill Boost25%Each Voltra has one of 30 personalities. A personality raises one stat by 10% and lowers another by 10%, and the raised stat grows by 2% with each growth order.
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−10%7.48% of recent players
TraitCrackle!
The first skill used after entry can be used one more time.
Learned by leveling up
Voltra learns 14 skills as it levels up, from Defense at level 1 to Forced Reboot at level 47.

1Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown..

1Overload Circuit
Returns to the FieldReturn to the FieldThe Jini leaves the field, then immediately returns. Any Jini entering this turn is immune to this effect. at the end of the turn. The chosen skill's cast count +1 next turn.

3Superconduction
Deals Magic Damage. SurgeSurgeGains an additional effect on its first action after entering the field.: This skill's Energy Cost -1.

2Range-Extended Battery
Gains 1 stack of Electrocharge MarkElectrocharge MarkMark effect: Attack skills gain Surge, granting Power +10 for this hit..
Inspired by a new type of Electro Alchemy—who knew it could be put to use in Jini Duels?

3Electric Arc
Deals Physical Damage. SurgeSurgeGains an additional effect on its first action after entering the field.: This skill's Power +40.

2Paralyze
Enemy PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. -1. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Enemy Physical & Magic Attack additionally -70%.

3Flying Kick
Deals Physical Damage to enemy Jinies.
The first lesson in hand-to-hand combat at the Magic Academy.

5Returning Blitz
Deals Physical Damage in a 2-hit combo and performs a RetreatRetreatThe Jini leaves the field and is replaced by a selected teammate. Any Jini entering this turn is immune to this effect..
A tactical retreat that catches both enemy and ally off guard.

1Thunderstorm
Deals Magic Damage. SurgeSurgeGains an additional effect on its first action after entering the field.: This skill gains all previously triggered SurgeSurgeGains an additional effect on its first action after entering the field. effects. For each effect gained, this skill's Energy Cost +1, Power +10.

2Intercept
Deals Magic Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Additionally interruptsInterruptPrevents the enemy from using the specified skill for this action. the countered skill.
Blocking your opponent's energy flow is also a tactic. In the end, victory is what counts.

3Forced Reboot
Deals Magic Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - At end of the turn, forces the enemy Jini to Return to the FieldReturn to the FieldThe Jini leaves the field, then immediately returns. Any Jini entering this turn is immune to this effect..
Learned via skill tablet
Voltra can also learn these 17 skills from Skill Tablets. Open a skill to see how to get its tablet.



Opening
Enemy Physical & Magic Defense -70%. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Physical Attack additionally +70%.

Crushing Punch
Deals Physical Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Physical Attack +100%.

Rising Breath
Power of all skills +40. If the enemy switches Jinies this turn, Power additionally +50.

Mega Candy
Deals Physical Damage and gains CuteifyCuteifyDevolves to the previous stage on its evolution line with Species Aptitude lowered accordingly. (Only Jinies capable of devolution can gain Cuteify. This effect persists even after they leave the battlefield.): This skill's Power +60.

Desperate Measure
Deals Magic Damage. If the Jini has a debuffDebuffEffects that reduce attributes, Skill Power, or Combo Count, increase Energy Cost, or inflict effects including Poison, Burn, Parasite, Freeze, Cuteify, and Conduction. (Excludes Mark, Trait, and Other effect types.), this skill's Power +60.



Insect Hum
Deals Magic Damage. For each Insect Hum equipped by Jinies in your lineup, this skill's Combo Count +1.

Press the Advantage
Deals Physical Damage in a 1-hit combo. Each time this skill is cast, its Combo Count permanently +1.

Pursuit
Deals Magic Damage in a 1-hit combo; Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Becomes a 3-hit combo.




Warm-Up
Combo CountCombo CountAlters combo counts. Only applies to skills with a combo effect. +3.

Sweet Sustain
CuteifyCuteifyDevolves to the previous stage on its evolution line with Species Aptitude lowered accordingly. (Only Jinies capable of devolution can gain Cuteify. This effect persists even after they leave the battlefield.) itself and the enemy: Restores 40% Health.
Bloodline Skill
A Bloodline Elixir gives Voltra one of 18 bloodlines, and from level 15 each bloodline teaches it its own skill. Voltra holds one bloodline at a time.

Rime
—Status
Inflicts 4 stacks of FreezeFreezeFreezes 5% of Health; if current Health is lower than the Freeze ratio, the Jini becomes Exhausted. (Ice-class Jinies are immune.) on the enemy.

Draconic Roar
200
Attack
ChargesChargeCharges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field., then deals Magic Damage to the enemy.

Ion Oscillation
90
Attack
Deals Magic Damage. If this skill is in slot 3, Power +40. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.
As a
Electro-class Jini, Voltra takes increased damage from
Earth skills and reduced damage from
Electro,
Wing and
Mech skills.
Increased damage from these skills
Reduced damage from these skills
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Alpha Form: Voltraze
Chromatic form































