
Framorn
A quiet and reserved variant, slightly rugged in manner. Rather than making new friends, it values protecting those it already knows, though it might accidentally bump their heads while doing so. Once it identifies who needs guarding, it ceases all wandering.
Framorn is a
Common and
Fighting-class Jini in Roco Kingdom, number 302 in the World Codex. It lives in Saltwater Bay.
Where Framorn lives
The Codex lists Framorn in these places:
The Codex says it is "Highly elusive".
Evolve Framward
Framell hatches from the Framell Egg or the Event Jini Egg. Framell evolves into Framward at level 16. Framward evolves into Framorn at level 36.
Framell evolves into Framward at level 16. Framward evolves into Framyst or Framorn at level 36.
FramellStage 1
FramwardStage 2
FramornStage 3+ This step needs more than the level.
A Prismatic Framorn has one of 39 colour pairs and one of 4 glitters, every one as likely, or the rare hidden Black & White. Pick a glitter to see every colour with it.
Framorn's highest stat is P. ATK at 147 and its lowest is M. ATK at 63. Its six stats add up to 604.
HP126
P. ATK147
M. ATK63
P. DEF100
M. DEF76
SPD92
Common Skill Boost25%
Fighting-class Skill Boost25%Each Framorn has one of 30 personalities. A personality raises one stat by 10% and lowers another by 10%, and the raised stat grows by 2% with each growth order.
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TraitLiving Canvas
Increases Skill Power by 10% and Speed by 5 for every stack of buffBuffEffects that increase attributes, Skill Power, or Combo Count, reduce Energy Cost, or grant effects including Lifesteal, and Overload. (Excludes Mark, Trait, and Other effect types.) on the enemy.
Learned by leveling up
Framorn learns 16 skills as it levels up, from Tail Sweep at level 1 to Intercept Fist at level 50.

2Tail Sweep
Deals Physical Damage to enemy Jinies.
Tip: When that tail swings your way, jump—like you're skipping rope.

1Defense
Reduces damage taken by 70%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown..

2Initiative
Deals Physical Damage. PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. +1.

3Flying Kick
Deals Physical Damage to enemy Jinies.
The first lesson in hand-to-hand combat at the Magic Academy.

3
2Stress Response
Restores 25% Health. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Restores 50% Health instead.

3Roundhouse Kick
Deals Physical Damage. If the enemy switches Jinies this turn, doubles this skill's Power.

2Blitz
Deals Magic Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Increases this skill's Power by 3×.

4Rising Breath
Power of all skills +40. If the enemy switches Jinies this turn, Power additionally +50.

2Rebound Punch
Deals Physical Damage in a 2-hit combo. If going second, becomes a 3-hit combo.
"In a duel, I let my Jini do the talking."

2Warm-Up
Combo CountCombo CountAlters combo counts. Only applies to skills with a combo effect. +3.

3Intercept Fist
Deals Physical Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Additionally interruptsInterruptPrevents the enemy from using the specified skill for this action. and restores Energy equal to this skill's cost.
A dueling class professor suggests the concept of striking second, but dealing damage first. This technique is called "Intercept."
Learned via skill tablet
Framorn can also learn these 24 skills from Skill Tablets. Open a skill to see how to get its tablet.

Swiftstride
Speed +80. Counter: DefenseCounter: DefenseIf the enemy uses a defense skill, this skill successfully counters: it gains priority and triggers a counter effect. - Speed +160 instead.




Mana Burst
Deals Magic Damage. Consumes all Energy on use. The more Energy consumed, the higher the damage.

Energy Blade
Deals Physical Damage. For each successful counter, this skill's Power permanently +90.


Flurry Claws
Deals Physical Damage in a 2-hit combo. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Doubles the Combo Count of this skill.


Inner Focus
Restores 60% Health. Physical Attack +130%. Each successful counter reduces this skill's Energy Cost by 3. The Energy Cost resets after use.

Burst Charge
Deals Physical Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - Increases this skill's Power to 5 times.





Scarebox
Deals Physical Damage. Counter: StatusCounter: StatusIf the enemy uses a status skill, this skill successfully counters: it gains priority and triggers a counter effect. - The enemy loses 6 Energy.

Spatial Squeeze
Deals Physical Damage and inflicts 1 stack of Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. on the enemy.

Stellar Fission
Inflicts 2 stacks of Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. on the enemy.

Hyper Projection
Inflicts 4 stacks of Starfall MarkStarfall MarkMark effect: Hitting the marked Jini with a non-Stellar-class skill triggers Starfall Mark. This consumes all Starfall stacks to deal bonus Stellar-class damage. on the enemy.

Preemptive Guard
Reduces damage taken by 50%. Counter: AttackCounter: AttackIf the enemy uses an attack skill, this skill counters successfully: This Jini gains priority and triggers a counter effect. After use, all the equipped defense skills enter a 1-turn cooldown. - PriorityPrioritySkills with higher priority act first, bypassing any Speed differences between Jinies. Priority can be stacked. +1 on the next action.



Spiritflash
Deals Magic Damage in a 3-hit combo. If the enemy switches Jinies this turn, doubles this skill's Combo Count.

Bloodline Skill
A Bloodline Elixir gives Framorn one of 18 bloodlines, and from level 15 each bloodline teaches it its own skill. Framorn holds one bloodline at a time.

Draconic Roar
200
Attack
ChargesChargeCharges for 1 turn before casting on the next. While charging, the Jini can not be forced to leave the field., then deals Magic Damage to the enemy.

Brawl
45
Attack
Deals Physical Damage. If this skill is in slot 1, Power +60. GearshiftGearshiftAt turn start, skills with Gearshift X move down X slots in the queue. This effect stacks. 1.
As a
Common and
Fighting-class Jini, Framorn takes increased damage from
Fighting,
Wing,
Charm and
Stellar skills and reduced damage from
Earth,
Bug,
Shadow and
Havoc skills.
Increased damage from these skills
Reduced damage from these skills
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