
Cubbit
Believed to be an ancient Mech-class construct, its original purpose remains a mystery. Despite its intricate internal workings, playfully flicking its antenna brings it immense joy, often prompting it to broadcast fragmented melodies. "Square in shape, upright in spirit—as one should strive to be."
Cubbit is a
Mech-class Jini in Roco Kingdom, number 263 in the World Codex. It evolves into Cubilee at level 28 and Cubot at level 40. Every form in the line has a Chromatic form.
Get Cubbit in a quest
Side questChapter "Cubot's Request". Merchant Town. "Should I take away this Cubbit that appeared out of nowhere? I'm facing a real dilemma." Finishing it gives you Cubbit.
Hatch Cubbit from an egg

This egg hatches into Cubbit.

This egg hatches into Cubbit.
Attract Cubbit at an Owlstone Nest

"Place this item in the Owlstone Nest to attract certain Jinies. Its patterns reveal the Jinies it attracts."
How to get: From the Wisdom Sapling's trial in Rocaria
Evolve into Cubilee and Cubot
Cubbit evolves into Cubilee at level 28 and Cubot at level 40, so getting Cubbit gets you the whole line.
Cubbit evolves into Cubilee at level 28. Cubilee evolves into Cubot at level 40.
From recently active players, as the game shows them · fetched 14 Nov 2026
PvPTop Personality
- 1



Bold5.73 % - 2



Quiet5.37 % - 3



Stubborn5.37 % - 4



Vigilant5.01 % - 5



Hasty5.01 % - 6



Peaceful4.65 %
Top Ind. Apt.
- 1
P. ATK46.59 % - 2
HP37.99 % - 3
P. DEF36.91 % - 4
SPD30.46 % - 5
M. ATK27.59 % - 6
M. DEF25.44 %
Top Bloodline
- 1
Mech79.56 % - 2
Corrupted19.01 % - 3
Exotic1.43 %
Top Skills
- 1
Brawl55.19 % - 2
Lever Swap53.40 % - 3
Defense48.74 % - 4
Gear Transfer35.12 % - 5
Gear Torque31.89 % - 6
Metal Noise29.74 %
Every Jini in the Cubbit line has a Chromatic form in different colours.
A Prismatic Cubbit has one of 39 colour pairs and one of 4 glitters, every one as likely, or the rare hidden Black & White. Pick a glitter to see every colour with it.
Cubbit's highest stat is P. ATK at 81 and its lowest is M. ATK at 32. Its six stats add up to 362.
HP62
P. ATK81
M. ATK32
P. DEF76
M. DEF60
SPD51
Mech-class Skill Boost25%Each Cubbit has one of 30 personalities. A personality raises one stat by 10% and lowers another by 10%, and the raised stat grows by 2% with each growth order.
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−10%5.73% of recent players
TraitBlind Tuning
Shuffles the order of its skills at the start of each turn while reducing the Energy Cost of the Slot 4 skill by 4.
Learned by leveling up
Cubbit learns 13 skills as it levels up, from Brawl at level 1 to Stress Response at level 50.

1Brawl
Deals Physical Damage. If this skill is in slot 1, Power +60. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.
"I will exist. I will earn my right to stand on this stage, even if I must do so in the most ungraceful way." —437th Chief of the Gabe Tribe

0Lever Swap
Restores 2 Energy and swaps the skills in adjacent slots.
If you want something, you have to pay a price. Know the cost before you act.

1Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown..

2Initiative
Deals Physical Damage. PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. +1.

1Gear Transfer
Speed +30. If this skill is in slot 1 or 3, Physical Attack additionally +80%. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.

3Gear Torque
Deals Physical Damage. Each turn this skill changes slots, its Power permanently +15.

3Iron Torrent
Deals Physical Damage. If this skill is in slot 1, Power +90. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 2.
Machines have no will of their own. Their deeds—good or evil—come from the desires of their creator.

3Bearing Support
Active: Energy Cost of this skill's passive effect permanently -1. Passive: Adjacent skills' Energy Cost -1. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.
Become a pillar of the kingdom. Your actions shape its rise and fall.

3
0Sync Drive
After use, Power of adjacent skills permanently +20. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Power permanently +30 instead.

