
Framyst
It can cross time and space through the frames of paintings, immersing itself in collecting new sights and exploring broader worlds. Although familiar paintings have faded over countless years of traversing, it has never paused its journey.
Framyst is a
Common and
Stellar-class Jini in Roco Kingdom, number 301 in the World Codex. It lives in Saltwater Bay. It evolves into Framorn at level 36.
Where Framyst lives
The Codex lists Framyst in these places:
The Codex says it is "Highly elusive".
Evolve Framward
Framell hatches from the Framell Egg or the Event Jini Egg. Framell evolves into Framward at level 16. Framward evolves into Framyst at level 36.
Attract Framyst at an Owlstone Nest

"Place this item in the Owlstone Nest to attract certain Jinies. Its patterns reveal the Jinies it attracts."
How to get: From Jini Codex Research Topic: Framyst
Evolve into Framorn
Framyst evolves into Framorn at level 36, so getting Framyst gets you the whole line.
Framell evolves into Framward at level 16. Framward evolves into Framyst or Framorn at level 36.
FramellStage 1
FramwardStage 2
FramystStage 3+ This step needs more than the level.
A Prismatic Framyst has one of 39 colour pairs and one of 4 glitters, every one as likely, or the rare hidden Black & White. Pick a glitter to see every colour with it.
Framyst's highest stat is M. ATK at 131 and its lowest is P. ATK at 53. Its six stats add up to 619.
HP101
P. ATK53
M. ATK131
P. DEF94
M. DEF120
SPD120
Common Skill Boost25%
Stellar-class Skill Boost25%Each Framyst has one of 30 personalities. A personality raises one stat by 10% and lowers another by 10%, and the raised stat grows by 2% with each growth order.
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TraitGray Portrait
Each attack increases the enemy's existing debuffDebuffEffects that reduce attributes, Skill Power, or Combo Count, increase Energy Cost, or inflict effects including Poison, Burn, Parasite, Freeze, Cuteify, and Conduction. (Excludes Mark, Trait, and Other effect types.) stacks by 3.
Learned by leveling up
Framyst learns 15 skills as it levels up, from Tail Sweep at level 1 to Delirium at level 50.

2Tail Sweep
Deals Physical Damage to enemy Jinies.
Tip: When that tail swings your way, jump—like you're skipping rope.

1Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown..

2Initiative
Deals Physical Damage. PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. +1.

3Flying Kick
Deals Physical Damage to enemy Jinies.
The first lesson in hand-to-hand combat at the Magic Academy.

3
2Stress Response
Restores 25% Health. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Restores 50% Health instead.

2Blitz
Deals Magic Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Increases this skill's Power by 3×.

1Stellar Fission
Inflicts 2 stacks of Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. on the enemy.
Guided by Wishpower, a lost star searches for its way home.

2Warm-Up
Combo CountCombo CountAlters combo counts. Only applies to skills with a combo effect. +3.

3Explosion
Deals Magic Damage to enemy Jinies.
The universe restarts. Forgotten wishes ignite, and unfinished dreams finally shine—all at once.

2Delirium
Deals Magic Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Inflicts 3 stacks of Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. on the enemy.
Learned via skill tablet
Framyst can also learn these 25 skills from Skill Tablets. Open a skill to see how to get its tablet.

Swiftstride
Speed +80. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Speed +160 instead.




Mana Burst
Deals Magic Damage. Consumes all Energy on use. The more Energy consumed, the higher the damage.

Energy Blade
Deals Physical Damage. For each successful counter, this skill's Power permanently +90.


Pursuit
Deals Magic Damage in a 1-hit combo; Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Becomes a 3-hit combo.


Mind Insight
The enemy gains Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. stacks equal to their current markMarkMarks persist through Jini swaps, and their effects are transferred to the incoming Jini. A Jini can hold up to 1 positive and 1 negative Mark at a time. stacks.

Dimensional Strike
Deals Magic Damage in a 1-hit combo. For each stack of Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. on the enemy, this skill's Combo Count +1.


Hyper Projection
Inflicts 4 stacks of Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. on the enemy.





Rebound Punch
Deals Physical Damage in a 2-hit combo. If going second, becomes a 3-hit combo.

Building Momentum
Deals Magic Damage in a 2-hit combo. For each successful counter, this skill's Combo Count permanently +2.

Preemptive Guard
Reduces damage taken by 50%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. +1 on the next action.



Spiritflash
Deals Magic Damage in a 3-hit combo. If the enemy switches Jinies this turn, doubles this skill's Combo Count.


Scarebox
Deals Physical Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - The enemy loses 6 Energy.
Bloodline Skill
A Bloodline Elixir gives Framyst one of 18 bloodlines, and from level 15 each bloodline teaches it its own skill. Framyst holds one bloodline at a time.

Rime
—Status
Inflicts 4 stacks of FreezeFreezeFreezes 5% of Health; if current Health is lower than the Freeze ratio, the Jini becomes Exhausted. (Ice-class Jinies are immune.) on the enemy.

Draconic Roar
200
Attack
ChargesChargeCharges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field., then deals Magic Damage to the enemy.

Poison Spore
—Status
Inflicts 5 stacks of PoisonPoisonDeals Poison-class damage equal to 3% of Health at the end of the turn. (Poison-class Jinies are immune to this effect.) on the enemy.

Ion Oscillation
90
Attack
Deals Magic Damage. If this skill is in slot 3, Power +40. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.
As a
Common and
Stellar-class Jini, Framyst takes increased damage from
Bug skills and reduced damage from
Stellar skills.
Increased damage from these skills
Reduced damage from these skills
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