2Reactive Strike
Deals Physical Damage. If a status skill was cast last turn, this skill's Power +55.

2Stress Response
Restores 25% Health. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Restores 50% Health instead.
Learned via skill tablet
Cubbit can also learn these 13 skills from Skill Tablets. Open a skill to see how to get its tablet.


Mega Candy
Deals Physical Damage and gains CuteifyCuteifyDevolves to the previous stage on its evolution line with Species Aptitude lowered accordingly. (Only Jinies capable of devolution can gain Cuteify. This effect persists even after they leave the battlefield.): This skill's Power +60.

Feign Weakness
Gains CuteifyCuteifyDevolves to the previous stage on its evolution line with Species Aptitude lowered accordingly. (Only Jinies capable of devolution can gain Cuteify. This effect persists even after they leave the battlefield.): Speed permanently +130.

Sweet Sustain
CuteifyCuteifyDevolves to the previous stage on its evolution line with Species Aptitude lowered accordingly. (Only Jinies capable of devolution can gain Cuteify. This effect persists even after they leave the battlefield.) itself and the enemy: Restores 40% Health.

Electric Arc
Deals Physical Damage. SurgeSurgeGains an additional effect on its first action after entering the field.: This skill's Power +40.

Overload Circuit
Returns to the FieldReturn to the FieldThe Jini leaves the field, then immediately returns. Any Jini entering this turn is immune to this effect. at the end of the turn. The chosen skill's cast count +1 next turn.


Sunbask
Dispels all buffsBuffEffects that increase attributes, Skill Power, or Combo Count, reduce Energy Cost, or grant effects including Lifesteal, and Overload. (Excludes Mark, Trait, and Other effect types.) from the enemy.

Paralyze
Enemy PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. -1. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Enemy Physical & Magic Attack additionally -70%.

Mind Jolt
Energy Cost of all enemy skills +1. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Energy Cost +3 instead.

Riposte
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - Physical & Magic Attack +70%.

Preemptive Guard
Reduces damage taken by 50%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. +1 on the next action.

Magnetic Deflection
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - The chosen skill's cast count +1 next turn.
Bloodline Skill
A Bloodline Elixir gives Cubbit one of 18 bloodlines, and from level 15 each bloodline teaches it its own skill. Cubbit holds one bloodline at a time.

Ignite
—Status
Inflicts 10 stacks of BurnBurnDeals Fire-class damage equal to 2% of Health at the end of the turn and reduces stacks by 50%. (Fire-class Jinies are immune to this effect.) on the enemy.

Mud Armor
—Status
Physical Attack and Physical Defense +60%. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Additionally doubles buffsBuffEffects that increase attributes, Skill Power, or Combo Count, reduce Energy Cost, or grant effects including Lifesteal, and Overload. (Excludes Mark, Trait, and Other effect types.).

Rime
—Status
Inflicts 4 stacks of FreezeFreezeFreezes 5% of Health; if current Health is lower than the Freeze ratio, the Jini becomes Exhausted. (Ice-class Jinies are immune.) on the enemy.

Draconic Roar
200
Attack
ChargesChargeCharges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field., then deals Magic Damage to the enemy.

Poison Spore
—Status
Inflicts 5 stacks of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.) on the enemy.

Feign Sleep
—Status
Restores 2 Energy. Grants allied lineup 1 stack of OfferingOfferingGrants Offering buffs to the Bite and Swarm skills in the lineup.: Energy Cost -2.

Plume Rush
—Status
Power of all skills +20. Grants AgilityAgilityWhen a Jini is switched in, it casts the first skill with the Agility effect that it has enough Energy to use..

Greed
—Status
Grants 100% LifestealLifestealWhen dealing damage, restores Health proportional to the damage dealt and Lifesteal ratio..

Hyper Projection
—Status
Inflicts 4 stacks of Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. on the enemy.
As a
Mech-class Jini, Cubbit takes increased damage from
Fire,
Water and
Fighting skills and reduced damage from
Common,
Flora,
Ice,
Dragon,
Poison,
Bug,
Wing,
Charm,
Mech and
Stellar skills.
Increased damage from these skills
Reduced damage from these skills
×50
Chromatic form

























